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Name Class Rarity ↓ Useful? Notes

SIG-556

SIG-556
Assault Rifle ★★★★★ Tried a new thing, turned out to not really be any better than the old things

Her skill does new and interesting things. The effect is... thoroughly average DPS for a 5 star AR.

The problem is that while her initial burst is quite good, the stun puts a massive damper on things. While you can turn off her skill (it's a toggle), unlike K2, the off state isn't interesting at all, being effectively dead time for her skill. However, if you need burst in the time her skill actually works, she can put out. Just be VERY aware of her self-stun and how it can impact you. Because of that, you're likely better off using almost any other t-doll that doesn't require babysitting like she does.

Also, I hope the picture makes you feel dirty, 'cause I felt dirty having to upload that here.

Kord

Kord
Machine Gun ★★★★★ Probably will be a primary for many tryhards

She has extremely high firepower that gets reduced by her skill, with the lowest accuracy of any 5 star MG, and a mere 9 round base capacity. What you get in exchange for this is an amazing two-part skill that provides piercing without any stupid strings or conditions to start. Yes, her AP values drop, yes her FP is reduced by the skill, but this won't matter in most contexts where you'd actually want her. You start the fight with piercing and have the option to go into a single target mode that ups her acc and firepower.

Now, her stats in single target mode don't seem exceptional, but they're more than enough for general work to get her to the battles where she would be good (assuming there are any for that map, this is still on you to get her to those), and also she has the benefit of it working from the get-go without any timing issues.

Like anything with piercing you need to position her properly, or else you waste everything. This is super important because piercing is basically the entire reason you use her to begin with, so make sure you look at what formations the enemy actually has first and position her based on that. Seriously. if you're tryhard enough to use her but not tryhard enough to figure out your enemy? You're probably retarded. Don't be that guy.

Basically you want her shooting through or across enemies, such that you get as many hitbox contacts as possible.

AK-Alfa

AK-Alfa
Assault Rifle ★★★★★ Acceptable if you still need more ARs for bog knows why

She has a very weird and complicated set of skill interactions for a role that really just wants good, consistent dakka. Has a funny combo skill with M82 (the bullpup AR, not the RF). In terms of performance she's actually not awful, but she doesn't stand out, and there are enough good ARs to use other than her.

RPK-16

RPK-16
Machine Gun ★★★★★ An MG without the main downside (But has a bunch of new ones)

The mightiest Alpaca to ever wield a machine gun. Don't ask. I don't want to have to explain KR server memes.

With all of the newer MGs she's just okay. Not bad. Just okay. May find a use for her, but eh. Maybe if she ever gets a mod...

Given the skill, one might be tempted to treat her like a normal AR with hilarious early burst damage, but you'd be dumb to do so, because she doesn't get buffs from SMGs and other sources that buff ARs. Also her crit rate is the usual garbage 5% MGs usually get instead of the much better AR rates, and she can't equip PEQs.

That said, she can be a fun mix if you, say, happen to need AR formations to punch through armour (because she can use the absolutely bonkers MG unique ammo types)

SL8

SL8
Rifle ★★★★★ Good RoF rifle. Demands more representation for other dolls.

Why does she have Shark teeth? Dammit Imoookoooo

Despite the teeth, she's somehow the nice HK girl. And somehow, she's the smart one. Look, HK is weird ok?

Anyway, she packs as much as 84% damage increase with her skill going at full power, but you're more likely to get a 76% boost in a typical RF/HG formation. Still, she's not bad. In practice she's slightly worse than R93 in most cases, but not usually enough to matter.

Note her buff tiles are funny and affect everything, so this makes her secondary ability a little easier to use. That said, she does NOT give HGs the usual cooldown boost most other RFs do.

Howa Type89

Howa Type89
Assault Rifle ★★★★★ Tries very hard to cater to the Japanese market. Actually isn't bad.

Ok, so she isn't actually bad. She does, however, have a stupidly long skill like a JK cramming for an entrance exam, most of which is largely irrelevant because all you care about is her damage output.

Which I guess is kind of alright.

Her skill has a good initial cooldown, and she's actually better than most ARs, but she won't usurp the position of the top ARs. A good pick for your B-team.

M6 ASW

M6 ASW
Shotgun ★★★★★ A damage dealing shotgun that's actually not a complete meme (YMMV still)

Another one of those funny two-mode dolls. She's actually not an awful damage dealer, but her damage is still less than other dolls that are pure damage dealers. Also, despite having a rifle mode, she can't equip AP rounds so you're stuck with only the AP stats you get from her skill.

