wa2k
Dolls
BEER FAIRY
Fairies
Glasses optional
HOCs
desu
Coalition
Units
grizzly
GUIDES
madcore
Comics
Name Class Rarity ↑ Useful? Notes

Colt Single Action Army Mod

Colt Single Action Army Mod
Handgun ★★★★★ You're pretty good! *fingergun*

"Yay, we can all clear singularity now!" Oh wait... :V Fucking Ceia, I swear...

Yeah, she's a little over-hyped, but she's actually a fairly solid unit. A stacking buff every few seconds? Not bad at all. This allows her to buff firepower, accuracy and rate of fire all at once. Her main issue is it takes a few seconds for her skills to REALLY kick in, but she's great for the longer fights that start creeping up here and there, and for things like backing up M4 in her railgun mode. Not super necessary compared to before now that we have lots of buffing HGs, but she's handy for things like ranking maps.

Another fun thing about this mod you might not know is that the passive 2nd skill automatically activates on a cooldown that you can't see, so rifle tile buffs (which speed up handgun cooldowns) make this activate faster.

Her Mod 3 equipment is kinda pointless for her role, though, so unless you like the art or have bad OCD, she's fine at Mod 2.

Walther P22

Walther P22
Handgun ★★★★★ Nobody actually likes her, but everyone wants her

One of the more maligned, design-wise, of the Infukun rangers. As a character, she's OK I guess. As a design, she's not as good as the rest of the stuff Infukun made before he left Mica (G11 is peak Infukun). As a unit... she's actually kinda crazy, with a buff for every occasion that makes her one of the best and most flexible T-dolls in the game. Shields for the front, Damage for the back, Acc and Eva for the middle row in case you need that. If you could only get one doll from Isomer from farming, farm this one. Seriously.

If she offends your senses that much, stick a paper bag on her head.

Borchardt C-93

Borchardt C-93
Handgun ★★★★★ Niche uses

Potentially really fun with 5HG formations. Actually quite good with Desert Eagle. Some people have used her with Parachute Fairy echelons because that also activates her debuff skill effect, but she's not exactly the go-to doll for a lot of formations. The fact she demands the 1 tile isn't helpful either.

FB Glauberyt PM-06

FB Glauberyt PM-06
Submachine Gun ★★★★★ Occasionally

Very handy if you need an evasive SMG at night, kinda crap at day.

DP-12

DP-12
Shotgun ★★★★★ Pretty good defensive/utility shotgun

Even if she sucked, most of you degens would go after her anyway. Thankfully, she's actually pretty good.

Not quite in the same vein as SAT8, as she only shields herself, but the damage reduction effect allows her and allies to tank a bit harder against shots that exceed her armour value, and yes, that applies to shots that ignore armour outright. So basically if she's on the forward center, then positions 4, 5, and 6 benefit from the DR, and so on.

Because of her passive and the 3 second ICD on her skill, she actually has really good uptime overall (similar to but slightly worse than SAT8), and yes, she can be made to pop her shield more often via shooting faster and going into reload faster (though this can produce an odd gap in uptime past the 13s mark).

CAWS

CAWS
Shotgun ★★★★★ Gimmicky; base stats are cool.

G&K's equal opportunity things means even penguins are accepted, I guess. She has a finnicky, slow, and generally not reliable shield. On the other hand, her gimmick relies on having shields.

She relies quite heavily on outside shields if you want to use her gimmick, so stuff like SAT8 and LWMMG mod will come in handy if you want to do so.

However, while she has good armour, her HP is the worst of the 5 star shotguns, and she doesn't have particularly good tanking gimmicks. She's usable, but probably wont be your first choice unless you want to use her gimmick that badly for whatever fucking reason

AK-15

AK-15
Assault Rifle ★★★★★ Do you feel lucky? (RNG-based DPS)

Meet Milo, Miley's (AK-12) tomboy sister, who has literally no chill (you'll see why as soon as you meet her in story).

She is literally the most RNG-based DEFY member, with a chance to deal extra damage. If you'e lucky, she does good damage from the get-go. If you're super lucky, she keeps activating it while her active is going and you annihilate everything.

Because of how her active works, she's not as good at dealing with trash mobs, which can literally cut down her DPS. Be careful when using her, basically. She's REALLY RNG-dependent though.

Also, Abs. Did I mention abs? Yeah. Abs.

LTLX7000

LTLX7000
Shotgun ★★★★★ Competes with SAT8 for the best shotgun to use your True Core Mask on

OBEY. Made from a less-lethal shotgun meant to give police forces more options to put down people without killing them. In G&K's case, however, she certainly helps with takedowns.

Incredibly good stats for a shotgun, good formation buffs, and her skill has the unique ability to cancel enemy buffs. These buffs include ENEMY SHIELDS (including Patroller shields) and stat buffs (including bullshit enemy evasion buffs). Her mechanics are unique, so she actually ignores normal knockback immunity. Oh, and her armor buff stacks are multiplicative. Unfortunately, the Minotaur's damage reduction is a weird thing that can't be removed, but regardless, you get so much utility from her. Even if you don't need her skill, her stats are just that good.

