wa2k
Dolls
BEER FAIRY
Fairies
grizzly
GUIDES
madcore
Comics
Name Class Rarity Useful? Notes

Dana Zane

Dana Zane
Shotgun Special Good offensely,worse defensively than normal SGs

It's the best boss! AND she has a rocket punch!

...She's actually really fuckin' weird for a shotgun. She has 22 armour which makes her decent at shotgun things, but the rest of her kit is pretty nonstandard. First she has a permanent slug effect of being single target but doing bonus damage. You'd think this would make her do less than slugs, but apparently between her raw firepower stats, buckshot increasing her firepower some more, and her unique gear ALSO increasing her firepower, she ends up with more damage than a typical shotgun with slugs.

She does have a knockback skill but it's slow at 8s, and at having 1 ammo limit, it means her RoF is more limited. So if you want a purely tanky shotgun, she's worse at it than a typical one. She does however produce surprising damage from her rocket punches, and she has very good tile buffs for a shotgun.


Extra Notes Available

Dorothy Haze

Dorothy Haze
Submachine Gun Special Versatile, especially in bed

Yes I know that's not really her name. And yes, you'd think the unit whose hands are actual guns would be a handgun, but nope, she's an SMG. MICAAAAAAAA. Anyway out of everyone, probably the most immediately useful on EN because of what EN faces.

She has a pretty interesting skill that reminds some of C-MS. What it is is mildly more complicated, because it comes with good AND bad sides, and allows her to be both a main tank and an off tank. As an off tank, she provides decent firepower with 100% uptime, a debuff no one cares about (-acc) and a really nice buff (constant eva up!) for the main tank, while as a main tank she has permanent Eva up, buffs acc of the same column ("vertical row") but actually makes the off tanks (or just people in the same column) a little less survivable. Skill discussed in more detail in her entry, but its fun stuff.

A problem she has though is the shape of the tiles. That lacking middle row really gets in the way, but she has enough other uses that this isn't too awful if you know what you're doing (For example, you want to buff the everloving bajeezus out of your main tank's dodge instead).

Also she buffs Rifles with her tiles too too, but this doesn't seem to come up all that much.


Extra Notes Available

Jill Stingray

Jill Stingray
Handgun Special Mixing Drinks, Changing Metas

It's time to mix drinks and change formations. As a bartender, one might wonder exactly WHAT Jill can possibly do on a battlefield, and I'm sure she's asking the same thing.

Jill has a lot of firsts. She's the first unit in the game a player can use that doesn't shoot at all. She's the first one to have 8 different unique gears, and she's the first one to have a skill whose effects vary based on equipment. She's also the first one to have such an annoyingly complicated skill. The skill is everything. Her tile buffs are great, but they HAVE to be, because she doesn't contribute damage on her own. What her FP stat does is make her skill CD go down faster (except initial. Also caps at 30%, but this is INDEPENDENT of the reduction from rifle tilebuffs so yes, THOSE stack. Multiplicatively.). Unfortunately this means while she's good, how good she is depends almost entirely on how much you can use her ability to mix drinks, which btw, she can't do properly until lvl80.

Drinks are discussed in more detail in the detail page, because this is gonna be a long one.


Extra Notes Available

GSh-18

GSh-18
Handgun ★★★ Interesting. DPS Handgun. Fun at Night.

The first DPS handgun that actually produces well.. actual dps. Also might have possibly gotten lost from Kancolle.

Her skill gives her doubleshot and 100% crit rate while active, which is surprisingly strong on a handgun. Dont knock it.

Great as the damage dealer for 5HG teams, or a variety of misc. uses since she actually has alright tiles too. While she's not super impressive during the day (especially compared to good ARs), she shines at night due to being able to pack 100% crit rate while equipped with a PEQ.

Her main disadvantage is what a pain in the ass she is to get, since you need the first 5 volumes of the Comic in the Cafe. Her special costume requires the other 5, whenever those come out. This is a heap of batteries.

