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Stats given are for 5 star fairies at level 100. For stats at lower rarities/levels and general information, check the overview.

Filter by fairy type: Combat Strategy

Airstrike Fairy #

Airstrike Fairy

Sadly, no BRRT, but still 1 of the most flexible fairies for both general use and the skill. 500 damage at lvl10 is enough to flatten most mooks and help wave clear, and it hits every single enemy that exists in the field at the time of impact. Better still, it arrives in a USEFUL AMOUNT OF TIME (3 seconds in). You can actually farm dinergate and tarantula-only type echelons with JUST the airstrike and also used to mook clear for some bosses. Good stats in general as well, with a useful FP boost and a nice extra to Acc and Evade.

Firepower 30% Accuracy 50%
Evasion 40% Armour 10%
Crit damage0% Fairy Type Combat
Build Timer 3:40

Fatal Airstrike

After 3 seconds, a bomb hits the field dealing damage to all enemies.

skill_icon CP Consumption3Cooldown-

Damage increases with skill level. 80 at lvl1, 500 at lvl10

Anna Graem #

Anna Graem

This time, maybe things will end on a happier note. She's pretty happy I'd say. She's a fairy that drives you insane with how subtely wrong she is because she wears jeans under her skirt.

Statwise, she's pretty much a warrior fairy with less Acc and more Evade. She does however, have a cool multipart skill that checks your formation at the start of the fight, and doles out buffs and debuffs accordingly. The frontmost rank has -FP and +Eva, while everyone else gets +FP and -Eva.

Which is determined as the front is... well, its the one in front and is dynamically scanned at the very start of the fight. So, if you have a doll on 6 and the rest are behind, then only the doll on 6 gets +Eva and everyone else gets +FP (and the debuff that goes accordingly). In a normal ARSMG F formation for example, then the 2 dolls on 8 and 5 are given + evade, and the rear ranks have +FP. And finally if you have only 1 rank of dolls, they're the front by default. So showing up with 3 dolls on 7/4/1 = there's nothing ahead, noone gets FP buffs, they get +Eva.

Either way, a good statstick, has a cool skill, and you get it at 3 star for free. Also she gets happier as you increase her star rating. You know what to do.

Firepower 25% Accuracy 30%
Evasion 65% Armour 8%
Crit damage0% Fairy Type Combat
Build Timer -

Nano Ghost

For the first 20 seconds, increase evade and decrease firepower of Dolls on the front most column. Other dolls instead have decreased evade and increased firepower.

skill_icon CP Consumption1Cooldown0

Evade is adjusted by 10% (30 at lvl10) and Firepower by 10% (20 at lvl10).

Armor Fairy #

Armor Fairy

Useful primarily for MG/Shotgun formations, for obvious reasons. Usually you will want a more offensive oriented fairy, but this provides the most raw armour boost when called for, and later enemies will absolutely make you want one. Not a huge priority, but she's also common and thus easy to raise to 5 stars compared to some other fairies. Also she tells us that remember, No Russian. Because she doesn't understand it. Despite being a fairy working in a Russian PMC. PEERRSIIICCAAAAAAA

Firepower 22% Accuracy 0%
Evasion 0% Armour 25%
Crit damage22% Fairy Type Combat
Build Timer 3:00

Lord Camelot Riot Control

Increase Armor of Shotguns for 20 seconds from start of battle.

skill_icon CP Consumption3Cooldown-

Armor is increased by 15% at lvl1. 50% at lvl10.

Artillery Fairy #

Artillery Fairy

Hey kid... want some... FIREPOWER? At 55% Firepower boost, it is the single highest always-available boost of any fairy. No conditions, no frills, just boom. The skill is take or it leave it, providing what amounts to an AR grenade chucked into the fight (literally - it also takes 8 seconds to show up and uses grenade targeting). Its a little extra for a tough fight but not a priority - what matters are her raw, amazing stats. Evade boost is just a cherry on top. While she produces potentially less than Command and Parachute fairies for crit formations, she ALWAYS works no matter what. Highly recommend. Easily 1 of the best fairies in the game for stats alone.

Firepower 55% Accuracy 0%
Evasion 56% Armour 6%
Crit damage0% Fairy Type Combat
Build Timer 3:35

Bombard Command

After 8s, a shell lands dealing damage to enemies within a 2.5 radius of the shell impact

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Shell damage increases with skill level. 200 at lvl1, 1200 at lvl10.

Barrier Fairy #

Barrier Fairy

She's uh... super disappointing. You'd think she'd be nice since it gives any armored doll (which btw, includes M16A1 and M4A1 Mod with their unique gears) a shield ala SAT8, but the shield power is based on the armour stat of the doll, and unlike SAT8, the shield cannot be put up again for the battle, thus meaning you're on 1 set of shields the entire time. If the fight was minor enough that a single set of shields would suffice, then it wasnt a big threat anyway.

