Name | Class | Rarity ↑ | Useful? | Notes |
---|---|---|---|---|
Heckler & Koch G3 |
Assault Rifle | ★★ | Enhancement fodder | Trash, just as all other 2* ARs. Don't bother going for her Mod3, it's still terrible, effectively giving you what amounts to a slightly better HK416, but with a lot more effort involved. If you REALLY want to have more info about her mod 3, look at her mod article. |
MP40 |
Submachine Gun | ★★ | Enhancement Fodder | If for some reason you absolutely must have a 2 star Molotov. You get Skorpion for free really early so she doesn't see much use (though she does slightly outdamage skorpion). Has not great dodge and okay HP. She does however come with an adorable as hell Children's day skin so I wont entirely fault you for wanting to bring it. |
Beretta ARX-160 |
Assault Rifle | ★★★ | Trophy Raifu | She's a nonstandout grenadier, and those are basically all meh. Technically she's similar to FNC, except she only comes from events and heavy construction so by the time you get her you will have better ARs. |
Haenel Sturmgewehr 44 |
Assault Rifle | ★★★ | Core fodder | AKA StG44 Before: The source of the name Assault Rifle Now: A source of cores |
CZ-805 |
Assault Rifle | ★★★ | Trophy Raifu | A worse FAMAS, and a good argument for why collecting trophy rifles isn't worth the effort. |
Sten Mk2 |
Submachine Gun | ★★★ | If desperate | Ablative armor and a grenade. Has a lot of HP for her rarity with a not so terrible evade, though YMMV between her and M38. Her main virtue is that she's the first 3 star you get from the story and they give you a pile of her so it's easy to stock up bodies. Only useful for logistics and cores once you have real tanks. If you happen across free PPS-43s, they're somewhat better. |
PPS-43 |
Submachine Gun | ★★★ | If desperate | If for some reason you want grenade damage, which is mostly an anti-scout thing early on. Honestly cores most of the time, but if you need to blow up scouts on the cheap, she's better at it than Sten at least. Also has better buffs than Sten, but you're more likely to happen across cheap/free Stens than PPSes. If you DO get a pile of her though, she's at least better than Sten. |
CZ Scorpion EVO 3 |
Submachine Gun | ★★★ | Trophy Raifu | She's not really much better than Sten. Only you don't get 3 of her to start with. While she's not really worse, getting only 1 copy + getting her way later than you'd find it useful work against her. Think of it as the difference between getting a slightly better car or a car that is not noticeably worse but you get free insurance with it. Both will be replaced shortly either way unless you really, REALLY, want to play 3 star frontline. |
Beretta AR70 |
Assault Rifle | ★★★ | Trophy Raifu | A product of old design from before the devs really understood what they had going. Mostly notable for her odd aura which gives colossal accuracy boost, but her stats are kinda eh and you end up with an overall DPS loss still. A fairly meh grenade and basically the sort of sort of thing that would be useful for an early player, except at 21 days in at least, you probably have better already (Hint; You do, you should have AR team by then). |
Micro Uzi |
Submachine Gun | ★★★ | Her mod is good her base is not | An alright firebomber if you don't have Vector, but you won't get a shitton of free copies of her like you do with Skorpion. Slightly but not significantly better than Skorpion at actual firebombing, but has a much much shittier aura. Bullied by a lot of artists for being retarded. Her mod makes her a lot better, rivaling if not surpassing Vector. Look at that article for more info. |
Z-62 |
Submachine Gun | ★★★ | Too Late to be useful | She actually has a decent hybrid skill and statset except she's locked behind LSC and a shit campaign grind so you'll probably have better by the time you can get her. |
Skorpion Vz61 |
Submachine Gun | ★★★ | If desperate | Lower rarity Vector. Has useful evade. Has shit for HP though and lower atk. Can off-tank alright and her molotov is still good enough to use, but you really want better SMGs. Her primary virtue is that you're given a pile of her at the very start. |
United States Carbine, Caliber 5.56 mm, M4, SOPMOD II |
Assault Rifle | ★★★★ | Usable | If it's not clear by now, AR team is pretty good. has the weakest grenade of the 3 major grenadier ARs (FAL/416/Herself), except she's the best actual AR and will outDPS FAL and 416 in direct fire due to good stats and having the same accessory/stat layout as AR15. Less desirable now that G11 and such are out, but still definitely not terrible as far as grenadiers go. Will not perform to the level of a proper direct fire AR though. Problem is, grenadiers aren't terribly useful currently outside of some gigabrain ranking echelons. I say that because I'm covering my bases here. Never count grenades out. You can find her mod here |
Type 56-1 |
Assault Rifle | ★★★★ | Core fodder (Until you mod her) | Grenadiers in this game suffer from being garbage unless they bring something special to the table. 416 has damage, SOPMOD has being a good AR, Zas has raw speed and area, and FAL has a triple blast. This pile of junk is a bad AK copy with a too-slow to do anything grenade. Her mod gives her actual consideration, but baseline is still cores. |
FAMAS |
Assault Rifle | ★★★★ | Core fodder | Hon hon ho— Actually, cores. Is a terrible grenadier (low multiplier AND long startup remove any usefulness of her range) with mediocre stats. Will literally be outperformed by 3 star ARs. No, her exclusive equipment doesn't save her from that godawful skill. |
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