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Name Class Rarity Useful? Notes

Haenel Sturmgewehr 44

Haenel Sturmgewehr 44
Assault Rifle ★★★ Core fodder

AKA StG44

Before: The source of the name Assault Rifle

Now: A source of cores

Mod isn't worth it either, but has its own entry.


Extra Notes Available

M1928 Thompson Submachine Gun

M1928 Thompson Submachine Gun
Submachine Gun ★★★★★ Good

The Chicago typewriter, the classic mobster gun (ignoring the fact mobsters actually used M1918 BARs most of the time for actual hits), and TaneRisa-chan proving that even as a gun, she protects us. Highest HP among SMGs but conversely has abysmal evade. Has a very good invul skill though, and is a solid tank overall, though she'll need a lot of repairs after every mission.

Mauser C96

Mauser C96
Handgun ★★★ Core fodder

Some may claim her skill is useful (It pretends to be), except it applies after the penalty (and really, its' multiplication and isn't on the same modifier so its autoshit either way), so 100% - 90% = 10% x 2 = 20%! Congratulations, you've wasted 600 basic data, 1020 intermediate data, and 500 advanced data for less benefit than a 2* PEQ.

Has a mod, but doesn't get much better.


Extra Notes Available

QBZ Type 97

QBZ Type 97
Assault Rifle ★★★★★ Good

RoF version of Type-95. Can be better than her sister depending on buffs. Keep away from armor units. Do be careful about overfeeding her RoF buffs as its easy to cap it. Feed her firepower instead - she does well with those. Her exclusive equipment makes her better, very well usable, but when you need the stats the most (ranking maps), she rarely can use it, as night battles are quite often what you'll be dealing with.


Extra Notes Available

QBZ Type 95

QBZ Type 95
Assault Rifle ★★★★★ Good

Arguably worse G41. Earlier start and better uptime, but lower %s. Mainly useful for when you absolutely must begin bursting at 2s in and the fight isn't long enough for otherwise better ARs to get their skills in. For the most part, kinda eh, but its easier to buff her than her sister. Decent as a second-stringer for a backup AR squad, but will never really be 1 of the top stars outside her special circumstances. Her exclusive equipment makes her a tad bit better, but 95 still drags below other ARs.


Extra Notes Available

Heckler & Koch G41

Heckler & Koch G41
Assault Rifle ★★★★★ Good

Kind of fetishized and sort of jailbait, but the standard by which most day battle ARs are judged by, and thus literally average. She's pretty much pure vanilla and a decent direct fire AR. Worse than G11, but still decent. Potentially usable with SR-3 if you need to. Pretty much the core of many second string teams.

While her equipment from CT ranking makes her better, it doesn't make her stand out too much more compared to the many high end ARs we have now. Still ok to use though!

FN Herstal FAL

FN Herstal FAL
Assault Rifle ★★★★★ Good

The Right Arm of the Free World

One of the few ARs to offer multiple grenades in one skill. 6s to drop 3 intermediate grenades (ironically making her closer to the AR of the grenadier world, in a sense) which can cover a nice hefty area. Kind of shitty in day battles because frankly, shit won't (or shouldn't) live long enough to even fire a grenade, and she's meh as an actual AR.

At night however, the wide area, and the fact grenades ignore armor and evade make her a decent supplement for nuking scouts and the like, with limited anti-armor capability if you need it. Shines especially in floors 95-99 of Defence Drill for those reasons.


Extra Notes Available

LAR Grizzly MkV

LAR Grizzly MkV
Handgun ★★★★★ Recommended

Good overall damage buffer with bonus evade for the tank. Usable in lots of formations, and a component of bamboo spear teams.


Extra Notes Available

Heckler & Koch P7

Heckler & Koch P7
Handgun ★★★★ Usable

Catgirl nuns should be met with fire. Honestly has some use but.. you are likely better off with someone else, due to her aura shape forcing you to push her to the side to give your tanks evade and kind of unflattering aura in general compared to other 4*s. Probably better as cores but she does have her uses. For example, combined with Welrod and Makarov, the +evade/-acc combo does funny things to enemy hitrates (though its impossible to reduce hitchance to zero). Niche, but you may find some use for such things.


Extra Notes Available

Glock 17

Glock 17
Handgun ★★★ Niche uses

aka G17 ingame; AGH I DO NOT WANT TO ADMIT GLOCKS ARE GOOD. Has niche uses, mostly related to her very nice evade buff.


Extra Notes Available

Type 56-1

Type 56-1
Assault Rifle ★★★★ Core fodder

Grenadiers in this game suffer from being garbage unless they bring something special to the table. 416 has damage, SOPMOD has being a good AR, Zas has raw speed and area, and FAL has a triple blast. This pile of junk is a bad AK copy with a too-slow to do anything grenade. Cores.

KBP 9A-91

KBP 9A-91
Assault Rifle ★★★★ Recommended

The Night Princess. If you need a Night Battle AR, she's the 2nd best girl behind Groza. Unlike Groza, you can actually build her. Her unique equip makes her even sillier, but she's excellent even without it… at night. At day, she only barely keeps up with FNC or F2000.

Tavor TAR-21

Tavor TAR-21
Assault Rifle ★★★★ Good

A so called 4.5 star. 4 star rarity, 5 star performance. Think FNC but better. Not as good as the AR team (...well ok she's better than SOPMOD for DPS, and M16 isnt a real DPS so she'll outperform her too), but cheap and effective. Can actually outperform G41 in short battles.


Extra Notes Available

United States Rifle, Caliber 5.56 mm, M16A1

United States Rifle, Caliber 5.56 mm, M16A1
Assault Rifle ★★★★ Good with her special equip

With her special gear, she turns into a hilarious tank with 20 armor and 90 evade (more evade when oathed) which, while not ideal for most things, has its uses. Her stun grenade can also be handy.

Not, however, a DPS, unlike virtually all other ARs.


Extra Notes Available

United States Carbine, Caliber 5.56 mm, M4, SOPMOD II

United States Carbine, Caliber 5.56 mm, M4, SOPMOD II
Assault Rifle ★★★★ Good

If it's not clear by now, AR team is pretty good. has the weakest grenade of the 3 major grenadier ARs (FAL/416/Herself), except she's the best actual AR and will outDPS FAL and 416 in direct fire due to good stats and having the same accessory/stat layout as AR15. Less desirable now that G11 and such are out, but still definitely not terrible as far as grenadiers go. Will not perform to the level of a proper direct fire AR though.


Extra Notes Available
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