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Stats given are for 5 star fairies at level 100. For stats at lower rarities/levels and general information, check the overview.

Filter by fairy type: Combat Strategy

Reinforcement Fairy #

Reinforcement Fairy

Super niche. Her main use is she can recover dolls without emergency repair and has the highest evade boost of any fairy. This lets you be cheap for example with M16 runs on 0-2. It affects the lowest HP % doll, which btw, Includes dead dolls, so yes, ARISE FROM YOUR GRAVE. That said, if they die again, the affection penalty sticks again (unless they die to bosses). Also for ranking maps, normally a quick repair causes a loss of 200 points. This doesn't. Still not that great still, due to the overall defensive stats this gives, but eh, niche uses as I said.

Despite what the skill description says, it appeals to in fact, increase Firepower instead of Evade for 20 seconds. ...Will revise this if they fixed the bug, but its a really big ??? and people mostly don't use this fairy.

Firepower 12% Accuracy 0%
Evasion 88% Armour 12%
Crit damage15% Fairy Type Strategy
Build Timer 4:00

T-Doll Reinforcement

Recover 1 Dummy Link (and associated HP) from the lowest health doll. Increase doll evasion for 20 seconds. (This part seems to be a lie, see below)

skill_icon CP Consumption2Cooldown1

1 Dummy is always recovered.

Despite what the skill description says, it seems to increase FIREPOWER instead of evade...

Rescue Fairy #

Rescue Fairy

She actually has really good stats, but her skill is a goddamned lie. She's also very common. Good stat stick, but don't believe the lies!

KR considers her "powered by faith."

Firepower 32% Accuracy 80%
Evasion 64% Armour 0%
Crit damage0% Fairy Type Combat
Build Timer 5:05

Racket Efficient Rescue

Increase odds of finding rare dolls

skill_icon CP Consumption1Cooldown0

It's a pack of lies exact numbers are not known but testing by CN community show apx 1% increase at lvl10

Rocket Fairy #

Rocket Fairy

It's a lot less useful than it seems. Behold the power of the Vergeltungswaffen! Rockets! ...Just like the actually V-weapons, they're fuckin' awful. The stats don't mix with anything (I'm not sure what they were going for. Maybe buffing MGs? Except it really doesn't work) and the skill cost is fucking astronomical for a single use. Furthermore, it doesn't immediately engage enemies and it doesn't reduce enemy power all that much unless you invest heavily on it, in which case it... still doesn't do much.

By the way, when engaging a target that isnt at full health, it reduces it against their CURRENT starting hp, not their total max. You may see how this is fucking awful for how much you paid. Did I mention it doesn't work on bosses? Well it doesn't work on bosses.

Common nicknames include "Depressed Fairies," "Sad Fairies," "Obsolete Junk" and "Fodder"

Firepower 0% Accuracy 44%
Evasion 0% Armour 22%
Crit damage35% Fairy Type Strategy
Build Timer 5:35

Battlefield Reaper

Plant a turret that attacks enemies within 2 spaces. Lasts 2 turns, has 3 shots.

skill_icon CP Consumption10Cooldown3

Reduces an enemy's current health by 10% at lvl1, 20% at lvl10

Shield Fairy #

Shield Fairy

Alright stats, but the shield is largely just for show unless you level it - but raising fairy skill levels is a pain. It's handy if you want more defensive oriented setups for SMGs, but the usefulness of this setup, is pretty arguable. If you need your AR/SMG team to survive for an extended period, it's not the worst choice.

Firepower 20% Accuracy 60%
Evasion 80% Armour 0%
Crit damage0% Fairy Type Combat
Build Timer 3:05

Energy Shield

Projects a shield on all SMGs

skill_icon CP Consumption3Cooldown-

Shield HP increases with skill level. 40 at lvl1, 150 at lvl10.

