wa2k
Dolls
BEER FAIRY
Fairies
grizzly
GUIDES
madcore
Comics
Name Class Rarity Useful? Notes

Stella Hoshii

Stella Hoshii
Rifle Special Trash Cleaner

She has very weird mechanics. I want to say something witty but that's really how it works. The most immediately noticeable thing is that her damage is actually cut in half and she fires twice. This seems odd but no, its not just a visual thing either, and both shots actually can end up on different targets. The first shot uses normal RF targeting, while the other has real time targeting to always shoot the farthest target. Vs heavily armoured (enough that AP rounds wont go all the way through) or high HP enemies, this can be bad. Or it can be excellent at trash clear.

Also note that because she shoots twice, it only takes half as many firing cycles as it says on the skill to get stacks, as she gets 2 stacks per cycle (1 per shot). It also has interactions with Sei and Jill that are in the detailed page.


Extra Notes Available

Dana Zane

Dana Zane
Shotgun Special Good offensely,worse defensively than normal SGs

It's the best boss! AND she has a rocket punch!

...She's actually really fuckin' weird for a shotgun. She has 22 armour which makes her decent at shotgun things, but the rest of her kit is pretty nonstandard. First she has a permanent slug effect of being single target but doing bonus damage. You'd think this would make her do less than slugs, but apparently between her raw firepower stats, buckshot increasing her firepower some more, and her unique gear ALSO increasing her firepower, she ends up with more damage than a typical shotgun with slugs.

She does have a knockback skill but it's slow at 8s, and at having 1 ammo limit, it means her RoF is more limited. So if you want a purely tanky shotgun, she's worse at it than a typical one. She does however produce surprising damage from her rocket punches, and she has very good tile buffs for a shotgun.


Extra Notes Available

Dorothy Haze

Dorothy Haze
Submachine Gun Special Versatile, especially in bed

Yes I know that's not really her name. And yes, you'd think the unit whose hands are actual guns would be a handgun, but nope, she's an SMG. MICAAAAAAAA. Anyway out of everyone, probably the most immediately useful on EN because of what EN faces.

She has a pretty interesting skill that reminds some of C-MS. What it is is mildly more complicated, because it comes with good AND bad sides, and allows her to be both a main tank and an off tank. As an off tank, she provides decent firepower with 100% uptime, a debuff no one cares about (-acc) and a really nice buff (constant eva up!) for the main tank, while as a main tank she has permanent Eva up, buffs acc of the same column ("vertical row") but actually makes the off tanks (or just people in the same column) a little less survivable. Skill discussed in more detail in her entry, but its fun stuff.

A problem she has though is the shape of the tiles. That lacking middle row really gets in the way, but she has enough other uses that this isn't too awful if you know what you're doing (For example, you want to buff the everloving bajeezus out of your main tank's dodge instead).

Also she buffs Rifles with her tiles too too, but this doesn't seem to come up all that much.


Extra Notes Available

Jill Stingray

Jill Stingray
Handgun Special Mixing Drinks, Changing Metas

It's time to mix drinks and change formations. As a bartender, one might wonder exactly WHAT Jill can possibly do on a battlefield, and I'm sure she's asking the same thing.

Jill has a lot of firsts. She's the first unit in the game a player can use that doesn't shoot at all. She's the first one to have 8 different unique gears, and she's the first one to have a skill whose effects vary based on equipment. She's also the first one to have such an annoyingly complicated skill. The skill is everything. Her tile buffs are great, but they HAVE to be, because she doesn't contribute damage on her own. What her FP stat does is make her skill CD go down faster (except initial. Also caps at 30%, but this is INDEPENDENT of the reduction from rifle tilebuffs so yes, THOSE stack. Multiplicatively.). Unfortunately this means while she's good, how good she is depends almost entirely on how much you can use her ability to mix drinks, which btw, she can't do properly until lvl80.

Drinks are discussed in more detail in the detail page, because this is gonna be a long one.


Extra Notes Available

Howa Type-64 Battle Rifle

Howa Type-64 Battle Rifle
Assault Rifle ★★★★★ Good, if you know how

Aka 64 Shiki if you're a weeb.

She's a bit of a complicated unit in that certain enemy thresholds alter what her skill does, thus making her work better vs bosses (with her colossal 90% FP boost for a few seconds) than for regular encounters. However, the timings are awkwardly short for the big boost, and the 2nd half reduces her firepower a bunch but also buffs the hell out of the stuff in front (which, if it's SR3, means more damage for her.) Note that the skill is less awkward than it seems, as it counts doll groups, rather than individuals, so 5x 5-linked enemies is totally fine, and so on.