She's pretty decent though, so it's not exactly a waste to do it.

Bofors Automatkarbin 5

Bofors Automatkarbin 5
Assault Rifle ★★★★ Good

AKA Ak 5

An upgraded version of the FN FNC, both IRL and ingame. Like FNC, her 5/8 skill uptime makes her burstier than the 10/16 of G36, with better stats, which evens out to DPS comparable to G36. Not your first choice for ARs, but solid… if you can be arsed to farm her.


Extra Notes Available

Serdyukov SPS

Serdyukov SPS
Handgun ★★★ Usable

3* equivalent of Colt SAA. Useful if you're short on REAL AMERICAN GUNS, but given that SAA is easier to get, probably more a trophy raifu.


Extra Notes Available

IWI Jericho 941

IWI Jericho 941
Handgun ★★★★ Usable in general, better at niche uses

Another CZ-75 clone, this time an Israeli one! The doll that Negev got her funny ideas from. Also Spike Spiegel's gun. If you don't know who Spike Spiegel is, you really should. Look it up, watch the show, I'll wait.

Her passive boosts dolls when they reload which... basically gives other MGs and SGs Negev-like buffs, except weaker. Unfortunately this is not helpful at all for general use because you don't want to be reloading in the first place. She also sucks for judge because judge also hits the back row and so she also eats damage. Does much better for other multimag fights but YMMV with that.

The active is ok but the %s are lower than other 4 star dolls are more 3 star territory, and require being in her tiles, which makes your formation kind of cramped, unlike what you can do with K5. It also doesn't help MGs much because... well, the startup CD.

Daewoo Precision Industries K2

Daewoo Precision Industries K2
Assault Rifle ★★★★★ Good

Standard issue rifle of the ROKAF and only non-main-Heroine doll to get her own fully animated PV. Also a tribute to Anmi's ability to make some of the game's lewdest art and have people not notice because of how innocent the faces are. Almost every adult Korean male is very intimately familiar with her, whether they wanted to be or not.

Imagine G11 started up her skill right at the start of the fight. Imagine she was completely useless against armour (more so than she already is). That's K2 in a nutshell. Super high DPS (1 of the strongest) for the first 6 seconds vs trash, but cannot fight armor to save her life and is absolutely awful against bosses. However, her ability to kill unarmored trash is some of the best in the game, which has plenty of uses since bosses are not actually the most common enemy type.

What her skill does is reduce her damage but fire off 3 round bursts, and builds up a heat counter which, when capped out, uh... fucks up her stats. The other part of her skill (stronger single shot damage but slows her down and makes every shot cool down instead of heat up) generally doesn't come up. Some actually recommend not giving her too many RoF buffs or she'll overheat.

Also, she's an awful Korean, being unable to tolerate spicy food (but she tries anyway)

Deutsche Waffen- und Munitionsfabriken AG Parabellumpistole 08

Deutsche Waffen- und Munitionsfabriken AG Parabellumpistole 08
Handgun ★★★ Core fodder

Aka P08, the Luger, the... it has a lot of names. Also 1 of the world's most collectible pistols. One of the earliest automatic pistols ever adopted by anyone, and a whole bunch of other honours.

It was however, not exactly a great battlefield weapon (in fairness, pistols in general were not), and the doll is... mostly that. Has FP and Acc tiles. Not as good as the Chinese Mak Clone or SPP1 for those. Unlike those, has a +eva skill instead of a +fp/acc/somethingoffensive skill.

Unfortunately this makes her less consistent than defensive pistols like Nagant, but it has the odd meme use. It is definitely not a practical standard use gun though, and more something you pull out because you for some reason need its weird mix of features (not likely, but it might happen) or are somehow very desperate (much more likely). If you need a night pistol on the cheap though, you're probably better off with... Nagant, Bren Ten, or 1911.