Sniper Fairy #

Sniper Fairy

A deceptively bad fairy that seems cool, except the stats aren't amazing except for the accuracy. It takes 10 seconds for her to aim and fire, which mostly means the enemy will have already overran the gate. Largely, anything you'd want her to shoot with it is probably either already dead, your echelon is dead, or you might as well have brought a better fairy in most cases because it'll kill them faster. The 1 time it seems useful, is when the enemy you want eliminated does its thing in SEVEN seconds, because fuck you. Serves well as fodder though.

Firepower 0% Accuracy 88%
Evasion 28% Armour 15%
Crit damage36% Fairy Type Combat
Build Timer 3:30

Sniper Command

After 10 seconds, a bullet strikes the strongest enemy for massive damage.

skill_icon CP Consumption2Cooldown-

Damage is 2500 at lvl1, 20000 at lvl10

Taunt Fairy #

Taunt Fairy

A top notch fairy, mainly used by RF teams and anyone who needs to delay enemies advancing upon them. The stats are a bit over the place but actually produce surprisingly good numbers.  Note that some enemies can still walk past it, but most things that can attack it will attack it first. That said, it has some issues with some AoEs. It's major issue is that, it absolutely WILL slow down your echelon, as it moves like a rifle with a cape on and your echelon absolutely WILL feel it (unless its already a rifle echelon)

Firepower 18% Accuracy 58%
Evasion 28% Armour 8%
Crit damage25% Fairy Type Combat
Build Timer 3:10

Taunt Target

Deploy a target dummy ahead of the echelon that attracts fire.

skill_icon CP Consumption3Cooldown-

HP Increases with skill level. 400 at lvl1, 1600 at lvl10.

Twin Fairies #

Twin Fairies

Kind of usable for stupid reasons. They summon a pair of fairies that are KINDA like the taunt fairy, but have half the health each. This seems fine since you get 2, but when 1 of the fairies dies, so does the other. So, basically a worse version of Chloe, which EN cant get anyway so whatever.

They can shoot at enemies, but the DPS is kinda poor overall. Statwise, theyre not amazing but not quite the worst.

The 2 big things they have going for them is that first, the 2 fairies stand between the normal grids, meaning that some attacks actually can't hit them. For some fights, this kind of basically means you autowin at certain points (because some enemies with fixed firing patterns that DONT hit their hitboxes between tiles literally cant touch them) although with their DPS it will also take an agonizingly long time. If you're super lazy though.

The other thing is that as 1 of the fairies has armour, they can actually last longer vs some enemies than a Taunt, and ALSO give you free DPS. So yeah, really more a sidegrade that's not quite as consistent.

Firepower 18% Accuracy 60%
Evasion 48% Armour 12%
Crit damage12% Fairy Type Combat
Build Timer 4:40

Double Protection

Summons a pair of fairies. The fairies can be shot like a taunt fairy. The shield user has 20 Armour and a small AoE attack that hits the closest enemies. The Missile user has 30 Evade and hits the furthest enemy. If 1 fairy dies, so does the other.

skill_icon CP Consumption3Cooldown0

The AoE attack deals 42 damage (150 at lvl10) every 2 seconds. The Missile does 126 (450 at lvl10) every 2 seconds. The Fairies have 300 (750 at lvl10) HP each (theyre not combined) but the other will die (automatically eats a 99999 damage hit to self) if 1 goes down.

Warrior Fairy #

Warrior Fairy

Potentially quite powerful but reliant on it's skill for a large part of it's FP boost. It does, however, have decent Evade up and an immense (80%!) acc boost, allowing MGs and SMGs to hit AR-like Acc, and ARs to have RF-like Acc. A fairly decent fairy overall, but less popular than the command and bombardment fairies. You don't NEED her skill, but it actually helps her a lot. Also, she is a John Rambo reference.

Firepower 25% Accuracy 80%
Evasion 40% Armour 10%
Crit damage0% Fairy Type Combat
Build Timer 4:30

Combat Efficiency

Boosts echelon damage and RoF by % for 20 seconds from start of Battle

skill_icon CP Consumption1Cooldown

Damage is increased by 5% at lvl1 and 20% at lvl 10

RoF is increased by 5% at lvl1 and 10% at lvl10

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