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Dolls
BEER FAIRY
Fairies
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desu
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grizzly
GUIDES
madcore
Comics
Name Class ↑ Rarity Useful? Notes

Avtomaticheskiy Pistolet Stechkina Mod

Avtomaticheskiy Pistolet Stechkina Mod
Handgun ★★★★★ Slight improvement, but not an especially large one

Stechkin's base version already got a pass for being usable.

Her mod gives a slight increase in her capabilities buff-wise. Her passive basically tries to turn her into a sorta-DPS to go with her buffs to allies, but TBH you'd be fine leaving it at the slight increase in power Mod 1 gives.

Webley Revolver

Webley Revolver
Handgun ★★★★★ Good Utility HG

At some point, G&K started running out of real guns and broke out more of the early 20th century guns.

Surprisingly, the dolls with them are actually not godawful.

If she's the leader, she gives a general buff, but whatever, most HGs do that. What makes her interesting is that if she's NOT the squad lead, she buffs the hell out of them, thus making her useful in any formation where you want to pack as much as possible into one doll's ability. Lookin' at you, M4, IWS. (And a few others)

HP-35

HP-35
Handgun ★★★★★ John Browning's greatest creation. Good with the right synergies. Also KSVK mod's spotter.

After the Lord Browning made the 1911, he decided he could do better still. This is that better pistol. Suck it, fudds.

She has good performance at night, making enemies take more damage as long as they're debuffed (has good synergies with units that debuff) and she herself will inflict debuffs on enemies. She works nicely with KSVK mod, due to how KSVK mod's target priority works.

Even if you don't have her active going, her passive keeps at least some damage up at all times as long as you can keep debuffs up.

QSB-91

QSB-91
Handgun ★★★ A knife you tried to bring to a gun fight

The damage from her skill isn't horrible, but let's be frank, 99% of you won't have reason to use her, and she's more of a meme than a real combatant.

Wkp

Wkp
Handgun ★★★ Another solution in search of a problem

She can reduce enemy eva at night, which helps for some specific weird shit, but it isn't likely to come up.

Rex Zero 1

Rex Zero 1
Handgun ★★★★ P22 but 4 star and with opposite side tiles.

Another of those HGs that buff based on leadership position, with the Squad Lead getting an alright shield and everyone else getting an FP boost (as opposed to P22 which is positional based). Sometimes you might need that mix. If you do, there you go. Else, she's basically a slightly off-brand P22.

CZ100

CZ100
Handgun ★★★★ Unreliable Jank

Not even a solution in search of a problem, she's a bunch of solutions to a bunch of problems implemented extremely badly. A victim of Mica's experimental phase, as one of those dolls that don't fucking work. Instead of an infinite duration toggle, she has actual skill durations and alternating effects, making it increasingly unlikely you'll get the effect you want in the time you want, since you need to wait for cool downs to use them.

To top it off, her %s aren't even very good and are even more garbo during the day. There are better options if you need 1 or the other, like Mk23 or TEC9.

Welrod MkII Mod

Welrod MkII Mod
Handgun ★★★★★★ Helps tank, but not by herself

Yes yes, she can finally help tank. Yes her unique gear gives her armor. But let's get this out of the way early, Welrod IS STILL NOT A TANK AND SHE IS STILL PRETTY SQUISHY. The actual tank is her damned umbrella shield, which works similarly to Agent Vector's shield, only better, and is an immensely powerful tanking tool that can, at max, ignore low end damage (24 or below is basically meaningless) and will take at least 15 shots while it's active.

The doll herself is still squishy as fuck when exposed to enemy fire though.

Also her tiles change completely when modded so take note of that.

Kolibri

Kolibri
Handgun ★★★★★ Potential Extremely powerful but finicky to use.

A weird Austrian thing with a commissar hat. Despite having a gun that is quite literally going to be stopped by a sufficiently thick sweater, her buffs are potentially quite top notch. However the zero second initial cooldown and her slightly odd conditions mean you may have to do some funny things to play around with her quirk. You may want to have her on manual control for skills, depending on what buffs you're going for. On the other hand, a zero second cooldown also potentially means you can get at least a good FP buff going from the very start.

Derringer

Derringer
Handgun ★★★★ Attack Handgun (A lot stronger than she looks)

An absolutely nonsensical DPS handgun that actually can match or exceed Degle vs unshielded enemies thanks to percentage-based damage boosting. Especially good at whittling down damaged enemies and culling the weak, especially with her active letting her just never miss vs. heavily weakened enemies.

Zip .22

Zip .22
Handgun ★★★★ Usable for MG Comps, has a sorta-busted combo

Has a bright side, unlike her real life counterpart which managed to kill a gun company. Initially pretty meh, though her bonuses are useful to MG/SG comps because the downsides don't matter to them very much depending on how it's set up.

She does have a strong combo with PPQ now. You set PPQ as leader, zip.22 will initially debuff the enemies, then PPQ will continue the debuffs, making RO mod functionally immortal.

Makarov Mod

Makarov Mod
Handgun ★★★★ She lost her hat, but is a good helper for SGs now. Probably best of her batch.

Her new skill lets her make shotguns actually able to evade. Hell, she can give evasion to taunt dummies. Do I really have to say how potentially useful this is for setups where you need your frontline to last longer?

This won't help for general content much, but it's a niche that starts coming up a lot for harder event stages because Mica hates you.

Chiappa Rhino

Chiappa Rhino
Handgun ★★★★★ Another BS DPS Handgun

In the same vein as Deagle and Python, a ridiculously strong DPS handgun. She has a weird skill that does checks based on time after the shot so with enough attack speed, you can actually get 2 shots off of a given cylinder state.

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