Name ↑ | Class | Rarity | Useful? | Notes |
---|---|---|---|---|
NORINCO QJY-88 (Type-88 Machine Gun) |
Machine Gun | ★★★★★ | Usable | Because we need more things named Type-88 clearly. Has both active and passive bits to their skill. Her active mode is basically an FP up - you've seen this before. Her passive mode is based on moving around. By default, she's in LMG mode and fires from the shoulder, and has increased movespeed. Her accuracy however, suffers a debuff while in LMG mode (although thankfully her acc stat isn't awful). Once she sits still for 6 seconds though, she sets up her bipod and goes into HMG mode, which gives her an acc BUFF and extends her belt by 2 shots. She switches back to LMG mode if made to move. Equivalent to Alma. Alma will win early volleys (first 2 mags) but Type-88 will deal more for extended (3+ belts) fights. |
PP-19 Mod |
Submachine Gun | ★★★★★ | Passable, but expensive | The main feature of this mod is her multi-shot AoE grenades. Think FAL, basically. Also some buffs. Acceptable performance, but expensive for what she is. |
Pistolet-Mitrailleur de 9 mm modèle 1949 (MAT-49) |
Submachine Gun | ★★★★ | She Does It For Free | 4* version of JS 9 with slightly different stat spread (worse eva, basically) and awkward tiles. Can be used similarly to her, if you don't mind kiting her more to make up for the goofy positioning. Her biggest advantage is that you will be farming 12-4E enough to get sufficient copies of her to x5 link her for free, but by the time you can reach 12-4E you should have better SMGs. So overall… meh. Does the job, but so will others. |
QBZ Type 95 |
Assault Rifle | ★★★★★ | Not really used anymore | Kishiyo face, and a silly source of drama, because he had a bitchfest over her VA not being someone super famous. As of GFL2, this continues to be true! She caused even more drama! As a T-Doll? She's...not really that good anymore. |
QBZ Type-03 |
Assault Rifle | ★★★ | Trophy Raifu | Another 90 gems entry. Her most notable trait is "looks kinda like Python in a Qi Pao." She's not completely awful, but her performance isn't amazing enough to really recommend raising her compared to the glut of other ARs we already have, and that's a really competitive market. She's also harder to get than FNC. |
RPK-16 |
Machine Gun | ★★★★★ | An MG without the main downside (But has a bunch of new ones) | The mightiest Alpaca to ever wield a machine gun. Don't ask. I don't want to have to explain KR server memes. With all of the newer MGs she's just okay. Not bad. Just okay. May find a use for her, but eh. Maybe if she ever gets a mod... Given the skill, one might be tempted to treat her like a normal AR with hilarious early burst damage, but you'd be dumb to do so, because she doesn't get buffs from SMGs and other sources that buff ARs. Also her crit rate is the usual garbage 5% MGs usually get instead of the much better AR rates, and she can't equip PEQs. That said, she can be a fun mix if you, say, happen to need AR formations to punch through armour (because she can use the absolutely bonkers MG unique ammo types) |
Rico |
Rifle | Special | What QBU-88 wishes she were | She has an SVD so she's... EXACTLY NOTHING LIKE SVD. She's closer to QBU-88, having an AoE effect, but she has self-buffs on top of that and, in some situations, can match and exceed such DPS staples as M14 Mod. Honestly if you're coming out of the event with only one of the girls (besides Henrietta who you get just for doing story), then it really should be Rico. Also remember that her tarot cards are used up BEFORE the active part goes off, so you don't get the passive benefit for the nukey bits. |
SIG SG-510 |
Assault Rifle | ★★ | Enhancement fodder | Also known as StG57. Lower DPS than Galil, but has a less awful buff tiles at the stage you will probably use her, because your main tank is probably Sten or something and you'll almost assuredly be running Skorpion that early. Falls off kinda quickly and has some of the lowest self-DPS among ARs, you won't be using her past the beginning unless you're doing a challenge or really REALLY like her. The game hates roller delayed rifles apparently. The new unique equip from the expedition store doesn't help with that, btw. While its stats are excellent (at day…), SIG's base stats are so awful that she's STILL slightly worse than F2000. |
SIG-556 |
