Name | Class | Rarity | Useful? | Notes |
---|---|---|---|---|
HS.50 |
Rifle | ★★★★★ | Hates Armor. Has use but YMMV | A pastiche of fetishes that the game somehow didn't cover before. Behold, armor-destroying big gun brown eyepatch girl. Fixed fire rate that's slightly jank due to how the game handles frame count (shouldn't matter though), and absolutely hates armor. Her skill is passive and her basically permanent 400% damage vs armored enemies lets her shred armored units fairly early on. Her five second reload time may or may not matter very much, depending on circumstances. Notably used in data sim setups. |
Pekola |
Rifle | Special | Actually really good if you meet her skill's conditions | Yes, Pekola, as opposed to a certain dumb rabbit. The eternally-starving once-most-powerful angel. She actually won't attack at all until you meet her conditions of getting enough buffs. Thankfully, stuff like Python's FP buff stacks count as individual buffs. More hilariously, the fairy talent Fervor also counts as three buffs. This makes satisfying the conditions for her skill actually pretty easy. What you get for doing so is a ridiculous RF that completely ignores enemy armor and shields. A major downside to this though is she wont deal as much damage as another RF if you don't need such capabilities, since she isn't affected by very many damage buffs due to how she works. This should be obvious, but you should pick up her unique gear if you plan on using her. |
SVCh |
Rifle | ★★★★★ | Paratrooper-ready Anti-trash Rifle | With her skill kicking, she deals a fixed amount of bonus damage based on how many enemies show up, and deals bonus damage when she changes targets. The good part is that since it's a fixed amount based on enemy count, the rest of her stats don't matter. Doubly so because it ignores Armor, Evasion, Shields, etc., so she can still be useful while suffering from the stat penalties of using Parachute Fairy. |
KSVK Mod |
Rifle | ★★★★★ | As good as a specialist as she was awful pre-mod (So, actually pretty good!) | Thanks Mica, for actually buffing someone with cool art for once. In her pre-mod state, she's dire, not really worth using, and honestly a waste of really REALLY nice art (including porn by her original artist). With her mod, she has ridiculously high stats and a powerful skill at Mod 2. The big issue is she needs setup, and can't really be used on her own, but that's pretty much every funny specialist rifle anyway, so it's not really a downside. What makes her stupidly good is that you get more damage if you have more debuffs from other sources, so go nuts. She was handy for Dual Randomness. It is now past DR. Her previous form is found here. |
Izhmash SV-98 Mod |
Rifle | ★★★★ | Outdated Except for CE Padding | She could have been useful if we got her a lot earlier. Her skill is reliant on her standing still, so if you move her past the first two seconds, her second skill will effectively give the first one a three second cooldown if you manual it, unless it's enough to kill on its own without the buff. Her Mod 3 equip is just a cape with some extra damage on it, but she shouldn't be moving a lot anyway given her skill, so it's worth it if you do choose to mod her for whatever reason. Also, she is the true cinnamon roll and if you don't mod her Yuzhong will fly in your kitchen and mess up your pots and pans. Her original version can be found here. |
Rico |
Rifle | Special | What QBU-88 wishes she were | She has an SVD so she's... EXACTLY NOTHING LIKE SVD. She's closer to QBU-88, having an AoE effect, but she has self-buffs on top of that and, in some situations, can match and exceed such DPS staples as M14 Mod. Honestly if you're coming out of the event with only one of the girls (besides Henrietta who you get just for doing story), then it really should be Rico. Also remember that her tarot cards are used up BEFORE the active part goes off, so you don't get the passive benefit for the nukey bits. |
Type-4 Self-Loading Rifle (4-Shiki) |
Rifle | ★★★★ | Can shoot through enemies so kinda useful | Basically M1 Garand hit by a Japanizing beam courtesy of the IJN (which is why she has a sailor uniform). ...And then it changed her skill to something actually vaguely useful. Every 3rd shot she fires is a line AoE that doesnt miss, but sadly cant crit. This is actually pretty cool at night vs evasive enemies, like Uhlan formations in a post CT-environment (Uhlan formations start having evade), though actually a bit of a DPS loss on nonevasive enemies. Not exactly a normal use rifle, but the niche she has comes up fairly often so having 1 on hand is useful. |
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