If you don't have her, get her from a True Core Mask or something. She's just too useful in things like later Theater events.

M6 ASW

M6 ASW
Shotgun ★★★★★ A damage dealing shotgun that's actually not a complete meme (YMMV still)

Another one of those funny two-mode dolls. She's actually not an awful damage dealer, but her damage is still less than other dolls that are pure damage dealers. Also, despite having a rifle mode, she can't equip AP rounds so you're stuck with only the AP stats you get from her skill.

She might have use in some formations (mostly shenanigans), but most people probably won't use her.

TKB408

TKB408
Assault Rifle ★★★★★ Night-Focused AR

Can she dethrone AS Val's ridiculously solidified position as a top-tier damage dealer? ...Not really. She suffers from wanting some base crit rate, but making use of her crit rate requires either targets with shit evasion to begin with, a ridiculously high hit rate modifier somehow, or some other means of hitting targets at night. She might have some uses, but she's harder to use than AS Val, and you don't get much in exchange for it.

PP-19 Mod

PP-19 Mod
Submachine Gun ★★★★★ Passable, but expensive

The main feature of this mod is her multi-shot AoE grenades. Think FAL, basically. Also some buffs. Acceptable performance, but expensive for what she is.

AUG Para

AUG Para
Submachine Gun ★★★★★ Quirky multi-mode sub-tank

Another one of those attack/defense mode sub-tanks. Weirdly cheerful unlike her somewhat gloomy sister, though she's probably even weirder in the head. The stat changes and adjustments are applied every 0.1 seconds, so it takes a few seconds for it to take full effect. The big quirk is she gains a flat amount of stats rather than a percentage which applies after all other buffs, but ALSO after the night time accuracy penalty, which means she's about as accurate as a PEQ-equipped AR at night while she's in attack mode. It also happens after Fairy debuffs are resolved, so you can also use her to dodge or attack even while under Parachute Fairy debuffs.

M26-MASS

M26-MASS
Shotgun ★★★★★ Shotgun Flex Pick

With LTLX7000 being out, the main question asked of most shotguns is "are they as good as LTLX?" As for M26-MASS, she does her damn best trying to be. While LTLX has her SUPER dumb damage mitigation in her active skill, M26 has it baked in as a passive. If any damage she takes is 5 or lower, it’s completely ignored, as if she had very good flash rounds. This is applied AFTER armor mitigation AND flash rounds. With flash rounds, she’s essentially immune to anything 8 damage or lower, which is very strong. However, if the enemy does too much damage, this passive does nothing. However, in current day, LS26 exists. This fixes damage taken to 5 which, spoiler, is negated by MASS's skill. Can be very strong to force MASS to tank some insane things. How often will that be used? Eh. It's neat at least.

The one thing she does have going for her with her passive is that she can actually mitigate damage that bypasses armor. You can entirely mitigate stuff like grenades through it. You could sit in gundam range for a bit and not fussed about it. You could even sit in Typhon lasers and be fine. (Depending on firepower of Typhon, please do not attempt without consulting a local doctor)

Overall, she does fall short of LTLX just due to the sheer power of doubling your armor along with 20% DR. The utility of her active also is less relevant compared to LTLX. Removing HP shields and buffs (which get far more common) is stronger than a Molotov and DR to backline. To add to that, the 6 second initial cooldown hampers the effectiveness of the backline portion of the skill. This is because most things that do target the backline would already be skullfucking you at that point. Other cases this is bad include maps M26 shouldn’t be brought to for one reason or another, like when shotguns are bad for it in general or you can’t use machine guns.

Elphelt

Elphelt
Shotgun Special Usable

She has good stats. But shotgun powercreep is real. Also if you have her, you've been playing a long time. Why don't you have a better shotgun? Huh? Waifu? No, she's shit. Get over it.

On top of that she has a nuke skill that... honestly doesnt usually come up, but when it does, it's pretty much the biggest nuke on a shotgun you get (2 hits for 8x vs primary, 12x area around primary). As a bonus, if the first shot kills the primary, the secondary BOOM changes targets (uses standard grenade targeting). Note that due to her ammo and reload speeds, if you want to fire the first nuke immediately, you will likely need to reload cancel her.

Jill Stingray

Jill Stingray
Handgun Special Mixing Drinks, Changing Metas

It's time to mix drinks and change formations. As a bartender, one might wonder exactly WHAT Jill can possibly do on a battlefield, and I'm sure she's asking the same thing.

Jill has a lot of firsts. She's the first unit in the game a player can use that doesn't shoot at all. She's the first one to have 8 different unique gears, and she's the first one to have a skill whose effects vary based on equipment. She's also the first one to have such an annoyingly complicated skill. The skill is everything. Her tile buffs are great, but they HAVE to be, because she doesn't contribute damage on her own. What her FP stat does is make her skill CD go down faster (except initial. Also caps at 30%, but this is INDEPENDENT of the reduction from rifle tilebuffs so yes, THOSE stack. Multiplicatively.). Unfortunately this means while she's good, how good she is depends almost entirely on how much you can use her ability to mix drinks, which btw, she can't do properly until lvl80.

Drinks are discussed in more detail in the detail page, because this is gonna be a long one.

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