Assault Rifle | ★★★★★ | Tried a new thing, turned out to not really be any better than the old things | Her skill does new and interesting things. The effect is... thoroughly average DPS for a 5 star AR. The problem is that while her initial burst is quite good, the stun puts a massive damper on things. While you can turn off her skill (it's a toggle), unlike K2, the off state isn't interesting at all, being effectively dead time for her skill. However, if you need burst in the time her skill actually works, she can put out. Just be VERY aware of her self-stun and how it can impact you. Because of that, you're likely better off using almost any other t-doll that doesn't require babysitting like she does. Also, I hope the picture makes you feel dirty, 'cause I felt dirty having to upload that here. |
SL8 |
Rifle | ★★★★★ | Good RoF rifle. Demands more representation for other dolls. | Why does she have Shark teeth? Dammit Imoookoooo Despite the teeth, she's somehow the nice HK girl. And somehow, she's the smart one. Look, HK is weird ok? Anyway, she packs as much as 84% damage increase with her skill going at full power, but you're more likely to get a 76% boost in a typical RF/HG formation. Still, she's not bad. In practice she's slightly worse than R93 in most cases, but not usually enough to matter. Note her buff tiles are funny and affect everything, so this makes her secondary ability a little easier to use. That said, she does NOT give HGs the usual cooldown boost most other RFs do. |
SR-3MP |
Submachine Gun | ★★★★★ | Good | AKA Shrimp A strong direct damage SMG that badly needs an ACOG sight to boost her acc above the standard abysmal rating that SMGs normally get. She's basically an AR that can take the front row rather than an actual tank, since her idea of tanking is "If enemies are dead, I don't have to dodge right?" Very good for raw firepower type SMG/AR echelons, not so good if the fight(s) drag on and she takes damage. If you have enough acc boost (which will need fairies, unless you're up against 0 evasion armoured enemies), you can use a critscope too, which makes her even dumber. Warning though that she relies VERY HEAVILY on gear, so be prepared to shell out for sweet sweet +10 Max Calib Bling Gear to truly make her shine. Also trips lolicon radars and may land you in jail. I sincerely hope that everyone at this point has stopped trying to build echelons around her. Stop. It's ((current year)) just don't. Get help. |
SVCh |
Rifle | ★★★★★ | Paratrooper-ready Anti-trash Rifle | With her skill kicking, she deals a fixed amount of bonus damage based on how many enemies show up, and deals bonus damage when she changes targets. The good part is that since it's a fixed amount based on enemy count, the rest of her stats don't matter. Doubly so because it ignores Armor, Evasion, Shields, etc., so she can still be useful while suffering from the stat penalties of using Parachute Fairy. |
StG-940 |
Assault Rifle | ★★★ | Login AR. Guess. | She's a generic login AR. No one cares. |
Stella Hoshii |
Rifle | Special | Trash Cleaner | She has very weird mechanics. I want to say something witty but that's really how it works. The most immediately noticeable thing is that her damage is actually cut in half and she fires twice. This seems odd but no, its not just a visual thing either, and both shots actually can end up on different targets. The first shot uses normal RF targeting, while the other has real time targeting to always shoot the farthest target. Vs heavily armoured (enough that AP rounds wont go all the way through) or high HP enemies, this can be bad. Or it can be excellent at trash clear. Also note that because she shoots twice, it only takes half as many firing cycles as it says on the skill to get stacks, as she gets 2 stacks per cycle (1 per shot). It also has interactions with Sei and Jill that are in the detailed page. |
Steyr ACR |
Assault Rifle | ★★★★★ | Overly finnicky to use | The Steyr ACR is the gun the Pallet Rifles in EVA are based off of, and this one is about as useful. On one hand, it seems like she'd be good for para fairy and its debuffs (you get +25% final damage with that), except it isn't enough to make up for the debuffs still. It's also not very easy to get debuffed. Evaluation may change based on future enemies, but really it's not worth it when you have so many good ARs to choose from. |
Class:
Misc:
Role:
Skill:
Broken As Shit
Buff Acc
Buff Crit
Buff Dr
Buff Eva
Buff Fp
Buff Rof
Buffs Anti Rain Mod
Damage Amplification
Debuff Eva
Debuff Movespeed
Double Edged Sword
Grenade
Hand Grenade
Has A Passive
Hp Shield
Infinite Ammo
Multishot
Perfect Accuracy
Pierce
Self Debuff Eva
Self Debuff Fp
Self Debuff Msd
Self Debuff Rof
Selfbuff Acc
Selfbuff Armour
Selfbuff Crit
Selfbuff Crit Damage
Selfbuff Damage
Selfbuff Eva
Selfbuff Fp
Selfbuff Movement Speed
Selfbuff Rof
Small Bamboo
Taunt
Unique