Name | Class | Rarity | Useful? | Notes |
---|---|---|---|---|
Alma Armas |
Machine Gun | Special | Usable | And everyone's favourite "Security Consultant" apparently learned from the Barrack Obama school of physical security. "When in doubt, send drones to fuck it up." As far as MGs go, it works alright. Needs her special equipment, but she has decent stats and ok buffs, especially when you consider how high her stats actually are (95 firepower with her gear, before any other modifiers) compared to other MGs (the highest base is only 102). She also has 31 base hit, which means like PKP she can use mostly critscopes during the day and potentially gives her surprisingly competitive (actual winner depends on fairies, support, and enemy targets) DPS compared to even M2HB or PK during day battles. Surprisingly, she's still decent, but her weird niche bullshit pales in comparison to the weird niche bullshit of current day MGs. |
Dana Zane |
Shotgun | Special | Usable | It's the best boss! AND she has a rocket punch! ...She's actually really fuckin' weird for a shotgun. She has 22 armour which makes her decent at shotgun things, but the rest of her kit is pretty nonstandard. First she has a permanent slug effect of being single target but doing bonus damage. You'd think this would make her do less than slugs, but apparently between her raw firepower stats, buckshot increasing her firepower some more, and her unique gear ALSO increasing her firepower, she ends up with more damage than a typical shotgun with slugs. She does have a knockback skill but it's slow at 8s, and at having 1 ammo limit, it means her RoF is more limited. So if you want a purely tanky shotgun, she's worse at it than a typical one. She does however produce surprising damage from her rocket punches, and she has very good tile buffs for a shotgun. |
Dorothy Haze |
Submachine Gun | Special | Versatile, especially in bed | Yes I know that's not really her name. And yes, you'd think the unit whose hands are actual guns would be a handgun, but nope, she's an SMG. MICAAAAAAAA. She has a pretty interesting skill that reminds some of C-MS. What it is is mildly more complicated, because it comes with good AND bad sides, and allows her to be both a main tank and an off tank. As an off tank, she provides decent firepower with 100% uptime, a debuff no one cares about (-acc) and a really nice buff (constant eva up!) for the main tank, while as a main tank she has permanent Eva up, buffs acc of the same column ("vertical row") but actually makes the off tanks (or just people in the same column) a little less survivable. Skill discussed in more detail in her entry, but its fun stuff. A problem she has though is the shape of the tiles. That lacking middle row really gets in the way, but she has enough other uses that this isn't too awful if you know what you're doing (For example, you want to buff the everloving bajeezus out of your main tank's dodge instead). Also she buffs Rifles with her tiles too too, but this doesn't seem to come up all that much. |
Sei Asagiri |
Handgun | Special | Niche uses | Everyone's favourite White Knight! (Unless you like Tim better, you weirdo.) Same tiles as Grizzly (literally the same), but with a defensive skill instead of an offensive one. She only shields Shotgun, SMG and HG dolls so it isn't full coverage (unless you're an all HG team anyway), but the ability to shield something like KSG is nice. Her shield actually scales based on how damaged a unit she's shielding is, but the exact formula remains a mystery (less HP = more shield though). |
Jill Stingray |
Handgun | Special | Mixing Drinks, Changing Metas | It's time to mix drinks and change formations. As a bartender, one might wonder exactly WHAT Jill can possibly do on a battlefield, and I'm sure she's asking the same thing. Jill has a lot of firsts. She's the first unit in the game a player can use that doesn't shoot at all. She's the first one to have 8 different unique gears, and she's the first one to have a skill whose effects vary based on equipment. She's also the first one to have such an annoyingly complicated skill. The skill is everything. Her tile buffs are great, but they HAVE to be, because she doesn't contribute damage on her own. What her FP stat does is make her skill CD go down faster (except initial. Also caps at 30%, but this is INDEPENDENT of the reduction from rifle tilebuffs so yes, THOSE stack. Multiplicatively.). Unfortunately this means while she's good, how good she is depends almost entirely on how much you can use her ability to mix drinks, which btw, she can't do properly until lvl80. Drinks are discussed in more detail in the detail page, because this is gonna be a long one. |