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BEER FAIRY
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grizzly
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Comics
Name Class Rarity ↓ Useful? Notes

Sten Mark II Mod

Sten Mark II Mod
Submachine Gun ★★★★ Has no idea wtf she's doing

She's not sure if she wants to be offensive or defensive, and kinda sucks at both. Her only real purpose for existing is "the story is kinda cute."

Base version isn't great either.

CF05

CF05
Submachine Gun ★★★★ Surprisingly useful "Armored" SMG

For once, an SMG that does something different. Her skill at max reduces her damage taken per hit by 15, except since it ISNT armour, it cannot be penetrated by armour-ignoring effects (like explosions) or enemy AP. So, massive multi-hit effects kinda just get shrugged off. Also, unlike shotguns, as an SMG she can dodge, so you don't mind taking ticks of 5 damage here and there.

What makes her useful while shield SMGs exist is mainly the much faster ICD.

SAF

SAF
Submachine Gun ★★★★ Failed Experiment

As a grenadier, she's fucking awful. It has less power than most grenades do, which is not helped by her shitty FP stat, and she doesn't even aim at enemies (she aims at points on the ground based on her location). This may or may not have value depending on what weird niche content might come up, but she's definitely not general use material.

Beretta M38 Mod

Beretta M38 Mod
Submachine Gun ★★★★ Did you run out of other Mods to work on? Honestly even then

For the massive expense of bothering to Mod her and get the second skill to lvl10, you get... a weaker molotov skill than Skorpion's at lvl1. Great?

On one hand, it has the same range as the flashbang grenade. On the other hand you paid the data, exp, and core costs for a Mod. Also, the firebomb goes off the same time as a flashbang, so it's slower than normal molotovs.

Yeah, honestly I forget she even existed.

AR-57

AR-57
Submachine Gun ★★★★ Weird multipurpose SMG that can buff allies

She looks like a discount STAR-chan, although it's hard to describe anything that uses a stupidly expensive round like the 5.7 as a discount anything. She has a three second long cooldown and the skill lasts for two seconds. Her big thing is that she can also buff SMGs. She can be used either a mild firepower buff or an actually not awful evasion buff, the downside of which being that getting her evasion buff to work requires moving your dolls around.

F1 Mod

F1 Mod
Submachine Gun ★★★★ Pretends to be a more Useful T-doll

Tries to have a gimmick similar to Calico, except Calico has actual useful features to go with it. She isn't the worst SMG, and her mod skill makes it slightly easier to move dolls around, but frankly you could have just put a better doll there.

Vigneron M2

Vigneron M2
Submachine Gun ★★★★ Betrayed by skill

TBH, I forgot she existed, because while her skill's effects are nice, she has a 20 second cooldown and 4 second uptime so...lmao have fun with that.

Potentially has uses for some enemies, but uh, you usually have better choices.

MPL/MPK

MPL/MPK
Submachine Gun ★★★★ Neat but not worth it

(Not a Xecty review, take with a grain of salt)

These two units are generally considered to come as a pair due to their synergy skill that isn’t mentioned in their introduction post. The synergy skill prevents the debuffs from affecting your team. To add to that, if they are positioned horizontally adjacent to each other, for example with MPK on 6 and MPL on 5, the range of their skill radius is increased by 2 tiles. So that’s why this entry is going to be combined into one. That being said, you don’t ACTUALLY need to use them together, but I don’t really recommend it.

While very neat, they’re not very good. They have some very large issues that prevent them from doing what their skill suggests. The main problem is that they offer very little damage mitigation to help them survive. SMGs typically being tanks aside, they’re required to sit on the field for a fairly long time to get mileage out of their skill. Their paltry amount of defense means that most modern enemies will shred them in seconds. The second problem is that you’re committing two slots (typically) to run these SMGs. Two full slots of commitment is a large ask when that’s approaching the majority of your echelon slots. They don’t do enough to warrant that investment.

PPSh-41 Mod

PPSh-41 Mod
Submachine Gun ★★★★ Didn't help

There are enough good SMGs that she really doesn't bring anything to the table for what she costs, and frankly her performance still isn't amazing either.

Skorpion Vz61

Skorpion Vz61
Submachine Gun ★★★ If desperate

Lower rarity Vector. Has useful evade. Has shit for HP though and lower atk. Can off-tank alright and her molotov is still good enough to use, but you really want better SMGs. Her primary virtue is that you're given a pile of her at the very start.

Sten Mk2

Sten Mk2
Submachine Gun ★★★ If desperate

Ablative armor and a grenade. Has a lot of HP for her rarity with a not so terrible evade, though YMMV between her and M38. Her main virtue is that she's the first 3 star you get from the story and they give you a pile of her so it's easy to stock up bodies. Only useful for logistics and cores once you have real tanks. If you happen across free PPS-43s, they're somewhat better.

Has a mod, but it's not great either.

Ingram MAC-10

Ingram MAC-10
Submachine Gun ★★★ If desperate

Good buff, but honestly kinda shit for most purposes (but her buff tiles are better than Sten's if you somehow happen into a pile of her early). You want a better SMG, honestly, but if you're desperate sure? Mostly cores though.

Her exclusive equipment is a silencer, and while it gives ten more evade over a regular silencer, is expensive as all hell and doesn't give her a significant boost. It does make her a bit more on par with UMP45's base stats, but with significantly worse tiles.

FMG-9

FMG-9
Submachine Gun ★★★ Collector Piece

Still has OK dodge for a 3-star, but time has not been kind to her since she has no other gimmick and is limited by factors inherent to being a 3-star as well as being hard to obtain, since she only drops from a boss. You literally get better stuff for free now.

PPS-43

PPS-43
Submachine Gun ★★★ If desperate

If for some reason you want grenade damage, which is mostly an anti-scout thing early on. Honestly cores most of the time, but if you need to blow up scouts on the cheap, she's better at it than Sten at least. Also has better buffs than Sten, but you're more likely to happen across cheap/free Stens than PPSes. If you DO get a pile of her though, she's at least better than Sten.

Z-62

Z-62
Submachine Gun ★★★ Too Late to be useful

She actually has a decent hybrid skill and statset except she's locked behind LSC and a shit campaign grind so you'll probably have better by the time you can get her.

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