Name | Class | Rarity | Useful? | Notes |
---|---|---|---|---|
Steyr ACR ![]() |
Assault Rifle | ★★★★★ | Overly finnicky to use | The Steyr ACR is the gun the Pallet Rifles in EVA are based off of, and this one is about as useful. On one hand, it seems like she'd be good for para fairy and its debuffs (you get +25% final damage with that), except it isn't enough to make up for the debuffs still. It's also not very easy to get debuffed. Evaluation may change based on future enemies, but really it's not worth it when you have so many good ARs to choose from. |
Galil Mod ![]() |
Assault Rifle | ★★★★ | An answer in search of a question that nobody asked | All the accuracy ever. There's not very much practical use for it still, but she converts excess accuracy to crit now. This does not push her damage up beyond the really good ARs, but some of you might get creative with it. |
Jashin-Chan ![]() |
Submachine Gun | Special | Off-tank with more focus on DPS | Kinda lewd. Her side DPS actually isn't awful, but her ability to tank sucks. Also it's called Jashin-chan Dropkick because she... dropkicks things. |
HP-35 ![]() |
Handgun | ★★★★★ | John Browning's greatest creation. Good with the right synergies. Also KSVK mod's spotter. | After the Lord Browning made the 1911, he decided he could do better still. This is that better pistol. Suck it, fudds. She has good performance at night, making enemies take more damage as long as they're debuffed (has good synergies with units that debuff) and she herself will inflict debuffs on enemies. She works nicely with KSVK mod, due to how KSVK mod's target priority works. Even if you don't have her active going, her passive keeps at least some damage up at all times as long as you can keep debuffs up. |
Howa Type89 ![]() |
Assault Rifle | ★★★★★ | Tries very hard to cater to the Japanese market. Actually isn't bad. | Ok, so she isn't actually bad. She does, however, have a stupidly long skill like a JK cramming for an entrance exam, most of which is largely irrelevant because all you care about is her damage output. Which I guess is kind of alright. Her skill has a good initial cooldown, and she's actually better than most ARs, but she won't usurp the position of the top ARs. A good pick for your B-team. |
StG-940 ![]() |
Assault Rifle | ★★★ | Login AR. Guess. | She's a generic login AR. No one cares. |
R5 ![]() |
Assault Rifle | ★★★★★ | G41, but looks less like a slut | See G41's entry. Nothing new is brought to the table. Also I emphasize "looks" because her skin is kinda also slutty. |
Valmet M82 ![]() |
Assault Rifle | ★★★★ | Tavor Mk2, Pinkhair boogaloo | Suffers from there being a more famous, better M82, also with pink hair. This one is basically interchangeable with Tavor, who by now isn't nearly as useful because you should be drowning in high-end ARs. If you are not drowning in high-end ARs for some unfathomable reason, well, she isn't the worst thing ever. Also has a combo skill with AK Alfa if you do the side story stuff, but AK Alfa isn't exactly wowing the charts either. |
SL8 ![]() |
Rifle | ★★★★★ | Good RoF rifle. Demands more representation for other dolls. | Why does she have Shark teeth? Dammit Imoookoooo Despite the teeth, she's somehow the nice HK girl. And somehow, she's the smart one. Look, HK is weird ok? Anyway, she packs as much as 84% damage increase with her skill going at full power, but you're more likely to get a 76% boost in a typical RF/HG formation. Still, she's not bad. In practice she's slightly worse than R93 in most cases, but not usually enough to matter. Note her buff tiles are funny and affect everything, so this makes her secondary ability a little easier to use. That said, she does NOT give HGs the usual cooldown boost most other RFs do. |
AK-Alfa ![]() |
Assault Rifle | ★★★★★ | Acceptable if you still need more ARs for bog knows why | She has a very weird and complicated set of skill interactions for a role that really just wants good, consistent dakka. Has a funny combo skill with M82 (the bullpup AR, not the RF). In terms of performance she's actually not awful, but she doesn't stand out, and there are enough good ARs to use other than her. |
Mauser C96 Mod ![]() |
Handgun | ★★★★ | …Her art is nice I guess? | She still doesn't solve any of the previous issues you wished she did, and she tries to solve a problem no one actually has. The only situation she'd be useful for is with Hunting Impulse MGs, except in most cases she isn't as big a DPS boost as other handguns that don't actually require a mod. She has some theoretical niche cases where she might work, but you would need to go out of your way to find them. |
Haenel Sturmgewehr 44 Mod ![]() |
Assault Rifle | ★★★★ | Doesn't actually solve any of her problems | Aka StG44… Mod. Behold, the power of a mod that tries to power her up but leaves her suffering from the exact same problems she did to begin with. Her firepower isn't boosted enough, even with the special equipment. Her skill's initial cooldown is still eight seconds, and you still don't get much bang for your buck. Base version has a separate entry if you're not depressed enough yet. |
Sten Mark II Mod ![]() |
Submachine Gun | ★★★★ | Has no idea wtf she's doing | She's not sure if she wants to be offensive or defensive, and kinda sucks at both. Her only real purpose for existing is "the story is kinda cute." |
Agent 416 ![]() |
Assault Rifle | Special | KindamaybesortaIguess (Niche Use) | Proof that the universe contractually requires 416 to be a bitch, given trying to fix her shitty personality is what caused the problem in the first place. More hilarious is she's not even an HK416, but the Patriot Arms clone. Instead of being a grenadier, she's basically a mine layer, planting mines that seem grenade-like, but the big thing is that THEY DO NOT IGNORE ARMOR. They do still do full damage to all units caught in the blast though. She is however, pretty fast, taking only four seconds to use her skill for the first time, and having all three of her special gear means you start the battle with some mines in place already. This is potentially useful for something. |
INSAS ![]() |
Assault Rifle | ★★★ | Cores! | She's every bit as good as the real thing. By which I mean India went back to using AKs shortly after. |
Class:
Misc:
Role:
Skill:
Buff Acc
Buff Crit
Buff Dr
Buff Eva
Buff Fp
Buff Rof
Damage Amplification
Damage Reduction
Debuff Dmg
Debuff Movespeed
Debuff Rof
Double Edged Sword
Forceshield
Garbage
Grenade
Hand Grenade
Has A Passive
Hp Shield
Increase Rounds
Molotov
Multishot
Self Debuff Eva
Self Debuff Msd
Self Debuff Rof
Selfbuff Acc
Selfbuff Crit
Selfbuff Crit Damage
Selfbuff Eva
Selfbuff Fp
Selfbuff Rof
Smoke
Stun Grenade
Stun Not A Grenade
Unique