Name | Class ↓ | Rarity | Useful? | Notes |
---|---|---|---|---|
General Dynamics LWMMG |
Machine Gun | ★★ | Usable | Korea calls her "Ram-G" because pronouncing LWMMG as a word is hard, apparently. Performs like a 4star. MK48 has the same skill as her, in case you want an upgrade later down the line. Good stats marred by low max ammo count. Probably more useful than most of the 3 star MGs. She has a mod now, which you can see here |
Claes |
Machine Gun | Special | Extremely accurate to the anime and manga (which is not a good thing) | Props for accuracy. She spends the animoo's story just living in the dorms and only coming out for tests or really weird situations where they cant spare bodies, and she's basically the same in the game - she'll be in your dorms a whole lot. She also has three unique items that affect her passive but otherwise all do the exact same thing. She isn't completely useless, but there's not much reason to pick her over other MGs that don't have finnicky mechanics, because you frankly will not need that many MGs anymore. |
Kord |
Machine Gun | ★★★★★ | Probably will be a primary for many tryhards | She has extremely high firepower that gets reduced by her skill, with the lowest accuracy of any 5 star MG, and a mere 9 round base capacity. What you get in exchange for this is an amazing two-part skill that provides piercing without any stupid strings or conditions to start. Yes, her AP values drop, yes her FP is reduced by the skill, but this won't matter in most contexts where you'd actually want her. You start the fight with piercing and have the option to go into a single target mode that ups her acc and firepower. Now, her stats in single target mode don't seem exceptional, but they're more than enough for general work to get her to the battles where she would be good (assuming there are any for that map, this is still on you to get her to those), and also she has the benefit of it working from the get-go without any timing issues. Like anything with piercing you need to position her properly, or else you waste everything. This is super important because piercing is basically the entire reason you use her to begin with, so make sure you look at what formations the enemy actually has first and position her based on that. Seriously. if you're tryhard enough to use her but not tryhard enough to figure out your enemy? You're probably retarded. Don't be that guy. Basically you want her shooting through or across enemies, such that you get as many hitbox contacts as possible. |
General Dynamics LWMMG Mod |
Machine Gun | ★★★★ | She's a better LWMMG, but now with more utility. | She actually gets some fairly hefty stat increases in her mod, with Mod 2 hitting as much FP as M2HB. The issues that 2 stars normally face (low skill values compared to higher ones, etc.) are pretty solved thanks to being upgraded to a 4 star, and it also gives her extra base ammo which helps out a lot. Overall a cheap mod to get, and honestly you get a fair bit of value off even just Mod 1. She's pretty much an all-rounder MG, and with the Mod 2 skill, technically you're not limited to just SGs, but uh... the shield values are so low otherwise that it only really helps armored things, though I guess some people might find a use for that anyway. MATH BIT: Her Special Equip actually isn't awful, but tbh you're better off with an EOTech in most cases. Her original form can be found here. |
RPK-16 |
Machine Gun | ★★★★★ | An MG without the main downside (But has a bunch of new ones) | The mightiest Alpaca to ever wield a machine gun. Don't ask. I don't want to have to explain KR server memes. With all of the newer MGs she's just okay. Not bad. Just okay. May find a use for her, but eh. Maybe if she ever gets a mod... Given the skill, one might be tempted to treat her like a normal AR with hilarious early burst damage, but you'd be dumb to do so, because she doesn't get buffs from SMGs and other sources that buff ARs. Also her crit rate is the usual garbage 5% MGs usually get instead of the much better AR rates, and she can't equip PEQs. That said, she can be a fun mix if you, say, happen to need AR formations to punch through armour (because she can use the absolutely bonkers MG unique ammo types) |
Yurine |
Machine Gun | Special | Better than nothing, but if you have better MGs, use those | Suffers from not only being an MG, but an inconsistent one due to her passive. Her stats are alright, but her passive skill is unreliable, not that it matters much since it only activates on reload. The active suffers from the problem of activating slowly enough that you'd expect MGs to have already killed most of what you'd want to stun anyway. |
RPK-203 |
Machine Gun | ★★★★★ | An actually excellent multipurpose MG | Between her two modes AND a passive that helps keep shotguns alive, I don't think there's much more to say other than "she's great, you will probably find a use for her." |
PM1910 |
