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Name Class ↑ Rarity Useful? Notes

Heckler & Koch G3

Heckler & Koch G3
Assault Rifle ★★ Enhancement fodder

Trash, just as all other 2* ARs. Don't bother going for her Mod3, it's still terrible, effectively giving you what amounts to a slightly better HK416, but with a lot more effort involved.

If you REALLY want to have more info about her mod 3, look at her mod article.

Beretta ARX-160

Beretta ARX-160
Assault Rifle ★★★ Trophy Raifu

She's a nonstandout grenadier, and those are basically all meh. Technically she's similar to FNC, except she only comes from events and heavy construction so by the time you get her you will have better ARs.


Extra Notes Available

Haenel Sturmgewehr 44

Haenel Sturmgewehr 44
Assault Rifle ★★★ Core fodder

AKA StG44

Before: The source of the name Assault Rifle

Now: A source of cores


Extra Notes Available

CZ-805

CZ-805
Assault Rifle ★★★ Trophy Raifu

A worse FAMAS, and a good argument for why collecting trophy rifles isn't worth the effort.


Extra Notes Available

S&T Daewoo K11

S&T Daewoo K11
Assault Rifle ★★★★★ Good

Totally not Architect in disguise. We think. Probably. A grenadier that's actually pretty ok at general use simple because she fires the grenades within a time frame where everything isn't fucking dead yet, and she fires a huge volley (1 per link) that finishes off targets if the first grenade doesn't kill them. On the flipside, firing 1 grenade per link ALSO means she doesn't reach full power until 5x linked, and also means every dummy lost is a loss in grenade power, unlike literally every other grenadier.

Her main problem is literally random targeting, so the grenades may or may not land in the ideal pattern, but they're at least hitting things and you get lots of grenades, so at worst the spread is not ideal rather than wasted


Extra Notes Available

United States Carbine, Caliber 5.56 mm, M4, SOPMOD II

United States Carbine, Caliber 5.56 mm, M4, SOPMOD II
Assault Rifle ★★★★ Good

If it's not clear by now, AR team is pretty good. has the weakest grenade of the 3 major grenadier ARs (FAL/416/Herself), except she's the best actual AR and will outDPS FAL and 416 in direct fire due to good stats and having the same accessory/stat layout as AR15. Less desirable now that G11 and such are out, but still definitely not terrible as far as grenadiers go. Will not perform to the level of a proper direct fire AR though.


Extra Notes Available

Type 56-1

Type 56-1
Assault Rifle ★★★★ Core fodder

Grenadiers in this game suffer from being garbage unless they bring something special to the table. 416 has damage, SOPMOD has being a good AR, Zas has raw speed and area, and FAL has a triple blast. This pile of junk is a bad AK copy with a too-slow to do anything grenade. Cores.

FAMAS

FAMAS
Assault Rifle ★★★★ Core fodder

Hon hon ho—

Actually, cores.

Is a terrible grenadier (low multiplier AND long startup remove any usefulness of her range) with mediocre stats. Will literally be outperformed by 3 star ARs.

No, her exclusive equipment doesn't save her from that godawful skill.


Extra Notes Available

FN Herstal FAL

FN Herstal FAL
Assault Rifle ★★★★★ Good

The Right Arm of the Free World

One of the few ARs to offer multiple grenades in one skill. 6s to drop 3 intermediate grenades (ironically making her closer to the AR of the grenadier world, in a sense) which can cover a nice hefty area. Kind of shitty in day battles because frankly, shit won't (or shouldn't) live long enough to even fire a grenade, and she's meh as an actual AR.

At night however, the wide area, and the fact grenades ignore armor and evade make her a decent supplement for nuking scouts and the like, with limited anti-armor capability if you need it. Shines especially in floors 95-99 of Defence Drill for those reasons.


Extra Notes Available

Heckler & Koch HK416

Heckler & Koch HK416
Assault Rifle ★★★★★ Usable

Has daddy issues with M16 and the grump of Squad 404. Also the most common 5* AR statistically and hailed by China and Korea as the 5* AR that you can 5x link without cores!


Extra Notes Available

Zastava M21

Zastava M21
Assault Rifle ★★★★★ Good

Another grenadier that's not useless. Her grenade fires after just 4 seconds, making it actually matter, and either makes hit enemies take 115% damage for 3 seconds (3 or more hits) or buff her own damage by 60% for 8 seconds.

The self-buff is not too useful, giving her damage output comparable to G41/FNC, but since she hits with a wide blanket, it's fairly likely she will instead trigger the debuff which, while not particularly useful on EN RIGHT NOW (due to weaker enemies), becomes increasingly valuable later on when enemies gain ever more health, and letting your other units deal bonus damage ends up being really useful.

Additionally she shines at corpse dragging, allowing you to corpse drag four units for the cost of supplying one unlinked(!) AR on certain maps. For that alone, you'll want to keep two of them with lvl60 stats, preferably at 1 link.


Extra Notes Available

Beretta AR70

Beretta AR70
Assault Rifle ★★★ Trophy Raifu

A product of old design from before the devs really understood what they had going. Mostly notable for her odd aura which gives colossal accuracy boost, but her stats are kinda eh and you end up with an overall DPS loss still. A fairly meh grenade and basically the sort of sort of thing that would be useful for an early player, except at 21 days in at least, you probably have better already (Hint; You do, you should have AR team by then).


Extra Notes Available

Heckler & Koch XM8

Heckler & Koch XM8
Assault Rifle ★★★★ Core fodder

Like her real life counterpoint, ultimately disappointment despite being not quite entirely worse than many competitors.

She's not the worst grenadier out there, but in the end, both 416 and SOPMOD are better than her, and you don't need more than a few grenadiers.


Extra Notes Available

A-91

A-91
Assault Rifle ★★★★ Interesting, but not very likely to be used

The best dorm doll with how fucking out of it she is, and with some absolutely amazing dialogue both as general lines and in her appearance in the CT story, and a great design. Her damaged art being fuckin' bonkers is great.

And that's where most of the praise is going because her performance is... well it's not dismal, but it suffers from the same 8-second ICD issue grenadiers have in general. Should that not be an issue though, her self buffs at night are actually alright, since it gives her more mileage than other grenadiers. You aren't very likely to use her though, simply because things like SOP still exist and will likely have better performance.

M4 SOPMOD MOD

M4 SOPMOD MOD
Assault Rifle ★★★★★ Pretty much the best straight Grenadier

If you're looking for an 8s Grenadier, well, she was always a very strong choice, and now she's pretty much almost the default one for most circumstances by sheer stats and having the 2 accessory slots. Improved Grenade performance (not that most enemies will notice) and bonus MIRVs on top of that. She does get bonuses with M4, but due to the fact M4's marks affect her targeting (and potentially are buggy with her MIRVs), using her with M4 is not always ideal.

Aside from that, it's the same old SOP, but with a unique equipment (thats pretty much just an improved Eotech) and bigger numbers.


Extra Notes Available
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