Name ↑ | Class | Rarity | Useful? | Notes |
---|---|---|---|---|
Makarov Pistol |
Handgun | ★★★ | Good | Welrodski! ...By which I mean she's basically Welrod but 3 star, with lower numbers and an aura that wants her in the middle (or front works too). Usable if you lack Welrod and honestly not actually bad, but HG builds are cheap and she's pretty common so she might get annoying to get eventually. Also her -acc skill stacks with Welrod, and can be combined with a +evade skill for silliness. Her mod has other uses and is quite interesting, see her mod entry here |
PSM |
Handgun | ★★★ | Trophy Raifu | ....She has tank stats on a handgun with buff tiles that want her in the back. I'm not entirely sure why anyone thought this was a good idea. |
Rex Zero 1 |
Handgun | ★★★★ | P22 but 4 star and with opposite side tiles. | Another of those HGs that buff based on leadership position, with the Squad Lead getting an alright shield and everyone else getting an FP boost (as opposed to P22 which is positional based). Sometimes you might need that mix. If you do, there you go. Else, she's basically a slightly off-brand P22. |
SPP-1 |
Handgun | ★★★★ | Niche uses | +90% Acc Buff aura at 5-links. Also has a +damage up but that's just icing on the weird, underwater-themed cake. With NV equipment, allows you to completely destroy scouts in night battles if you're actually desperate for that. Normally not a buff I recommend, but she actually gives a lot of it so if you're wanting an actual acc buffer, she'll be 1 of the ones you want. Not as important anymore since there will be other sources of acc boost, but... sometimes you might want something? |
SUB2000 |
Submachine Gun | ★★★ | Meme login doll | Her skill is kinda neat, but ultimately, you're not going to get much mileage out of making 2~3* dolls better. Cool tiles though, I guess. |
Supernova |
Shotgun | ★★★★ | Good to have | Supernova is a shotgun pretending to be a handgun to go along with her shipmate GSh-18. She’s one of the most supportive shotguns available and she enables some real dumb stuff. You want to use MGs at night? Well, her skill allows for that. Do you need a little more defensive capability for your shotguns? She brings that too, all in a kancolle-flavoured package. Honestly, she’s not an automatic pick on every team. You’re likely going to have to drop a MG in your formation to make use of her fully, which can be an issue. Her two main draws are her movement speed and her MG buffs. Her roller skates allow her to go almost as fast as a handgun, but not quite. Not much else to say about that, but main reason to take her is the MG buffs she provides. While crit rate is nice, the accuracy buff she provides to MGs is fixed. This means that MGs are entirely usable at night. It bypasses the accuracy penalty that you would normally have with no PEQ. While not the most relevant thing currently, you definitely want to have Supernova in your back pocket for the future. |
Tula Tokarev TT-30 |
Handgun | ★★★ | Core fodder | Has a kind of an unfocused buffs that... kinda sorta benefit things? She doesn't greatly benefit any lineups, really, and you can get more usable 2 star handguns honestly. Can maybe replace the cat nun in the meme Welrod/Makarov/P7 lineup, but people don't actually use that formation seriously for the most part. Really better off as cores. Maybe one day she'll have a cool mod. |
United States Pistol, Caliber .45, M1911 |
Handgun | ★★ | Usable | MURRICA. Usable but not as good as Nagant. Has a smoke bomb (unique among handguns) but the %s arent as high due to 2 star. |
United States Pistol, Caliber .45, M1911 MOD |
Handgun | ★★★★ | Early Trash Cleaner |
A really expensive trash cleaner. Basically when she pops smoke, she then goes Alvin York and blasts away 7 times for extra damage, hitting the farthest enemy and working her way closer to the front with every shot. If there are no closer enemies, she just keeps shooting that one until someone else has gotten closer (either because its dead and thus a new thing is closer, or something ran ahead of it). Note that while the skill has an ICD of 1 second, she doesn't actually start blasting away until 3 seconds in due to the throw animation. |
Walther P22 |
Handgun | ★★★★★ | Nobody actually likes her, but everyone wants her | One of the more maligned, design-wise, of the Infukun rangers. As a character, she's OK I guess. As a design, she's not as good as the rest of the stuff Infukun made before he left Mica (G11 is peak Infukun). As a unit... she's actually kinda crazy, with a buff for every occasion that makes her one of the best and most flexible T-dolls in the game. Shields for the front, Damage for the back, Acc and Eva for the middle row in case you need that. If you could only get one doll from Isomer from farming, farm this one. Seriously. If she offends your senses that much, stick a paper bag on her head. |
Walther P99 |
Handgun | ★★★ | Core fodder | I really want to say something good but the closest thing to a real merit that I can think of is "voiced by Ayako Kawasumi." She's basically a 3 star inferior version of P7 with an... "interesting" shape buff and less used than the cat nun. You are likely to be flooded with cat nuns in your eventual quest for Stetchkin. Also, sends you to jail. |
Welrod MkII |
Handgun | ★★★★★ | Recommended | MANNERS MAKETH MAN. Very good aura for DPS, and very widely used. As a bonus, she has a very good skill for tanking, and can actually be used as a tank for bamboo spear formations or helping other tanks. She has 40% base crit unlike other handguns (a trait shared with other single-shot pistols like Contender and Thunder .50.) so a suppressor is actually pretty beneficial on her, not that you have other much choice in the matter. But yes, you will be finding use for her. Note that her -acc skill does stack MULTIPLICATIVELY with other acc debuffers. Her mod keeps her relevant well into higher difficulty content. See info on that here |
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