Machine Gun | ★★★★ | Another Entry to the "First Belt or Die" Club | Comparable to the Browning Potato Digger. There must be something about early model machine guns. Her skill gives her an extra long belt that activates three seconds in, and unlike Potato Digger, who sacrifices accuracy and gains firepower, she instead sacrifices reload time while gaining accuracy. While the extra reload time is a pain, she does buff other dolls while reloading instead of being useless. The accuracy boost is nice, but not a game-changer. It may help vs. enemies with a moderate amount of evasion though, given typical MG accuracy is kind of mediocre. |
GSh-18 |
Handgun | ★★★ | Interesting. DPS Handgun. Fun at Night. | The first DPS handgun that actually produces well.. actual dps. Also might have possibly gotten lost from Kancolle. Her skill gives her doubleshot and 100% crit rate while active, which is surprisingly strong on a handgun. Dont knock it. Great as the damage dealer for 5HG teams, or a variety of misc. uses since she actually has alright tiles too. While she's not super impressive during the day (especially compared to good ARs), she shines at night due to being able to pack 100% crit rate while equipped with a PEQ. Her main disadvantage is what a pain in the ass she is to get, since you need the first 5 volumes of the Comic in the Cafe. Her special costume requires the other 5. This is a heap of batteries. She's pretty decent though, so it's not exactly a waste to do it. She also has a mod, and the review for that can be found here. |
Desert Eagle |
Handgun | ★★★★★ | The Most Powerful Anmiface | She's an Anmiface, which some people are conflicted over. Unlike the other Anmifaces, she didn't get disowned by her mom (unlike a certain Goat). Stat-wise, remember how much I gushed about Python? She's the more selfish version, with a skill that would have really been nice the stage AFTER you get her. There's not much to say besides "there's a reason there were so many videos of her beating shit up in 5 HG groups." She makes things with shields cry. She does all sorts of shenanigans that ups her rate of fire and also makes anything with HP type shields cry (she can actually utterly CRUSH bosses like Ares with 5HG formations because of this) and can get an effective 531% DPS increase if her skill is going full tilt on 1 target (like a boss), putting her DPS well over most T-dolls. Like all HGs, she does require you to have some idea of what you're doing, but the reward is basically a hand cannon that Agent Smith would be proud to use. |
Gsh-18 Mod |
Handgun | ★★★★ | Okay-ish, but expensive for what you get | Her Mod 3 unique equip is alright. It lets her punch through lighter armors, and otherwise is excellent at finishing off weakened enemies, rather than wasting full-power shots on them. This is usually a thing with rifles that don't quite instantly giblet their foes. Her tile buffs are pretty okay. She's alright but not a priority. |
QSB-91 |
Handgun | ★★★ | A knife you tried to bring to a gun fight | The damage from her skill isn't horrible, but let's be frank, 99% of you won't have reason to use her, and she's more of a meme than a real combatant. |
SIG SG-510 |
Assault Rifle | ★★ | Enhancement fodder | Also known as StG57. Lower DPS than Galil, but has a less awful buff tiles at the stage you will probably use her, because your main tank is probably Sten or something and you'll almost assuredly be running Skorpion that early. Falls off kinda quickly and has some of the lowest self-DPS among ARs, you won't be using her past the beginning unless you're doing a challenge or really REALLY like her. The game hates roller delayed rifles apparently. The new unique equip from the expedition store doesn't help with that, btw. While its stats are excellent (at day…), SIG's base stats are so awful that she's STILL slightly worse than F2000. |
FN Herstal F2000 |
Assault Rifle | ★★ | If you need to use a 2* AR, what the are you doing? | The famed Tactical Tuna. Will do as well as OTs-12 if you're extremely hard up on resources and need another AR immediately for whatever reason. You won't likely need it since you get the AR team early but if you absolutely must have something or it must be 2 star... |
TsKIB OTs-12 Tiss |
Assault Rifle | ★★★ | If desperate | "Are you THAT short on ARs or need cheap equipment that badly?" You get much better ARs from story events, and there's only so much that you actually need. If you need a cheap AR and already have FNC though I guess she can be useful. Her exclusive, while it does give her more strength, doesn't let her outperform many 4* ARs. |
Class:
Misc:
Role:
Skill:
Broken As Shit
Buff Eva
Buff Fp
Buff Rof
Buffs Anti Rain Mod
Debuff Movespeed
Debuff Rof
Double Edged Sword
Garbage
Has A Passive
Hg Bamboo
Hp Damage
Hp Shield
Hunting Impulse
Increase Rounds
Infinite Ammo
Knockback
Multishot
Perfect Accuracy
Pierce
Self Debuff Acc
Self Debuff Rof
Selfbuff Acc
Selfbuff Crit
Selfbuff Crit Damage
Selfbuff Damage
Selfbuff Eva
Selfbuff Fp
Selfbuff Fucking Everything
Selfbuff Movement Speed
Selfbuff Rof
Stun Not A Grenade
Taunt
Terminating Barrage
Unique