wa2k
Dolls
BEER FAIRY
Fairies
Glasses optional
HOCs
grizzly
GUIDES
madcore
Comics
Name Class Rarity Useful? Notes

Cz-52

Cz-52
Handgun ★★★ Budget FP buff if you ran out somehow

Not much to say. If you somehow dont have enough FP buffing handguns (unlikely unless you're noduping handguns and deploying lots of units in ranking) then she's a budget pick. Not bad for a 3 star HG but she won't see use very often simply because you're likely to have better ones lying around.

MP-443 Grach

MP-443 Grach
Handgun ★★★ Decent enough

Basically Glock 17 but with different tile buffs (and personally less goofy). Often compared to Nz75, but reduces damage outright instead of RoF so I personally find it better. Tiles are ok, and more importantly, unlike Nagant, she works the same day or night

She's not actually bad, but you won't usually need the exact combination of what she offers. She's there if you need her though.

Also she appears to have gacha currency on hand.

Cz2000

Cz2000
Assault Rifle ★★★★ Decent Enough. Becomes Handy in the distant future

A doll that was forgotten for so long I couldn't find a cleaned up version of her image outside of moegirl.

Her skill does different things depending on whether its a day or night battle. Crit and Damage during the day, Hit and RoF at night.

She's not actually bad, just that she's not exactly overwhelming good, so she just... kinda exists?

And then Shattered Connexion happened and she was helpful against a certain enemy type, but that's far in the future. For now, eh... raise or don't raise, whatever, you'll be fine either way.


Extra Notes Available

AN-94

AN-94
Assault Rifle ★★★★★ The Power of Russian Space Magic Is Real

There are not enough ways to say "use her if you have her." I want to make a joke, but its hard to overeemphasize just how good she is. Besides her immensely good uptime (5/8 type), it's raised even HIGHER by her passive, which triggers it everytime she switches targets. In most cases, she will pretty much outperform G11 handily.

Basically the best of the best among daylight ARs, and powerful even at night vs up to light armour. She wants the #7 position on your formation, and there's little reason not to give it. Also she has enough of an Acc Buff that everyone who used to do stupid shit to prop up SR3 can be quiet now, it's all the buff you need to run her.


Extra Notes Available

Spikes Tactical AR-15 Mod

Spikes Tactical AR-15 Mod
Assault Rifle ★★★★★ If you don't use her, you are wrong

The pinkhaired tryhard who is absolutely every bit as good as she says she is. 1 of the best sustained DPS ARs in the game, and can actually hit the RoF cap on her own. She can actually outDPS OTs-14 and 9A91 at night against up to moderately armoured opponents (moderate. Dont try to send her vs Hydras)

As a bonus, her mod skill ups her DPS some more by making her pull out ANOTHER gun and throwing extra attacks that do a % of her main damage, with more damage if paired with M4Mod.

Her mod skill however, does look absolutely retarded unless you're in her mod 3 form. Normally she's supposed to pull out another gun, but since her school skin and base sprite dont have that animation, she instead fires from her scope.


Extra Notes Available

Sei Asagiri

Sei Asagiri
Handgun Special DPS Buffs, Shield Projector, More Useful Later

Everyone's favourite White Knight! (Unless you like Tim better, you weirdo.) Same tiles as Grizzly (literally the same), but with a defensive skill instead of an offensive one. She only shields Shotgun, SMG and HG dolls so it isn't full coverage (unless you're an all HG team anyway), but the ability to shield something like KSG is nice. Her shield actually scales based on how damaged a unit she's shielding is, but the exact formula remains a mystery (less HP = more shield though).

Frankly, this isn't very handy on EN as of yet, but it does have its uses down the line when barrage attacks become more common on enemies (or you just want to shield something like KSG and M590).


Extra Notes Available

Beretta M12

Beretta M12
Submachine Gun ★★★ I guess if you have nothing better

Lower Evade and Higher HP (funnily, the same HP as Beretta 38) than Skorpion or Z62. Italian MGs seem to have a habit of that for some reason.

Has more firepower than Skorpion but less than Z62. Tiles are not the worst, but not great either. The most interesting bit about her is the hilarious controversy when her damage art first came out and was quickly pulled and retouched within about 3 minutes, rather than actual performance.

Would not recommend as a first choice, but if you're scraping the barrel for Molotov chuckers for some reason.


Extra Notes Available

Howa Type-64 Battle Rifle

Howa Type-64 Battle Rifle
Assault Rifle ★★★★★ Good, if you know how

Aka 64 Shiki if you're a weeb.