She might have use in some formations (mostly shenanigans), but most people probably won't use her.

TKB408

TKB408
Assault Rifle ★★★★★ Night-Focused AR

Can she dethrone AS Val's ridiculously solidified position as a top-tier damage dealer? ...Not really. She suffers from wanting some base crit rate, but making use of her crit rate requires either targets with shit evasion to begin with, a ridiculously high hit rate modifier somehow, or some other means of hitting targets at night. She might have some uses, but she's harder to use than AS Val, and you don't get much in exchange for it.

SVCh

SVCh
Rifle ★★★★★ Paratrooper-ready Anti-trash Rifle

With her skill kicking, she deals a fixed amount of bonus damage based on how many enemies show up, and deals bonus damage when she changes targets. The good part is that since it's a fixed amount based on enemy count, the rest of her stats don't matter. Doubly so because it ignores Armor, Evasion, Shields, etc., so she can still be useful while suffering from the stat penalties of using Parachute Fairy.

VSK-94

VSK-94
Rifle ★★★★★ Interesting skill. Don't use her at night.

While fairly effective during the day, her main issue is that she's VERY badly affected by night debuffs. Another thing is she doesn't actually directly affect firepower, but it adds a percentage of her accuracy to the damage.

VHS

VHS
Assault Rifle ★★★★★ Quirky, but has funny potential

No, she's not a video tape. One of her skins shows her recent arrival in the US has apparently given her quite the dump truck ass. Must be all the McDonalds. Her skill powers her up with extra stats relative to the enemies she's fighting, meaning she has basically no real use vs. mooks. Potentially handy vs. bosses, but being a RoF-focused AR, she suffers from chips existing.

General Liu

General Liu
Rifle ★★★★★ Fairly useful and unique actually

Named after a Chinese rifle most of you have never heard of, because the dude who it's named after managed to die before he really got the rifle into mass production. Remember those old jokes about Chinese human wave attacks? For a rifle that's basically rarer than non-corrupt Chinese officials during its era, there are somehow enough of them to equip a human wave of dolls, since she can equip a bunch of extra dolls on top of her dummy links. She's actually interesting since her skill can let her swap between forward and back targeting priorities and the sheer number of links she has is useful in situations where you need a large number of hits to deal with enemies' mechanics. It got a lot of use in later rankings for good reason.

FO-12

FO-12
Shotgun ★★★★★ Niche

Oh hey. DPS shotgun. Like every other DPS shotgun, she has the issue of “when would this even be relevant?” So, I’m not going to focus on that.

The main eye-catching bit of her skill is the instant kill shot once she hits 100 stacks. While useful, it only happens once per battle, so you can’t rely on it. Her real strength comes from her having perfect accuracy, higher knockback chance, and no need to reload. This can make her an absolute monster when knockback is desired.

The problem with this comes with the constraints that you need to follow to really get her going. First, you need another shotgun with her, which isn’t terribly difficult. Next, you need to have her hit 100 stacks. You get one per hit on an enemy, which may sound like a lot, but it isn’t. This takes into account dummy links, as well as the fact that shotguns hit multiple enemies, so you can get up to 25 stacks per shot. (Assuming you’re using bird shot, which you should be using) It’s entirely feasible to get 100 stacks in one of her mags. However, this can be an issue in battles with lower enemy count, which will hamper her stack gains.

Bofors Automatkarbin 5

Bofors Automatkarbin 5
Assault Rifle ★★★★ Usable

AKA Ak 5

An upgraded version of the FN FNC, both IRL and ingame. Like FNC, her 5/8 skill uptime makes her burstier than the 10/16 of G36, with better stats, which evens out to DPS comparable to G36. Not your first choice for ARs, but solid… if you can be arsed to farm her.

Heckler & Koch G28

Heckler & Koch G28
Rifle ★★★★ Usable

Aka M110A1. The military variant of the HK MR308, which is the civilian variant of the HK417, and not parts compatible with either, and needs special 7.62 NATO ammunition, because regular is too mainstream. Thanks a lot, HK.

…ingame, she's a DMG-buffing rifle like Lee-Enfield and M14, with stats somewhere between the two. Harder to get than M14, easier to get than Lee, that's perfectly reasonable and you can put her in a hydra bullying echelon with either.

However, with the multitude of rifles available now, she's definitely outclassed by a lot of them, most notably FN-49 mod and M14 mod. Raise her if you want, since she's not bad but it's a questionable investment with so many other options.

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