Name | Class | Rarity | Useful? | Notes |
---|---|---|---|---|
HS.50 |
Rifle | ★★★★★ | Hates Armor. Has use but YMMV | A pastiche of fetishes that the game somehow didn't cover before. Behold, armor-destroying big gun brown eyepatch girl. Fixed fire rate that's slightly jank due to how the game handles frame count (shouldn't matter though), and absolutely hates armor. Her skill is passive and her basically permanent 400% damage vs armored enemies lets her shred armored units fairly early on. Her five second reload time may or may not matter very much, depending on circumstances. Notably used in data sim setups. |
FX-05 |
Assault Rifle | ★★★★ | Surprisingly OK if you still are short on ARs for some reason, but otherwise eh. | Basically what you'd expect from something that's the standard of the Mexican Army. Frankly, at this point there's so many good ARs that another one would have to be REALLY good to get a real recommendation, and this one isn't going to win any medals, but she has good uptime and is cheap. |
RPK-203 |
Machine Gun | ★★★★★ | An actually excellent multipurpose MG | Between her two modes AND a passive that helps keep shotguns alive, I don't think there's much more to say other than "she's great, you will probably find a use for her." |
G11 Mod |
Assault Rifle | ★★★★★★ | Red Bull gives you buffs. | Finally adjusted so she can stop being perpetually narcoleptic (sort of) through the power of energy drinks. She was already a decent AR whose weakness was that she couldn't hurt armor. Well, they solved the armor problem by doing percentage-based damage. Her damage is still affected by armor, but often she'll just do enough damage that you won't care anyway and can contribute to the fight regardless. She still has the issue of the poor uptime due to her long skill cooldown, but you should be smart enough to deal with that. |
PM1910 |
Machine Gun | ★★★★ | Another Entry to the "First Belt or Die" Club | Comparable to the Browning Potato Digger. There must be something about early model machine guns. Her skill gives her an extra long belt that activates three seconds in, and unlike Potato Digger, who sacrifices accuracy and gains firepower, she instead sacrifices reload time while gaining accuracy. While the extra reload time is a pain, she does buff other dolls while reloading instead of being useless. The accuracy boost is nice, but not a game-changer. It may help vs. enemies with a moderate amount of evasion though, given typical MG accuracy is kind of mediocre. |
VHS |
Assault Rifle | ★★★★★ | Quirky, but has funny potential | No, she's not a video tape. One of her skins shows her recent arrival in the US has apparently given her quite the dump truck ass. Must be all the McDonalds. Her skill powers her up with extra stats relative to the enemies she's fighting, meaning she has basically no real use vs. mooks. Potentially handy vs. bosses, but being a RoF-focused AR, she suffers from chips existing. |
Colt Defender |
Shotgun | ★★★★ | Funny Burst Damage Shotgun. Has funny comp use. | An absolute weirdo muscle girl, because Shotguns didn't have that fetish covered. Somehow despite her muscles, nobody bothered to ask her to carry any real armor, because her Armor value is bottom-tier for a shotgun at 18, and she is also mildly annoying to get. Her skill basically unloads every barrel at once, and at max level her reload time is fixed to two seconds instead of the expected five, and she does extra damage based on how close the enemy is. This gives her surprisingly good DPS for a shotgun and in some cases she can burst harder than an MG. She's also currently the best option for fast times on Intermediate data sim. Two big things to remember though: 1. DO NOT TRY TO BUILD AN EXODIA SETUP AROUND HER, seriously, and 2. Make sure you have something to defend her. RMB-93 mod actually pairs well with her. |
General Liu |
Rifle | ★★★★★ | Fairly useful and unique actually | Named after a Chinese rifle most of you have never heard of, because the dude who it's named after managed to die before he really got the rifle into mass production. Remember those old jokes about Chinese human wave attacks? For a rifle that's basically rarer than non-corrupt Chinese officials during its era, there are somehow enough of them to equip a human wave of dolls, since she can equip a bunch of extra dolls on top of her dummy links. She's actually interesting since her skill can let her swap between forward and back targeting priorities and the sheer number of links she has is useful in situations where you need a large number of hits to deal with enemies' mechanics. It got a lot of use in later rankings for good reason. |
