Name ↑ | Class | Rarity | Useful? | Notes |
---|---|---|---|---|
ACR |
Assault Rifle | ★★★★★ | Looks good, doesn't quite live up to it. Not awful at least. | She introduces herself as Bushmaster ACR, except she fires in full auto, meaning she's actually a Remington ACR. This is kind of annoying. They should have just let her use her original name of Magpul Masada, seriously. It sounds cooler. That aside, she has the potential to be stronger than AR-15! ...If you don't mind crippling the rest of your echelon's DPS to do so (Dusk has math figures in the expanded section). She's honestly not bad, with 65% DPS up baseline and can get free damage stuff in if you have debuff effects already going, but she's not critical or anything. Basically suffers from "there's lots of super good ARs and she's not super good enough to displace the ones you already have." |
ADS (Avtomat Dvukhsredny Spetsial'ny) |
Assault Rifle | ★★★★★ | Specialist. Potentially Hilarious for Red Golyats. | Another weird Russian specialist gun, meant to fire both above and below the water, which is why the doll has weird underwater parts replacing her left leg. Her skill is as annoying to explain as she is boring. Basically whenever she fires, she has a chance to apply debuffs (that reduce target RoF and move speed) on her target, which at 5 stacks, explodes in a grenade-like effect that deals damage and stuns the target. That's the passive. The active fires a debuff grenade that applies 3 debuff stacks (+2 for the primary target) and briefly increases her debuff proc chance to 100%. Honestly it's really weird, but it has use for things like Golyats, which, coupled with things like shotgun knockback and some RoF buffs, can help deal with some of the more annoying enemies in the game (for certain patterns.) Also has potential synergy with ACR kinda (though resetting debuff stacks when she triggers explosions makes it a little awkward) |
AK-15 |
Assault Rifle | ★★★★★ | Do you feel lucky? (RNG-based DPS) | Meet Milo, Miley's (AK-12) tomboy sister, who has literally no chill (you'll see why as soon as you meet her in story). She is literally the most RNG-based DEFY member, with a chance to deal extra damage. If you'e lucky, she does good damage from the get-go. If you're super lucky, she keeps activating it while her active is going and you annihilate everything. Because of how her active works, she's not as good at dealing with trash mobs, which can literally cut down her DPS. Be careful when using her, basically. She's REALLY RNG-dependent though. Also, Abs. Did I mention abs? Yeah. Abs. |
AK-74U (AKS-74U) |
Submachine Gun | ★★★★★ | Niche Uses (Kinda good with AK-74M) | It's actually an AKS-74U, but the game calls her AK-74U. I know, I know. Yet another AR the game calls a subgun because...shut up. Actually had dummy data in the client waaay before her actual release in CT, so she actually got released with a voice even on older servers. ...And that's probably the most positive thing I can say. Her tiles are OK, her skill is weird (she debuffs enemies she's attacking instead of just all of them) and while the effects are alright, the uptime is pretty awful for tanking. Potentially useful for some bosses with manual skill use to handle certain burst windows, but the cooldown after the initial skill use is loooong so it's not exactly the best choice for long term tanking. You may have a use for her if you're creative with it, but it's not something to just tell people to prioritize raising. As a result, her primary use is telling you wind speed and direction, unless you have AK-74M and want an AK echelon, in which case she'll be one of your SMG tanks and is actually pretty decent since AK-74M makes her skill into a passive. |
AN-94 |
Assault Rifle | ★★★★★ | The Power of Russian Space Magic Is Real | There are not enough ways to say "use her if you have her." I want to make a joke, but its hard to overeemphasize just how good she is. Besides her immensely good uptime (5/8 type), it's raised even HIGHER by her passive, which triggers it everytime she switches targets. In most cases, she will pretty much outperform G11 handily. Basically the best of the best among daylight ARs, and powerful even at night vs up to light armour. She wants the #7 position on your formation, and there's little reason not to give it. Also she has enough of an Acc Buff that everyone who used to do stupid shit to prop up SR3 can be quiet now, it's all the buff you need to run her. |
AUG Para |
Submachine Gun | ★★★★★ | Quirky multi-mode sub-tank | Another one of those attack/defense mode sub-tanks. Weirdly cheerful unlike her somewhat gloomy sister, though she's probably even weirder in the head. The stat changes and adjustments are applied every 0.1 seconds, so it takes a few seconds for it to take full effect. The big quirk is she gains a flat amount of stats rather than a percentage which applies after all other buffs, but ALSO after the night time accuracy penalty, which means she's about as accurate as a PEQ-equipped AR at night while she's in attack mode. It also happens after Fairy debuffs are resolved, so you can also use her to dodge or attack even while under Parachute Fairy debuffs. |
Agent Vector |
Submachine Gun | Special | Must have all her special gear or she's basically useless | She's not the worst tank, but she's expensive to raise, and she needs her ability active to really tank. Unfortunately her base ability is meh, meaning she needs all three of her special gear equipped to be actually any fucking good. With her gear, she's acceptable, with alright uptime, but her barriers are inevitably going to fail and while the evasion boost is nice, the game has other tanks that are just as good. Still, if you must use her for some reason, there are worse tanks... provided you have the gear for her, anyway. So make sure you have her gear equipped and leveled, or don't even bother. |