She's a bit of a complicated unit in that certain enemy thresholds alter what her skill does, thus making her work better vs bosses (with her colossal 90% FP boost for a few seconds) than for regular encounters. However, the timings are awkwardly short for the big boost, and the 2nd half reduces her firepower a bunch but also buffs the hell out of the stuff in front (which, if it's SR3, means more damage for her.) Note that the skill is less awkward than it seems, as it counts doll groups, rather than individuals, so 5x 5-linked enemies is totally fine, and so on.

Also, like all units with tilescan buffs, you can futz with getting the buff multiple times by having units at the right spots at the right time (though its a little harder to use as it checks 3s into the skill rather than on skill use). This produces a +140% buff that, while hard to use, a creative commander might find some purpose for. YMMV with that.


Extra Notes Available

S&T Daewoo K11

S&T Daewoo K11
Assault Rifle ★★★★★ Good

Totally not Architect in disguise. We think. Probably. A grenadier that's actually pretty ok at general use simple because she fires the grenades within a time frame where everything isn't fucking dead yet, and she fires a huge volley (1 per link) that finishes off targets if the first grenade doesn't kill them. On the flipside, firing 1 grenade per link ALSO means she doesn't reach full power until 5x linked, and also means every dummy lost is a loss in grenade power, unlike literally every other grenadier.

Her main problem is literally random targeting, so the grenades may or may not land in the ideal pattern, but they're at least hitting things and you get lots of grenades, so at worst the spread is not ideal rather than wasted


Extra Notes Available

Lithgow F1 Submachine Gun

Lithgow F1 Submachine Gun
Submachine Gun ★★★ Trophy Raifu

She has a stupidly big HP pool, but otherwise her stats are more 2½ star than 3 star. Combine that with a decidedly average smoke grenade and terrible tiles, and you end up with a doll more bland than Foster's. Can be made work if you really want to (give her plenty of evasive buffs), but you're almost guaranteed to be better off with UMP45.

IMI Galil

IMI Galil
Assault Rifle ★★ Enhancement fodder

Actually has more DPS than G3. Still not great.


Extra Notes Available

Heckler & Koch XM8

Heckler & Koch XM8
Assault Rifle ★★★★ Core fodder

Like her real life counterpoint, ultimately disappointment despite being not quite entirely worse than many competitors.

She's not the worst grenadier out there, but in the end, both 416 and SOPMOD are better than her, and you don't need more than a few grenadiers.


Extra Notes Available

MP40

MP40
Submachine Gun ★★ Usable

If for some reason you absolutely must have a 2 star Molotov. You get Skorpion for free really early so she doesn't see much use (though she does slightly outdamage skorpion). Has not great dodge and okay HP. She does however come with an adorable as hell Children's day skin so I wont entirely fault you for wanting to bring it.

T91 Assault Rifle

T91 Assault Rifle
Assault Rifle ★★★★★ Usable, if you ignore the core cost.

Known on other servers as 5 cores .

She has marginally stronger performance to 9A-91 despite her significantly higher bases due to her considerably lower FP buff. You're honestly better off using daylight ARs at night rather than working on her due to cost.

Crit buff generally doesn't help much at night for ARs not named STAR15 or SOPMOD (unless you're doing something weird), and her FP boost isn't enough improvement over a day AR to make it worth your trouble. Even worse, Crit is calculated AFTER armor, so that makes her double sad.


Extra Notes Available

Kel-Tec RFB

Kel-Tec RFB
Assault Rifle ★★★★★ Good

Her skill consists of two parts:

  • Make her use rifle targeting (backline priority): Not all that useful – if the backline really is dangerous, you want it killed now, not after six seconds, and better bring actual rifles or fairies to deal with it.
  • Buff herself: Her stats are good to begin with, and the buff is beefy – this makes her an excellent AR for all purposes.

She's stronger than most 5* ARs (including G41), but doesn't quite make the cut to AUG/AR-15/G11 levels of damage output; at night she's one of the more useful daylight ARs due to her high firepower and accuracy self-buff. (But, again, outclassed by the night royalty.)

Overall solid, but not amazing, with a mostly useless gimmick. Her biggest problem is AR power creep, she'll be outclassed further down the line, which makes her not much of a priority now.


Extra Notes Available
Girls Frontline and related trademarks are Copyright © 2015 SUNBORN Network Technology Co., Ltd.
This website and its staff are not in any way affiliated with it for obvious reasons.