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Name Class Rarity ↑ Useful? Notes

VHS

VHS
Assault Rifle ★★★★★ Quirky, but has funny potential

No, she's not a video tape. One of her skins shows her recent arrival in the US has apparently given her quite the dump truck ass. Must be all the McDonalds. Her skill powers her up with extra stats relative to the enemies she's fighting, meaning she has basically no real use vs. mooks. Potentially handy vs. bosses, but being a RoF-focused AR, she suffers from chips existing.

Type-97S Mod

Type-97S Mod
Shotgun ★★★★★ Hotter on the outside, mostly the same inside

The change of artist did her a world of good. She went from kind of cute to straight up hot. Too bad your waifu still sucks. She isn't the shittiest shotgun in the game, but her mod's not exactly groundbreaking. The decrease in enemy movement speed is almost an afterthought since it lasts one second and she has a very low rate of fire making the skill questionable at best. If the duration were longer and knockback didn't have such a low chance to go off maybe it'd be better, but alas.

SIG MCX

SIG MCX
Assault Rifle ★★★★★ Hark, an interesting AR for once

Status warfare doesn't come up too much in GFL too much given bosses are routinely immune to it and elites get shortened status effect durations, but if you actually need status effects from an AR, the stun is surprisingly far-reaching behind the initial target, and she prioritizes enemies suffering from debuffs.

RPK-203

RPK-203
Machine Gun ★★★★★ An actually excellent multipurpose MG

Between her two modes AND a passive that helps keep shotguns alive, I don't think there's much more to say other than "she's great, you will probably find a use for her."

HS.50

HS.50
Rifle ★★★★★ Hates Armor. Has use but YMMV

A pastiche of fetishes that the game somehow didn't cover before. Behold, armor-destroying big gun brown eyepatch girl. Fixed fire rate that's slightly jank due to how the game handles frame count (shouldn't matter though), and absolutely hates armor. Her skill is passive and her basically permanent 400% damage vs armored enemies lets her shred armored units fairly early on.

Her five second reload time may or may not matter very much, depending on circumstances.

Notably used in data sim setups.

SR-2

SR-2
Submachine Gun ★★★★★ Anti-Elite SMG. Usable.

Off-tank DPS that hates Elite units and provides various benefits. Her damage increase isn't stellar, but she has enough rider effects that you can probably find some use for her. Like C-MS, she can equip AP rounds. YMMV with regard to how useful that is.

Type-80 MG Mod

Type-80 MG Mod
Machine Gun ★★★★★ Usable, but not a priority

Capped out, her FP stat isnt bad for an MG, and her cooldown time was MASSIVELY cut down (12s instead of 18) making her way better in long fights, she just doesn't have the raw performance of a sheer damage MG compared to someone like Lewis. The passive is potentially useful and she's an alright supporter, but you're not going to be needing her all that much. YMMV.

Kolibri

Kolibri
Handgun ★★★★★ Potential Extremely powerful but finicky to use.

A weird Austrian thing with a commissar hat. Despite having a gun that is quite literally going to be stopped by a sufficiently thick sweater, her buffs are potentially quite top notch. However the zero second initial cooldown and her slightly odd conditions mean you may have to do some funny things to play around with her quirk. You may want to have her on manual control for skills, depending on what buffs you're going for. On the other hand, a zero second cooldown also potentially means you can get at least a good FP buff going from the very start.

Villar Perosa 1915

Villar Perosa 1915
Submachine Gun ★★★★★ Anti-Boss Buffer, Questionable for other things

No seriously, where in the fuck is G&K getting these? Most people are familiar with this only because it's gotten brought up by Forgotten Weapons and C&Rsenal. Anyway, she's a funny damage SMG in that instead of contributing to damage herself, she makes others hurt shit more. Potentially OK for boss fights (where she can give you a 34% damage increase after a few seconds), but there's very few practical enemy types you'll be shooting for long enough that it'll really be noticeable outside of that.

Savage Model 99

Savage Model 99
Rifle ★★★★★ Awkward and sometimes self-sabotaging. Very Inconsistent

This doll is EXTREMELY inconsistent due to the way she works. Sometimes she's really powerful, sometimes she sucks. If she kills at least two things, her performance is quite excellent. If she can't, she wallows until she does. If the fight has only one powerful enemy, don't even bother. Her active making her go after the strongest enemies seems good, but in practice it often delays getting her buff, though it can be powerful if you kill things before it triggers. With manual control, this is somewhat less of an issue, but then you can't just AFK with it. She has potential, but goddamn, sometimes it just isn't worth the hassle.

SCR

SCR
Assault Rifle ★★★★★ Pretty mid

(Not a Xecty review, take with grain of salt)

The most notable thing about her is the fact that she has perfect accuracy during her battle rifle mode. This could be pretty useful if not for the fact that generally that’s not really needed, and AS Val mod would outperform her at night. Day battles currently don’t have anything that needs perfect accuracy outside of specific enemies which are better fought with rifles (striders). While you can use her in conjunction with AS Val if you were to use her at night, her performance is very middling. From some observations, ST AR-15 can outdo her in simple DPS tests.

One of the major contributors to that is the requirements to effectively use her skill. Supplying a large variety of buffs can just be very awkward to do. To add to that, she stops firing entirely to swap to her battle rifle ammo, which kills some of her DPS uptime.

A-545

A-545
Assault Rifle ★★★★★ Decent but not a must raise

(Not a xecty review, take with a grain of salt)

She allows you to completely forego crit scopes in shorter fights with her skill. This can be particularly useful at night since you’re now able to crit consistently despite having a PEQ. With her passive 20% boost to crit damage, even in a chip-filled world, she provides a damage increase for the entire echelon. The "target elite enemy" part of her skill isn’t of too much consequence as only A-545 herself will target the elite enemy. Her DPS alone wouldn’t do much to the majority of elite enemies. Do note that her accuracy takes a sharp drop after skill usage, and after two uses she’ll be sitting around the accuracy of an MG, which may or may not impact your damage.

SP9

SP9
Submachine Gun ★★★★★ G36Cmod's best friend when she comes out. Useful otherwise.

Alright as an HP tank SMG, but her big thing is when G36C Mod comes into play, she stops the self-damage effect, which makes G36C even better.

MG338

MG338
Machine Gun ★★★★★ Shoots Until she's #1

Another Dangerdrop daughter, except not as cute as M200.

She has two big things going for her: 1. She keeps firing until she's top of the damage list (fuckin' tryhard). 2. She will shoot the enemy with the highest FP.

So if you pair her with Kord who does bigdick burst damage, she will keep firing for a while.

KH2002

KH2002
Assault Rifle ★★★★★ She has a dog. This is all I remember about her.

Performance-wise, she's not impressive, but isn't the worst. Honestly, I mostly only remember "she exists and has a dog."

Also the dog for some reason inherits their night accuracy debuff so she still needs the laser pointer to tell her dog where to bite or something, or else it'll miss a lot at night. I don't fuckin' know.

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