Extra Notes Available

Steyr TMP

Steyr TMP
Submachine Gun ★★★ Trophy Raifu

YANDERE DA NYAAAAA

…For once, an Austrian gun that's not hilariously OP. Instead, she's a 3* IDW with lower evasion and tiles that want her in the off-tank position for which she's useless in. Even worse, she's a crazy yandere and thus a trash tier waifu.

Given that evasion tanks are niche to begin with, and RO is free, not worth bothering with.


Extra Notes Available

Lithgow F1 Submachine Gun

Lithgow F1 Submachine Gun
Submachine Gun ★★★ Trophy Raifu

She has a stupidly big HP pool, but otherwise her stats are more 2½ star than 3 star. Combine that with a decidedly average smoke grenade and terrible tiles, and you end up with a doll more bland than Foster's. Can be made work if you really want to (give her plenty of evasive buffs), but you're almost guaranteed to be better off with UMP45.

IMI Galil

IMI Galil
Assault Rifle ★★ Enhancement fodder

Actually has more DPS than G3. Still not great.


Extra Notes Available

Daewoo Precision Industries K5

Daewoo Precision Industries K5
Handgun ★★★★ Recommended

Her basic tile buff is excellent, which instantly makes her the best handgun to use with MG echelons at day. It's also good for AR echelons at night, if you don't have 5* PEQs on your ARs, similar to SAA. The combination of a significant HG evasive buff plus very decent rifle damage buff also makes her a solid alternative to Grizzly for RFHG echelons. So far, so good.

…and then you notice that her skill is tile based. With proper setup, this means she gives an 174% evasion buff to HG/SMG, 81% damage buff to AR/RF, and/or 483% accuracy buff to MGs. This can a bit finnicky to pull off, but the results are hilarious enough to make it worth the effort.


Extra Notes Available

Desert Tech Micro-Dynamic Rifle (MDR)

Desert Tech Micro-Dynamic Rifle (MDR)
Assault Rifle ★★★★★ Good

Selfie Queen. Troll. Probably Jarv's waifu Jarv in disguise. Claims bullpups are scientifically the best thing ever.

If she doesn't have an ally in front of her, she self-buffs for both firepower and RoF, with a net increase of 76.9% DPS (over G41's 75%, and she has more base firepower, so she will provide generally superior damage except vs armor). This alone makes her usable, but her unique brand of cheese is when you have friends in front of her.

On skilluse, she scans for an ally directly ahead and if one is found, gives them a 40hp shield that increases their evade by 80%, stacking multiplicatively with all other buffs. Has very good synergy with units like C-MS, MP7, and the like. Due to the way area scan skills work, with the move command and a sense of timing, you can actually protect the whole echelon this way via shenanigans (or at least just all your frontal tank units). Oh by the way, this also works on the taunt fairy target drone.

Flexible unit that can be used 2 ways, and is actually handy in both of them.


Extra Notes Available

Nambu Type 100 Submachine Gun

Nambu Type 100 Submachine Gun
Submachine Gun ★★★★★ As useful as sunscreen on August 6, 1945

Aka 100 Shiki if you're a fucking weeb.

A pox upon the 5 star SMG drop pool. The reserve girl holding the current record for "longest time from production to actual release" at over 2 years from being mentioned to being worked on to finally seeing light of day. I think she forgot how to be a t-doll with how long she was left there. She's... pretty I guess. But for the most part, her performance makes you go "Ah, thats why they lost the war."

Possibly utterly shit due to being designed by the same dude that designed possibly the least safe service pistol ever issued in the history of humans shooting each other, but this was 1 of his actually decent guns dammit.

Shield power seems good compared to MDR or SAT8, but MDR increases evade Significantly and SAT8 is a shotgun so she basically takes minimal damage. This has... kinda nothing going for it. It has +firepower if the shield survives and +evade if it breaks, but the delays are so long (8s startup!) that the evade doesnt help much and the FP increase is basically nothing compared to actual damage SMGs who btw, would have popped off way earlier in the fight (even if it was a useful number, its 13 seconds before it kicks in. Not even shotguns take this long to get going.)


Extra Notes Available
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