Also, like all units with tilescan buffs, you can futz with getting the buff multiple times by having units at the right spots at the right time (though its a little harder to use as it checks 3s into the skill rather than on skill use). This produces a +140% buff that, while hard to use, a creative commander might find some purpose for. YMMV with that.


Extra Notes Available

Daewoo Precision Industries K2

Daewoo Precision Industries K2
Assault Rifle ★★★★★ Good

Standard issue rifle of the ROKAF and only non-main-Heroine doll to get her own fully animated PV. Also a tribute to Anmi's ability to make some of the game's lewdest art and have people not notice because of how innocent the faces are. Almost every adult Korean male is very intimately familiar with her, whether they wanted to be or not.

Imagine G11 started up her skill right at the start of the fight. Imagine she was completely useless against armour (more so than she already is). That's K2 in a nutshell. Super high DPS (1 of the strongest) for the first 6 seconds vs trash, but cannot fight armor to save her life and is absolutely awful against bosses. However, her ability to kill unarmored trash is some of the best in the game, which has plenty of uses since bosses are not actually the most common enemy type.

What her skill does is reduce her damage but fire off 3 round bursts, and builds up a heat counter which, when capped out, uh... fucks up her stats. The other part of her skill (stronger single shot damage but slows her down and makes every shot cool down instead of heat up) generally doesn't come up. Some actually recommend not giving her too many RoF buffs or she'll overheat.

Also, she's an awful Korean, being unable to tolerate spicy food (but she tries anyway)

Panzerbüchse 39

Panzerbüchse 39
Rifle ★★★★ Trophy Raifu

Aka PzB39

Has the same useless skill as JS05, with nothing to save her from being just as useless. Bring 2* rifles if you're running out of good ones, they're still better than her.

Heckler & Koch UMP40

Heckler & Koch UMP40
Submachine Gun ★★★★ Niche uses

Thot twin #3?!

And probably the one that's going to give me a fucking heart attack. Yes, her skill has big numbers. Biiiiig nuuuuuuumbers. Now get your dick off your phone screen and start using your brain:

  • If she does not use her active, she slowly gains evasion over time. Emphasis on slowly.
  • If she does use her active, her evasion slowly drops down to "nonexistent", making her a sitting duck if she's tanking.

In a proper tanking role, her buff tiles are literally useless: 500% crit buff x 5% SMG base crit rate = 30% crit rate if you aren't running a suppressor or a crit scope, and if you are using those, your SMGs will have shit-tier accuracy even if you stack reasonable amounts of buffs on them. At the same time you're losing out on AR buffs, which will extremely cripple your DPS. You're better off bringing C-MS or RO635 to buff your back line instead. Even Suomi can buff her evasion up faster than UMP40 could ever hope to.

If she does use her active skill, it'll similarly take incredibly long for her to really ramp up her damage skill – at 18+ seconds to get her damage above 2* ARs, she competes with Negev for the title of "slowest stacking skill in the game", and SR-3MP consistently out-DPSes her even without any buffs. With the UMPs' exclusive equip. Without, her damage output is even worse.

You can build some silly 5 SMG meme echelons around her that sometimes don't totally suck, but unless you know what you're doing, you should put her on cafe duty.

Desert Tech Micro-Dynamic Rifle (MDR)

Desert Tech Micro-Dynamic Rifle (MDR)
Assault Rifle ★★★★★ Good

Selfie Queen. Troll. Probably Jarv's waifu Jarv in disguise. Claims bullpups are scientifically the best thing ever.

If she doesn't have an ally in front of her, she self-buffs for both firepower and RoF, with a net increase of 76.9% DPS (over G41's 75%, and she has more base firepower, so she will provide generally superior damage except vs armor). This alone makes her usable, but her unique brand of cheese is when you have friends in front of her.

On skilluse, she scans for an ally directly ahead and if one is found, gives them a 40hp shield that increases their evade by 80%, stacking multiplicatively with all other buffs. Has very good synergy with units like C-MS, MP7, and the like. Due to the way area scan skills work, with the move command and a sense of timing, you can actually protect the whole echelon this way via shenanigans (or at least just all your frontal tank units). Oh by the way, this also works on the taunt fairy target drone.

Flexible unit that can be used 2 ways, and is actually handy in both of them.


Extra Notes Available

Saab Bofors CBJ-MS (C-MS)

Saab Bofors CBJ-MS (C-MS)
Submachine Gun ★★★★★ Recommended

Ok, first things first: TURN OFF HER AUTOSKILL AND SET HER TO MANUAL IMMEDIATELY.

Also, NEVER SET HER ON A FRIEND ECHELON EVER.

UPDATE: This is fixed everywhere now so you can ignore that bit.

That out of the way, she's a topnotch high performance SMG with your choice of permanent passive buff. She renders all of the long-duration-but-average-buff Evade type SMGs completely pointless, having more HP than most, and basically infinite duration buffs you can choose.

