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Desert Tech Micro-Dynamic Rifle (MDR)

Desert Tech Micro-Dynamic Rifle (MDR) – ★★★★★ Assault Rifle

Good
Tags: Class: Assault Rifle Misc: Tile Fuckery Role: DPS Skill: Unique Tile: Buff Acc Tile: Buff FP

Selfie Queen. Troll. Probably Jarv's waifu Jarv in disguise. Claims bullpups are scientifically the best thing ever.

If she doesn't have an ally in front of her, she self-buffs for both firepower and RoF, with a net increase of 76.9% DPS (over G41's 75%, and she has more base firepower, so she will provide generally superior damage except vs armor). This alone makes her usable, but her unique brand of cheese is when you have friends in front of her.

On skilluse, she scans for an ally directly ahead and if one is found, gives them a 40hp shield that increases their evade by 80%, stacking multiplicatively with all other buffs. Has very good synergy with units like C-MS, MP7, and the like. Due to the way area scan skills work, with the move command and a sense of timing, you can actually protect the whole echelon this way via shenanigans (or at least just all your frontal tank units). Oh by the way, this also works on the taunt fairy target drone.

Flexible unit that can be used 2 ways, and is actually handy in both of them. Her problem is really less how good she is as much as the game has actively been dumbed down to the point there's basically almost zero need to move units around anymore outside of a few boss mechanics. Or some gigabrain strats that if you know...why are you here?

Additional Notes#

Dusk's Notes#

Some people say that she performs as well as FNC even without her skill. I don't know who made that up but I don't get those numbers from any simulations. 

An extremely versatile unit that is good if you understand proper planning. MDR can technically go on any of the 3 AR tiles, all with effective usages, but all with certain tradeoffs. 

 

A Tile 7 MDR applies a good FP buff for your OT SMG (and a relevant ACC buff if the OT SMG is a direct-fire SMG), and can protect your direct fire SMG from attack, protecting their links. You can also have the option of moving your MT over and double buffing both the MT and OT SMG, giving you a massive advantage. 

However, being at tile 7 means that she cannot get her DPS buffs without moving everything out of the way (and if you have a direct fire OT SMG, you will lose DPS moving away the OT, which is also counterproductive), and often not having enough DPS causes your SMGs to take more hits, which can also be counterproductive. Not to mention that tile 7 is usually the best buff tile, which gives you a lot of output when you stack all the tile bonuses with a good skill, and losing that DPS skill loses you more DPS than usual. (For hand grenade/molotov SMGs, swap your SMG positions right when your OT SMG throws their grenade to get the double buff. If you are not using those OTs, you have to time it yourself.)

 

A Tile 4 MDR does not provide tiles, but will almost always provide the EVA buff on the MT SMG (without disrupting your OT SMG), and often before your units are attacked (so you get to move your SMG forwards to tank hits). You still get the option to EVA buff the OT SMG as well, and also have the option of getting the DPS buff by moving your MT aside/to the front before MDR uses her skill. 

However, tile 4 is the standard HG/buff AR position, which limits the use-case of this position (until non-standard HGs appear) as sometimes you NEED a HG, and sometimes a buff AR just does more to the echelon, and often just the tiles alone gives a lot to the echelon. Furthermore, you need to move your MT away every time you need the DPS buff, and more often than not, especially in the many creep fights, the DPS buff is more relevant than the EVA buff on your MT.

 

A Tile 1 MDR does not provide tiles and will almost always get the DPS buff. And you get the option of getting the EVA buff on your MT SMG by moving her over. There really isn't much benefits to using her like this over a standard AR (other than 'sometimes you can get an EVA buff') but there is also little demerits. 

You don't get any tiles like from position 4 MDR. You really also don't feel much of MDR's benefits in this position, really. The serious question becomes 'does she do the most DPS' if you use her like this, since there are some position 1 ARs that do that better. A Tile 1 MDR is, more often than not, more of a specialist. You use her because you know that, against a certain enemy, her shield will be useful, and you want DPS most of the times but you also want that shield in those few fights, so you use MDR over other, more DPS heavy ARs. (Or she is your highest DPS AR available so you use her in position 1 because she is your highest DPS AR available)

 

That said, you can also build an flexible MDR echelon that changes position based on the enemies you are planning to fight. Whether it is worth the trouble is another thing, though. 

 

You get 76.9% DPS boost from multiplying 45% and 22%, which is a valid quick maffs result because of how the maths work internally.

However, if you consider her base ROF, she actually gets a 78.46% DPS boost.

Funnily, it would be 67.31% if she has a base 94 ROF as it only reduces her frames per shot by 2, from 15 to 13.
It would also be 76.07% if she has a base of 87 ROF as it reduces her frames per shot by 3, from 17 to 14.
It would be 89.62% if she has a base of 88 ROF as it reduces her frames per shot by 4, from 17 to 13. 

88 is the magic number that reduces 4 frames, as is 78 and 77. 

This is one reason why ROF buffs makes things complicated. 

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