Even worse, unlike the armour fairy, it does NOT have any offensive stat boost whatsoever, meaning it's both a DPS loss AND you dont significantly improve your defences meaningfully. Basically, she's pretty awful.

Firepower 0% Accuracy 72%
Evasion 32% Armour 22%
Crit damage0% Fairy Type Combat
Build Timer 4:15

Armor Fortification

Provides a shield for all armoured T-dolls proportional to their armour stat.

skill_icon CP Consumption3Cooldown0

Shield provided is equal to 60% (150% at lvl10) of the Unit's Armor stat

Command Fairy #

Command Fairy

You get her for free, and her stats are awesome. Now that she's a battle type, her skill is a little usable. Its at least cheap, though not exactly stuff to write home about.

Regardless, top notch stats. Overall 1 of the highest damage boosts for day battles, but MUCH cheaper than Airborne Fairy for that.

Firepower 36% Accuracy 0%
Evasion 32% Armour 8%
Crit damage36% Fairy Type Combat
Build Timer 5:00

Super EXP

Increase XP gained by the Echelon

skill_icon CP Consumption1Cooldown1

Increase is 5% at lvl1, 25% at lvl10

Cooking Fairy #

Cooking Fairy

Actually really REALLY awful. Seriously.

There is something to be said about a fairy whose cooking is so awful there is a nonzero chance your dolls are sickened enough to get debuffs. WHY DO WE LET FAIRIES LIKE THIS WORK IN OUR BASE!?

All it has going for it is the evade boost, but there's other, better fairies for that. The skill is inconsistent and thus not incredibly useful. You can try to keep on rerolling for the buff you want, but it's not particularly worth it, especially pre-lvl9 when you might literally be eating debuffs.

There are really better fairies to be investing in.

Firepower 10% Accuracy 20%
Evasion 80% Armour 20%
Crit damage10% Fairy Type Combat
Build Timer N/A

Chow Time

Random chance between 1 of several buffs OR a firepower debuff.

skill_icon CP Consumption1Cooldown-

Either Firepower or RoF are increased by 8% (20% at level 10) or Acc is increased by 12% (30% at 20) or Evasion is increased by 10% (25% at lvl10), or Firepower is decreased by 15% (5% at level 8). At lvl9 and above, the debuff chance is removed.

Defense Fairy #

Defense Fairy

A kind of mostly eh fairy that serves as a warning to those who refuse to ever go outdoors and interact with people. Her skill is applied at the very end of the damage received, AFTER armor is applied, making it a lot less useful than it seems. Not a priority.

Firepower 22% Accuracy 0%
Evasion 80% Armour 20%
Crit damage0% Fairy Type Combat
Build Timer 4:10

Temporary Protection

Reduce all damage recieved by the echelon by  % for 20 seconds from start of battle

skill_icon CP Consumption5Cooldown-

Damage is reduced by 10% at lvl1, and 30% at lvl10

Fury Fairy #

Fury Fairy

A FAIRY OF RIGHTEOUS FURY AND HATE. A more Crit Oriented version of Warrior Fairy. Good for units with optics but not QUITE at 100% Crit Rate yet though, with neither using their skill, produces better results than the Warrior fairy most of the time. Does not have the acc boost compared to warrior, and the crit rate boost isn't a priority until EN gets certain bullshit handguns. Note that the skill is awful on most AR teams at night, since most ARs will have PEQs instead of optics. Also an AHNULD reference.

Firepower 15% Accuracy 0%
Evasion 40% Armour 10%
Crit damage40% Fairy Type Combat
Build Timer 4:35

Power Overwhelming

Boost echelon Crit Rate and Acc for 20 seconds from start of battle.

skill_icon CP Consumption1Cooldown-

Acc is increased by 10% at lvl1 and 50% at lvl 10

Crit Rate is increased by 10% at lvl1 and 25% at lvl10

Golden Fairy #

Golden Fairy

A good statstick that, if you get it, requires only 55 other random fairies to max instead of over 200. Or only 35 if you rank high enough. On the other hand, you can only feed it other fairies because you cant make more than what you win.

It is VERY good in terms of statstick though, literally 1 of the best. The skill is Completely useless in combat because it doesnt do anything completely fucking awesome because it makes you glow gold.

...What, combat benefits of the skill? Who needs that?

Firepower 20% Accuracy 62%
Evasion 50% Armour 12%
Crit damage25% Fairy Type Combat
Build Timer -

Golden Law

A revelation of destiny fills you with determination!

skill_icon CP Consumption0Cooldown0

You become...GOLDEN! It doesn't do anything aside from making your T-Dolls shine.

