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Dolls
BEER FAIRY
Fairies
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Coalition
Units
grizzly
GUIDES
madcore
Comics
Name Class Rarity Useful? Notes

Zip .22

Zip .22
Handgun ★★★★ Usable for MG Comps, has a sorta-busted combo down the line

Has a bright side, unlike her real life counterpart which managed to kill a gun company. Initially pretty meh, though her bonuses are useful to MG/SG comps because the downsides don't matter to them very much depending on how it's set up.

Down the line though, she has a combo with PPQ and RO Mod (Use her to affect PPQ and enemy units) that is actually really powerful.

Derringer

Derringer
Handgun ★★★★ Attack Handgun (A lot stronger than she looks)

An absolutely nonsensical DPS handgun that actually can match or exceed Degle vs unshielded enemies thanks to percentage-based damage boosting. Especially good at whittling down damaged enemies and culling the weak, especially with her active letting her just never miss vs. heavily weakened enemies.

Kolibri

Kolibri
Handgun ★★★★★ Potential Extremely powerful but finicky to use.

A weird Austrian thing with a commissar hat. Despite having a gun that is quite literally going to be stopped by a sufficiently thick sweater, her buffs are potentially quite top notch. However the zero second initial cooldown and her slightly odd conditions mean you may have to do some funny things to play around with her quirk. You may want to have her on manual control for skills, depending on what buffs you're going for. On the other hand, a zero second cooldown also potentially means you can get at least a good FP buff going from the very start.

Welrod MkII Mod

Welrod MkII Mod
Handgun ★★★★★★ Helps tank, but not by herself

Yes yes, she can finally help tank. Yes her unique gear gives her armor. But let's get this out of the way early, Welrod IS STILL NOT A TANK AND SHE IS STILL PRETTY SQUISHY. The actual tank is her damned umbrella shield, which works similarly to Agent Vector's shield, only better, and is an immensely powerful tanking tool that can, at max, ignore low end damage (24 or below is basically meaningless) and will take at least 15 shots while it's active.

The doll herself is still squishy as fuck when exposed to enemy fire though.

Also her tiles change completely when modded so take note of that.

CZ100

CZ100
Handgun ★★★★ Unreliable Jank

Not even a solution in search of a problem, she's a bunch of solutions to a bunch of problems implemented extremely badly. A victim of Mica's experimental phase, as one of those dolls that don't fucking work. Instead of an infinite duration toggle, she has actual skill durations and alternating effects, making it increasingly unlikely you'll get the effect you want in the time you want, since you need to wait for cool downs to use them.

To top it off, her %s aren't even very good and are even more garbo during the day. There are better options if you need 1 or the other, like Mk23 or TEC9.

Rex Zero 1

Rex Zero 1
Handgun ★★★★ P22 but 4 star and with opposite side tiles.

Another of those HGs that buff based on leadership position, with the Squad Lead getting an alright shield and everyone else getting an FP boost (as opposed to P22 which is positional based). Sometimes you might need that mix. If you do, there you go. Else, she's basically a slightly off-brand P22.

Wkp

Wkp
Handgun ★★★ Another solution in search of a problem

She can reduce enemy eva at night, which helps for some specific weird shit, but it isn't likely to come up.

QSB-91

QSB-91
Handgun ★★★ A knife you tried to bring to a gun fight

The damage from her skill isn't horrible, but let's be frank, 99% of you won't have reason to use her, and she's more of a meme than a real combatant.

HP-35

HP-35
Handgun ★★★★★ John Browning's greatest creation. Good with the right synergies. Also KSVK mod's spotter.

After the Lord Browning made the 1911, he decided he could do better still. This is that better pistol. Suck it, fudds.

She has good performance at night, making enemies take more damage as long as they're debuffed (has good synergies with units that debuff) and she herself will inflict debuffs on enemies. She works nicely with KSVK mod, due to how KSVK mod's target priority works.

Even if you don't have her active going, her passive keeps at least some damage up at all times as long as you can keep debuffs up.

Webley Revolver

Webley Revolver
Handgun ★★★★★ Good Utility HG

At some point, G&K started running out of real guns and broke out more of the early 20th century guns.

Surprisingly, the dolls with them are actually not godawful.

If she's the leader, she gives a general buff, but whatever, most HGs do that. What makes her interesting is that if she's NOT the squad lead, she buffs the hell out of them, thus making her useful in any formation where you want to pack as much as possible into one doll's ability. Lookin' at you, M4, IWS. (And a few others)

Avtomaticheskiy Pistolet Stechkina Mod

Avtomaticheskiy Pistolet Stechkina Mod
Handgun ★★★★★ Slight improvement, but not an especially large one

Stechkin's base version already got a pass for being usable.

Her mod gives a slight increase in her capabilities buff-wise. Her passive basically tries to turn her into a sorta-DPS to go with her buffs to allies, but TBH you'd be fine leaving it at the slight increase in power Mod 1 gives.

Mauser C96 Mod

Mauser C96 Mod
Handgun ★★★★ …Her art is nice I guess?

She still doesn't solve any of the previous issues you wished she did, and she tries to solve a problem no one actually has.

The only situation she'd be useful for is with Hunting Impulse MGs, except in most cases she isn't as big a DPS boost as other handguns that don't actually require a mod.

She has some theoretical niche cases where she might work, but you would need to go out of your way to find them.

Base version sucks even more.

Desert Eagle

Desert Eagle
Handgun ★★★★★ The Most Powerful Anmiface

She's an Anmiface, which some people are conflicted over. Unlike the other Anmifaces, she didn't get disowned by her mom (unlike a certain Goat). Stat-wise, remember how much I gushed about Python? She's the more selfish version, with a skill that would have really been nice the stage AFTER you get her.

There's not much to say besides "there's a reason there were so many videos of her beating shit up in 5 HG groups." She makes things with shields cry. She does all sorts of shenanigans that ups her rate of fire and also makes anything with HP type shields cry (she can actually utterly CRUSH bosses like Ares with 5HG formations because of this) and can get an effective 531% DPS increase if her skill is going full tilt on 1 target (like a boss), putting her DPS well over most T-dolls.

Like all HGs, she does require you to have some idea of what you're doing, but the reward is basically a hand cannon that Agent Smith would be proud to use.

Borchardt C-93

Borchardt C-93
Handgun ★★★★★ Niche uses

Potentially really fun with 5HG formations. Actually quite good with Desert Eagle. Some people have used her with Parachute Fairy echelons because that also activates her debuff skill effect, but she's not exactly the go-to doll for a lot of formations. The fact she demands the 1 tile isn't helpful either.

Gr VP70

Gr VP70
Handgun ★★★ I forgot she was a thing

Suffers from "another doll does the same thing she does but better" syndrome hard, because that better doll is the 2-star Nagant revolver (which you have no excuse for not being able to get) who gets a mod to provide offense AND defense, while VP70's just defense with a +hit formation buff. Glock 17, MP443 and TEC-9 are also things. Basically, she's unremarkable and other things exist. Also IOP needs to stop experimenting with T-doll spines.

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