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Name Class Rarity Useful? Notes

Type-56R Carbine (SKS) Mod

Type-56R Carbine (SKS) Mod
Rifle ★★★★ As good now as she sucked before (1 of the best bangs for your buck given how shit she was)

Remember that reckoning I brought up in the original Type-56R entry? IT HAS COME.

Somehow the SKS they adopted in 56 is better than the AK they adopted, despite the AK basically being better in every way in real life. Instead, the dumb poster girl for Mao's messy leap gets both a massive art AND stat upgrade that frankly has no business being anywhere near as good as it is. If you don't have her, go farm AW or something. Having rejected the trappings of communism, she boosts herself into a ridiculous powerhouse of a rifle.

Her mod offers a massive jump in firepower from 103 to 111 (though the last point is at the very end because fuck you, but 7 points come from the Mod 1), an AP round with +10 more FP (effectively giving you +18 FP at max), bonus crit damage (sadly additive to itself instead of multiplicative) vs enemies with less than 5 dummy links AND she prioritizes the lower-link enemies, which means she tends to shoot elites and bosses first.

The biggest thing about her upgrade though, is that her crit damage boost is passive, meaning you get that damage from the get-go with no delay, making her immensely effective as an elite enemy eraser against units like Doppelsoldners, with her targeting priority making her much easier to use than most other options. Oh, and it's also fun for cheesing beginner and intermediate data sim.

As a bonus, she deals double damage after moving, which helps keep up DPS after moving from mechanics, but more importantly, you can literally wiggle her for free 2x damage shots (if your timing is good, you literally lose nothing from it due to game frames), and her active also boosts her movement speed to reduce downtime some more when she actually has to move for real.

KSVK Mod

KSVK Mod
Rifle ★★★★★ As good as a specialist as she was awful pre-mod (So, actually pretty good!)

Thanks Mica, for actually buffing someone with cool art for once.

In her pre-mod state, she's dire, not really worth using, and honestly a waste of really REALLY nice art (including porn by her original artist). With her mod, she has ridiculously high stats and a powerful skill at Mod 2. The big issue is she needs setup, and can't really be used on her own, but that's pretty much every funny specialist rifle anyway, so it's not really a downside.

What makes her stupidly good is that you get more damage if you have more debuffs from other sources, so go nuts.

She was handy for Dual Randomness. It is now past DR.

Her previous form is found here.

Fusil Mitrailleur Modele 1915 CSRG (Chauchat)

Fusil Mitrailleur Modele 1915 CSRG (Chauchat)
Machine Gun ★★★★ Arguably better than MG4

On KR and CN, it had the curse of coming up after Lewis, who was basically better in every meaningful way. As of this writing, Isomer is coming up on EN so it isn't AFTER Lewis gun, but...

Her base stats aren't actually bad. Her problem is, as always for MGs, her skill. She has serviceable performance if a fight goes on long enough, which is about four or more magazines. The only problem with that is she won't beat Negev or Lewis in those situations. She's at least better than MG4, although her armour buff is lower.

SR-2

SR-2
Submachine Gun ★★★★★ Anti-Elite SMG. Usable.

Off-tank DPS that hates Elite units and provides various benefits. Her damage increase isn't stellar, but she has enough rider effects that you can probably find some use for her. Like C-MS, she can equip AP rounds. YMMV with regard to how useful that is.

Villar Perosa 1915

Villar Perosa 1915
Submachine Gun ★★★★★ Anti-Boss Buffer, Questionable for other things

No seriously, where in the fuck is G&K getting these? Most people are familiar with this only because it's gotten brought up by Forgotten Weapons and C&Rsenal. Anyway, she's a funny damage SMG in that instead of contributing to damage herself, she makes others hurt shit more. Potentially OK for boss fights (where she can give you a 34% damage increase after a few seconds), but there's very few practical enemy types you'll be shooting for long enough that it'll really be noticeable outside of that.

Wkp

Wkp
Handgun ★★★ Another solution in search of a problem

She can reduce enemy eva at night, which helps for some specific weird shit, but it isn't likely to come up.

MP446 Mod

MP446 Mod
Handgun ★★★★ Another funny buffing handgun

Passively, she's Mk23 with better tiles. Regarding her active abilities, she isn't as nice as Mk23's straight damage upgrade for some, but better for others (such as fights with Grape that require her to shoot faster). They're similar but not interchangeable so you'll need to use the space between your ears.