Rescue Fairy #

Rescue Fairy

She actually has really good stats, but her skill is a goddamned lie. She's also very common. Good stat stick, but don't believe the lies!

KR considers her "powered by faith."

Firepower 32% Accuracy 80%
Evasion 64% Armour 0%
Crit damage0% Fairy Type Combat
Build Timer 5:05

Racket Efficient Rescue

Increase odds of finding rare dolls

skill_icon CP Consumption1Cooldown0

It's a pack of lies exact numbers are not known but testing by CN community show apx 1% increase at lvl10

Shield Fairy #

Shield Fairy

Alright stats, but the shield is largely just for show unless you level it - but raising fairy skill levels is a pain. It's handy if you want more defensive oriented setups for SMGs, but the usefulness of this setup, is pretty arguable. If you need your AR/SMG team to survive for an extended period, it's not the worst choice.

Firepower 20% Accuracy 60%
Evasion 80% Armour 0%
Crit damage0% Fairy Type Combat
Build Timer 3:05

Energy Shield

Projects a shield on all SMGs

skill_icon CP Consumption3Cooldown-

Shield HP increases with skill level. 40 at lvl1, 150 at lvl10.

Sniper Fairy #

Sniper Fairy

A deceptively bad fairy that seems cool, except the stats aren't amazing except for the accuracy. It takes 10 seconds for her to aim and fire, which mostly means the enemy will have already overran the gate. Largely, anything you'd want her to shoot with it is probably either already dead, your echelon is dead, or you might as well have brought a better fairy in most cases because it'll kill them faster. The 1 time it seems useful, is when the enemy you want eliminated does its thing in SEVEN seconds, because fuck you. Serves well as fodder though.

Firepower 0% Accuracy 88%
Evasion 28% Armour 15%
Crit damage36% Fairy Type Combat
Build Timer 3:30

Sniper Command

After 10 seconds, a bullet strikes the strongest enemy for massive damage.

skill_icon CP Consumption2Cooldown-

Damage is 2500 at lvl1, 20000 at lvl10

Taunt Fairy #

Taunt Fairy

A top notch fairy, mainly used by RF teams and anyone who needs to delay enemies advancing upon them. The stats are a bit over the place but actually produce surprisingly good numbers.  Note that some enemies can still walk past it, but most things that can attack it will attack it first. That said, it has some issues with some AoEs. It's major issue is that, it absolutely WILL slow down your echelon, as it moves like a rifle with a cape on and your echelon absolutely WILL feel it (unless its already a rifle echelon)

Firepower 18% Accuracy 58%
Evasion 28% Armour 8%
Crit damage25% Fairy Type Combat
Build Timer 3:10

Taunt Target

Deploy a target dummy ahead of the echelon that attracts fire.

skill_icon CP Consumption3Cooldown-

HP Increases with skill level. 400 at lvl1, 1600 at lvl10.

Twin Fairies #

Twin Fairies

Kind of usable for stupid reasons. They summon a pair of fairies that are KINDA like the taunt fairy, but have half the health each. This seems fine since you get 2, but when 1 of the fairies dies, so does the other. So, basically a worse version of Chloe, which EN cant get anyway so whatever.

They can shoot at enemies, but the DPS is kinda poor overall. Statwise, theyre not amazing but not quite the worst.

The 2 big things they have going for them is that first, the 2 fairies stand between the normal grids, meaning that some attacks actually can't hit them. For some fights, this kind of basically means you autowin at certain points (because some enemies with fixed firing patterns that DONT hit their hitboxes between tiles literally cant touch them) although with their DPS it will also take an agonizingly long time. If you're super lazy though.

The other thing is that as 1 of the fairies has armour, they can actually last longer vs some enemies than a Taunt, and ALSO give you free DPS. So yeah, really more a sidegrade that's not quite as consistent.

Firepower 18% Accuracy 60%
Evasion 48% Armour 12%
Crit damage12% Fairy Type Combat
Build Timer 4:40

Double Protection

Summons a pair of fairies. The fairies can be shot like a taunt fairy. The shield user has 20 Armour and a small AoE attack that hits the closest enemies. The Missile user has 30 Evade and hits the furthest enemy. If 1 fairy dies, so does the other.

skill_icon CP Consumption3Cooldown0

The AoE attack deals 42 damage (150 at lvl10) every 2 seconds. The Missile does 126 (450 at lvl10) every 2 seconds. The Fairies have 300 (750 at lvl10) HP each (theyre not combined) but the other will die (automatically eats a 99999 damage hit to self) if 1 goes down.

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