Your choice of permanent 65% Evade buff (default), 85% Firepower Buff (2nd choice) or 200% Acc buff (3rd choice). Using her skill cycles between all 3 of them (if you cant tell, theyre color coded. Evade is blue, FP is red, hit is orange. If youre colorblind... sucks to be you I guess.) Noone actually uses the Acc buff though. Also if you leave her autoskill on, it constantly cycles between these 3 and it gets annoying. In a friend echelon, you cant turn it off ever so it forever spams it and annoys people.

Oh, and she can load AP ammo, if you for some reason need an SMG that can do that. This does come up sometimes.

Nambu Type 100 Submachine Gun

Nambu Type 100 Submachine Gun
Submachine Gun ★★★★★ As useful as sunscreen on August 6, 1945

Aka 100 Shiki if you're a fucking weeb.

A pox upon the 5 star SMG drop pool. The reserve girl holding the current record for "longest time from production to actual release" at over 2 years from being mentioned to being worked on to finally seeing light of day. I think she forgot how to be a t-doll with how long she was left there. She's... pretty I guess. But for the most part, her performance makes you go "Ah, thats why they lost the war."

Possibly utterly shit due to being designed by the same dude that designed possibly the least safe service pistol ever issued in the history of humans shooting each other, but this was 1 of his actually decent guns dammit.

Shield power seems good compared to MDR or SAT8, but MDR increases evade Significantly and SAT8 is a shotgun so she basically takes minimal damage. This has... kinda nothing going for it. It has +firepower if the shield survives and +evade if it breaks, but the delays are so long (8s startup!) that the evade doesnt help much and the FP increase is basically nothing compared to actual damage SMGs who btw, would have popped off way earlier in the fight (even if it was a useful number, its 13 seconds before it kicks in. Not even shotguns take this long to get going.)


Extra Notes Available

Atchisson Auto-Assault 12 (AA-12)

Atchisson Auto-Assault 12 (AA-12)
Shotgun ★★★★★ Good

Sometimes, you wonder exactly WHAT goes into T-doll rations when she looks like that, after having the lolipops. Has a severe sugar addiction problem. Very severe. WHAT THE HELL KIND OF ROBOTS IS IOP MAKING!?

Potentially, a really powerful skill held back mainly by the awful initial startup time. On paper, her skill blows USAS away. In practice, a fight won't last long enough for it to matter outside of ranking fights. When it does come up though, it's immensely powerful for what it does, letting her pour knockback shots at enemies. Armor is alright (middle of the road for shotguns) and is carried by decent stats. Mostly "a better SPAS-12". Her aura buff is quite nice but makes you wish the tiles went a bit further.


Extra Notes Available

Cheytac M200 Intervention

Cheytac M200 Intervention
Rifle ★★★★★ Good

The EN timed exclusive T-doll! AMERICAN EXCEPTIONALISM!

She's somewhat similar to IWS conceptionally, but due to how her rate of fire works (or rather doesn't), and her guaranteed hits (she ignores evasion/accuracy), she's used in different situations… that don't yet exist in EN.

While IWS will remain the better generalist, M200 will be excellent once we get evasive armoured enemies at night, which are a royal pain in the ass to deal with otherwise. It's possible without M200, by stacking up enough buffs, but M200 just 360 MLG noscope headshots them, which is obviously superior.


Extra Notes Available

Carcano Modello 1938

Carcano Modello 1938
Rifle ★★★★★ Recommended

Aka Grapecano.

A ridiculously good RF whose main flaw is "there is nothing worth shooting on EN with this grade of firepower." She's under recommended because despite this, she's actually still pretty good with good stats and she will demolish any non boss and non elite you throw her at. She's recommended already rather than good because I know I'll forget it later.


Extra Notes Available

Carcano Modello 1891

Carcano Modello 1891
Rifle ★★★★★ Niche uses

Aka M1891/Strawberrycano.

The rifle you'd expect from the nation that fought 12 battles on the same spot in a row only to lose them all, and then went on to lose mountaineers to frostbite two years in a row in summer. Just look at that smug grin. "Tehee, guess we lost to Ethiopians again!"

…ingame, she has a weird skill that buffs dolls in her column slightly, which will later feature in a few specialized formations that include Python and is sometimes used to buff M82 (or Kar98k, in one of the few times she was ever brought ought the dorm). There's a couple of other niche uses as well (M200), but mostly, she looks like she needs to be supervised outdoors.

Either way, you likely won't need more than one copy of her, maybe two, but that's stretching it.

Girls Frontline and related trademarks are Copyright © 2015 SUNBORN Network Technology Co., Ltd.
This website and its staff are not in any way affiliated with it for obvious reasons.