FO-12 |
Shotgun | ★★★★★ | Niche | Oh hey. DPS shotgun. Like every other DPS shotgun, she has the issue of “when would this even be relevant?” So, I’m not going to focus on that. The main eye-catching bit of her skill is the instant kill shot once she hits 100 stacks. While useful, it only happens once per battle, so you can’t rely on it. Her real strength comes from her having perfect accuracy, higher knockback chance, and no need to reload. This can make her an absolute monster when knockback is desired. The problem with this comes with the constraints that you need to follow to really get her going. First, you need another shotgun with her, which isn’t terribly difficult. Next, you need to have her hit 100 stacks. You get one per hit on an enemy, which may sound like a lot, but it isn’t. This takes into account dummy links, as well as the fact that shotguns hit multiple enemies, so you can get up to 25 stacks per shot. (Assuming you’re using bird shot, which you should be using) It’s entirely feasible to get 100 stacks in one of her mags. However, this can be an issue in battles with lower enemy count, which will hamper her stack gains. |
VSK-94 |
Rifle | ★★★★★ | Interesting skill. Don't use her at night. | While fairly effective during the day, her main issue is that she's VERY badly affected by night debuffs. Another thing is she doesn't actually directly affect firepower, but it adds a percentage of her accuracy to the damage. |
M1897 Trenchsweeper Mod |
Shotgun | ★★★★ | Became a maid, still sucks at her job | Expensive AND still doesn't do anything useful? Say it ain't so. Shame, since I like the shotgun, but she sucks harder than the vacuum cleaner she should be using instead of her broom. Note from Kyazuki: Xecty doesn't like DPS shotguns, but she's alright if you want her for that. Probably not worth the cost for most. |
Galil Mod |
Assault Rifle | ★★★★ | An answer in search of a question that nobody asked | All the accuracy ever. There's not very much practical use for it still, but she converts excess accuracy to crit now. This does not push her damage up beyond the really good ARs, but some of you might get creative with it. |
Yurine |
Machine Gun | Special | Better than nothing, but if you have better MGs, use those | Suffers from not only being an MG, but an inconsistent one due to her passive. Her stats are alright, but her passive skill is unreliable, not that it matters much since it only activates on reload. The active suffers from the problem of activating slowly enough that you'd expect MGs to have already killed most of what you'd want to stun anyway. |
Pekola |
Rifle | Special | Actually really good if you meet her skill's conditions | Yes, Pekola, as opposed to a certain dumb rabbit. The eternally-starving once-most-powerful angel. She actually won't attack at all until you meet her conditions of getting enough buffs. Thankfully, stuff like Python's FP buff stacks count as individual buffs. More hilariously, the fairy talent Fervor also counts as three buffs. This makes satisfying the conditions for her skill actually pretty easy. What you get for doing so is a ridiculous RF that completely ignores enemy armor and shields. A major downside to this though is she wont deal as much damage as another RF if you don't need such capabilities, since she isn't affected by very many damage buffs due to how she works. This should be obvious, but you should pick up her unique gear if you plan on using her. |
SVCh |
Rifle | ★★★★★ | Paratrooper-ready Anti-trash Rifle | With her skill kicking, she deals a fixed amount of bonus damage based on how many enemies show up, and deals bonus damage when she changes targets. The good part is that since it's a fixed amount based on enemy count, the rest of her stats don't matter. Doubly so because it ignores Armor, Evasion, Shields, etc., so she can still be useful while suffering from the stat penalties of using Parachute Fairy. |
Class:
Misc:
Role:
Skill:
Broken As Shit
Buff Acc
Buff Eva
Buff Fp
Buff Rof
Buffs Anti Rain Mod
Debuff Movespeed
Debuff Rof
Double Edged Sword
Garbage
Grenade
Has A Passive
Hg Bamboo
Hp Damage
Hp Shield
Hunting Impulse
Increase Rounds
Infinite Ammo
Knockback
Multishot
Perfect Accuracy
Pierce
Self Debuff Acc
Self Debuff Fp
Self Debuff Rof
Selfbuff Acc
Selfbuff Crit
Selfbuff Crit Damage
Selfbuff Damage
Selfbuff Eva
Selfbuff Fp
Selfbuff Fucking Everything
Selfbuff Movement Speed
Selfbuff Rof
Small Bamboo
Stun Not A Grenade
Taunt
Terminating Barrage
Unique