Angelica |
Assault Rifle | Special | Basically AUG but less random | She's basically AUG, but without the random fire mechanic. Which makes sense because she has an AUG. This logic doesn't work for any of the other girls, but shush. If you'd like an evaluation of AUG to get an idea of how good Angelica is, here's AUG's article. |
Arsenal Shipka |
Submachine Gun | ★★★★ | Core fodder | She's... not great. Basically a worse Suomi with slightly better base evade, a rather worse multiplier, and considerably worse HP. Her tiles aren't great either. Actually worse than MP5 once MP5's milk tin is taken into account. Buffs aren't anything to write home about either. Given you should be trying to get the UMP sisters early on anyway, you're better off with cheaper tanks until you get those. |
Beretta AR70 |
Assault Rifle | ★★★ | Trophy Raifu | A product of old design from before the devs really understood what they had going. Mostly notable for her odd aura which gives colossal accuracy boost, but her stats are kinda eh and you end up with an overall DPS loss still. A fairly meh grenade and basically the sort of sort of thing that would be useful for an early player, except at 21 days in at least, you probably have better already (Hint; You do, you should have AR team by then). |
Beretta ARX-160 |
Assault Rifle | ★★★ | Trophy Raifu | She's a nonstandout grenadier, and those are basically all meh. Technically she's similar to FNC, except she only comes from events and heavy construction so by the time you get her you will have better ARs. |
Beretta Px4 Storm |
Handgun | ★★★★★ | Ridiculously Strong Buffer | A ridiculously overpowered handgun in the right hands. If you know what you're doing, she is absolutely bonkers. Led to a meme on older servers where "the practical number of RF teams you could field was equal to your sets of Px4 and Five-seveN." Strictly speaking it isn't true, but it gives you an idea of how valued she is. What she does with her active skill (at lvl10) is reduce crit rate by 20%, but increase your crit damage multiplier by 50% for all dolls in her tiles. Considering that crit damage STARTS at 150%, and that its tile based, which means you can engage in tile fuckery (which makes these effects stack MULTIPLICATIVELY), and there you go. For RFs, with a +10 Gold Scope and 5-7, they maintain 100% crit rate through all this. For ARs, you need to worry about the math a bit more, but it is generally an overall increase unless your critscopes suck. Works with TAC-50, which is part of why she was so hideously overpowered. |
Bofors Automatkarbin 5 |
Assault Rifle | ★★★★ | Usable | AKA Ak 5 An upgraded version of the FN FNC, both IRL and ingame. Like FNC, her 5/8 skill uptime makes her burstier than the 10/16 of G36, with better stats, which evens out to DPS comparable to G36. Not your first choice for ARs, but solid… if you can be arsed to farm her. |
Borchardt C-93 |
Handgun | ★★★★★ | Niche uses | Potentially really fun with 5HG formations. Actually quite good with Desert Eagle. Some people have used her with Parachute Fairy echelons because that also activates her debuff skill effect, but she's not exactly the go-to doll for a lot of formations. The fact she demands the 1 tile isn't helpful either. |
CAR |
Machine Gun | ★★★ | Our writers didn't care, so neither should you | There might not be anything to say about CAR. But there is definitely something to say about the Mercedes Benz E-Class Sedan. The most intelligent E-Class family of all time welcomes a powerful new member to the dynasty. The E400 Sedan model arrives this year, boasting a 3.0L V6 biturbo engine producing 329 hp and 354 lb-ft of torque — the same powertrain that currently drives its E400 Coupe, Cabriolet and 4MATIC Wagon cousins. Paired with the 9-G-TRONIC 9-Speed automatic transmission and DYNAMIC SELECT, it promises a bracingly smooth way to experience uncommon luxury. Naturally, the 2018 E400 Sedan continues the tradition of E-Class brilliance. Harmonizing advanced automotive intelligence with awe-inspiring interior design, its first-class furnished cabin puts our advanced vehicle systems right at your fingertips — even as its world-class innovations continue to push the boundaries of what's possible in the world of automotive intelligence. "Car-to-X" Communication enables the E-Class to exchange information with similarly equipped vehicles — effectively allowing it to "see" around corners and through obstacles to detect potential hazards. Driver Assistance Systems — including Active Distance Assist DISTRONIC®, Active Steering Assist and Active Lane Change Assist — feature intelligent cruise control: They help keep you between the lines, and can even help you shift between them. Inside, the E-Class cabin provides an environment of pure comfort and responsive technology. Flowing lines and vibrant screens provide a striking visual display, while touch controls, aromatherapy and tailored seats indulge all of your senses at once. It's a vehicle that demands to be driven, and more than lives up to the dream. Look for the E400 4MATIC Sedan at your Mercedes-Benz dealership this winter, with an MSRP of $58,900. |
Misc:
Role:
Skill:
Broken As Shit
Buff Acc
Buff Crit
Buff Dr
Buff Eva
Buff Fp
Buff Fucking Everything
Buff Movement Speed
Buff Rof
Damage Amplification
Damage Reduction
Debuff Acc
Debuff Dmg
Debuff Eva
Debuff Fp
Debuff Movespeed
Debuff Rof
Double Edged Sword
Forceshield
Garbage
Grenade
Hand Grenade
Has A Passive
Hp Shield
Hunting Impulse
Increase Rounds
Infinite Ammo
Knockback
Molotov
Multishot
Perfect Accuracy
Self Debuff Acc
Self Debuff Fp
Self Debuff Rof
Selfbuff Acc
Selfbuff Armour
Selfbuff Crit
Selfbuff Crit Damage
Selfbuff Damage
Selfbuff Eva
Selfbuff Fp
Selfbuff Fucking Everything
Selfbuff Movement Speed
Selfbuff Rof
Smoke
Stun Grenade
Stun Not A Grenade
Taunt
Unique