Also she's kind of boring and has no easy jokes besides the Viking name, which doesn't suit her at all, so blah.

PM1910

PM1910
Machine Gun ★★★★ Another Entry to the "First Belt or Die" Club

Comparable to the Browning Potato Digger. There must be something about early model machine guns. Her skill gives her an extra long belt that activates three seconds in, and unlike Potato Digger, who sacrifices accuracy and gains firepower, she instead sacrifices reload time while gaining accuracy. While the extra reload time is a pain, she does buff other dolls while reloading instead of being useless. The accuracy boost is nice, but not a game-changer. It may help vs. enemies with a moderate amount of evasion though, given typical MG accuracy is kind of mediocre.

Chiappa Rhino

Chiappa Rhino
Handgun ★★★★★ Another BS DPS Handgun

In the same vein as Deagle and Python, a ridiculously strong DPS handgun. She has a weird skill that does checks based on time after the shot so with enough attack speed, you can actually get 2 shots off of a given cylinder state.

Galil Mod

Galil Mod
Assault Rifle ★★★★ An answer in search of a question that nobody asked

All the accuracy ever. There's not very much practical use for it still, but she converts excess accuracy to crit now. This does not push her damage up beyond the really good ARs, but some of you might get creative with it.

RPK-203

RPK-203
Machine Gun ★★★★★ An actually excellent multipurpose MG

Between her two modes AND a passive that helps keep shotguns alive, I don't think there's much more to say other than "she's great, you will probably find a use for her."

RPK-16

RPK-16
Machine Gun ★★★★★ An MG without the main downside (But has a bunch of new ones)

The mightiest Alpaca to ever wield a machine gun. Don't ask. I don't want to have to explain KR server memes.

With all of the newer MGs she's just okay. Not bad. Just okay. May find a use for her, but eh. Maybe if she ever gets a mod...

Given the skill, one might be tempted to treat her like a normal AR with hilarious early burst damage, but you'd be dumb to do so, because she doesn't get buffs from SMGs and other sources that buff ARs. Also her crit rate is the usual garbage 5% MGs usually get instead of the much better AR rates, and she can't equip PEQs.

That said, she can be a fun mix if you, say, happen to need AR formations to punch through armour (because she can use the absolutely bonkers MG unique ammo types)

AK-74M

AK-74M
Assault Rifle ★★★★ Ambulatory Special Equipment. KALASHNIKOV WILL RISE AGAIN

A fan doll that got so much traction that MICA brought her in. Do you REALLY like the AKs? Do AKs make you feel all tingly inside?

Her own buffs to herself count herself as an AK, so no matter what you get at least a 5% boost if you send her by herself. But frankly if you're not using at least two other AKs, why the fuck are you even using her? If you have AK47's best special equipment, she becomes a proper lord of war with very high DPS. Likewise, she makes AK-15's janky skill work (pre mod, post mod she doesn't really need AK-74M she's just busted), boosts AK-12's DPS a considerable amount, and amazingly, solves AK-74U's problems with uptime.

While the percentages don't seem impressive for her self-buff, it's a passive, so you get a 44% boost from the very first shot no matter what in a four AK echelon (74SU + pick 2 other AK dolls you like), which gives her a decent start.

Mondragon

Mondragon
Rifle ★★★★ Alright if no-duping, otherwise it probably wont come up

She's hot, and that's about all you can say for the most part. If you have a chronic shortage of HGs, she can buff your rifles. If you have lots of dupes, you won't care.

Pekola

Pekola
Rifle Special Actually really good if you meet her skill's conditions

Yes, Pekola, as opposed to a certain dumb rabbit. The eternally-starving once-most-powerful angel. She actually won't attack at all until you meet her conditions of getting enough buffs. Thankfully, stuff like Python's FP buff stacks count as individual buffs. More hilariously, the fairy talent Fervor also counts as three buffs. This makes satisfying the conditions for her skill actually pretty easy.

What you get for doing so is a ridiculous RF that completely ignores enemy armor and shields. A major downside to this though is she wont deal as much damage as another RF if you don't need such capabilities, since she isn't affected by very many damage buffs due to how she works.

This should be obvious, but you should pick up her unique gear if you plan on using her.

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