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Name Class Rarity ↑ Useful? Notes

Walther PPK

Walther PPK
Handgun ★★ Usable

Generally decent buffs esp. at night, and she can be an evasion glass tank (100 evade!) in a pinch. Not bad if you actually kite your pistols but be wary of her limited HP. Honestly, you want a real tank in front still. With her mod, her usefulness continues due to the fairly good buffs she provides.

Her unique expedition equip is decent (even more evasion), but the real draw for it is when you can use it with her other unique equips for the set bonus.

Dornaus & Dixon Bren Ten

Dornaus & Dixon Bren Ten
Handgun ★★ Enhancement fodder

Yet another CZ75 clone. Mostly just fodder, but she has a +firepower buff skill that isn't super horrible and a +firepower buff-tile that make her usable in an emergency where you somehow need firepower buffers but lack any. %s are passable but not great.

Serdyukov SPS

Serdyukov SPS
Handgun ★★★ Usable

3* equivalent of Colt SAA. Useful if you're short on REAL AMERICAN GUNS, but given that SAA is easier to get, probably more a trophy raifu.

Norinco QSZ-92

Norinco QSZ-92
Handgun ★★★ Niche uses

AKA Type-92.

High coverage (basically every tile around her) and has a really high evade buff. I'm not sure what you'd use her for these days, but that's really the only thing she has going for her anymore, even if it's no longer used

Heckler & Koch HK45

Heckler & Koch HK45
Handgun ★★★ Niche uses

Her damage buff is respectable for a 3* handgun, her tile layout… not so much. The X layout will typically make her excel in a 2SG2MG1HG setup. That setup is very niche and won't come up often. Outside of that, her buff tiles force her into a forward position as main or off tank. She's absolutely not suited for this with her poor HP and evade, and her buffs aren't good enough to really justify it mostly. If youre running and RF HG, you want Calico there usually.

Cz-52

Cz-52
Handgun ★★★ Budget FP buff if you ran out somehow

Not much to say. If you somehow dont have enough FP buffing handguns (unlikely unless you're noduping handguns and deploying lots of units in ranking) then she's a budget pick. Not bad for a 3 star HG but she won't see use very often simply because you're likely to have better ones lying around.

SSAU Vepr

SSAU Vepr
Assault Rifle ★★★ Not really

3* Ribey.

The problem is Ribey herself is only borderline viable to begin with; she has some of the lowest DPS of any AR herself and almost completely relies on her buffs to make up for it, which usually works out to a net positive, but not always.

Vepr has both weaker stats and weaker buffs (both skill and tiles), and you won't get dupes of her. Really no point in bothering with her, the free SAA you get from career quests or any 4+ star AR will give better results.

Colt Single Action Army

Colt Single Action Army
Handgun ★★★★ Usable buffer

AKA SAA - THIS IS THE BEST GUN EV-cough Actually has very nice buffs and a decent skill. Not bad at all in night battles either with the acc up if you have crappy PEQs.

Her mod makes her a stronger pick, and more info can be found on her mod article.

Heckler & Koch YEET KANONE 45

Heckler & Koch  YEET KANONE 45
Handgun ★★★★ Usable buffer

Formerly known as Mk23 SOCOM

Highest damage buff among 4* handguns for awhile. Very good for Bamboo Spears too. KR calls her Champy because of weird meme reasons involving weird manhwa.

IWI Jericho 941

IWI Jericho 941
Handgun ★★★★ Niche uses

Another CZ-75 clone, this time an Israeli one! The doll that Negev got her funny ideas from. Also Spike Spiegel's gun. If you don't know who Spike Spiegel is, you really should. Look it up, watch the show, I'll wait.

Her passive boosts dolls when they reload which... basically gives other MGs and SGs Negev-like buffs, except weaker. Unfortunately this is not helpful at all for general use because you don't want to be reloading in the first place. She also sucks for judge because judge also hits the back row and so she also eats damage. Does much better for other multimag fights but YMMV with that.

The active is ok but the %s are lower than other 4 star dolls are more 3 star territory, and require being in her tiles, which makes your formation kind of cramped, unlike what you can do with K5. It also doesn't help MGs much because... well, the startup CD.

M1895 Nagant Revolver Mod

M1895 Nagant Revolver Mod
Handgun ★★★★ Those who disagree with her get shot. (Funny specialist, but good)

Babushka says not one step backward. Every seventh shot, she gives a damage bonus! Also, the thing starts active, making her one of very few buffers with a start-of-battle skill activation. Her first skill is still defensive in nature, and the percentages got bigger. She's actually useful in a number of situations, either for reducing enemy firepower in specific fights (usually Gundam or tank related) or just the straight DPS boost from the get-go. You only really need her up to Mod 2, but the Mod 3 art is cute.

Her pre mod form is here

Rex Zero 1

Rex Zero 1
Handgun ★★★★ P22 but 4 star and with opposite side tiles.

Another of those HGs that buff based on leadership position, with the Squad Lead getting an alright shield and everyone else getting an FP boost (as opposed to P22 which is positional based). Sometimes you might need that mix. If you do, there you go. Else, she's basically a slightly off-brand P22.

FX-05

FX-05
Assault Rifle ★★★★ Surprisingly OK if you still are short on ARs for some reason, but otherwise eh.

Basically what you'd expect from something that's the standard of the Mexican Army. Frankly, at this point there's so many good ARs that another one would have to be REALLY good to get a real recommendation, and this one isn't going to win any medals, but she has good uptime and is cheap.

AR-57

AR-57
Submachine Gun ★★★★ Weird multipurpose SMG that can buff allies

She looks like a discount STAR-chan, although it's hard to describe anything that uses a stupidly expensive round like the 5.7 as a discount anything. She has a three second long cooldown and the skill lasts for two seconds. Her big thing is that she can also buff SMGs. She can be used either a mild firepower buff or an actually not awful evasion buff, the downside of which being that getting her evasion buff to work requires moving your dolls around.

PM1910

PM1910
Machine Gun ★★★★ Another Entry to the "First Belt or Die" Club

Comparable to the Browning Potato Digger. There must be something about early model machine guns. Her skill gives her an extra long belt that activates three seconds in, and unlike Potato Digger, who sacrifices accuracy and gains firepower, she instead sacrifices reload time while gaining accuracy. While the extra reload time is a pain, she does buff other dolls while reloading instead of being useless. The accuracy boost is nice, but not a game-changer. It may help vs. enemies with a moderate amount of evasion though, given typical MG accuracy is kind of mediocre.

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