Name | Class | Rarity ↓ | Useful? | Notes |
---|---|---|---|---|
Noel |
Handgun | Special | Trophy Raifu | Imagine how bad Noel was at her lowest point in her own series. ...Now imagine its worse. Somehow arguably less useful than P7 who has similar tiles, and her skill is kind of awful. She's a perfect storm of not being particularly good at any 1 thing while also not being really acceptable at any of them. Also she jumps forward during her skill. This can have unexpectedly bad effects on enemy positioning sometimes, including units... uh.. simply walking past her, to the map edge, which makes you lose. There are arguably some scenarios where she's useful, but those are... niche to the extreme and honestly if you're one of the people who CAN pull those off, you dont need me to explain anything to you. |
Elphelt |
Shotgun | Special | Usable | She has good stats. But shotgun powercreep is real. Also if you have her, you've been playing a long time. Why don't you have a better shotgun? Huh? Waifu? No, she's shit. Get over it. On top of that she has a nuke skill that... honestly doesnt usually come up, but when it does, it's pretty much the biggest nuke on a shotgun you get (2 hits for 8x vs primary, 12x area around primary). As a bonus, if the first shot kills the primary, the secondary BOOM changes targets (uses standard grenade targeting). Note that due to her ammo and reload speeds, if you want to fire the first nuke immediately, you will likely need to reload cancel her. |
Jill Stingray |
Handgun | Special | Mixing Drinks, Changing Metas | It's time to mix drinks and change formations. As a bartender, one might wonder exactly WHAT Jill can possibly do on a battlefield, and I'm sure she's asking the same thing. Jill has a lot of firsts. She's the first unit in the game a player can use that doesn't shoot at all. She's the first one to have 8 different unique gears, and she's the first one to have a skill whose effects vary based on equipment. She's also the first one to have such an annoyingly complicated skill. The skill is everything. Her tile buffs are great, but they HAVE to be, because she doesn't contribute damage on her own. What her FP stat does is make her skill CD go down faster (except initial. Also caps at 30%, but this is INDEPENDENT of the reduction from rifle tilebuffs so yes, THOSE stack. Multiplicatively.). Unfortunately this means while she's good, how good she is depends almost entirely on how much you can use her ability to mix drinks, which btw, she can't do properly until lvl80. Drinks are discussed in more detail in the detail page, because this is gonna be a long one. |
Sei Asagiri |
Handgun | Special | Niche uses | Everyone's favourite White Knight! (Unless you like Tim better, you weirdo.) Same tiles as Grizzly (literally the same), but with a defensive skill instead of an offensive one. She only shields Shotgun, SMG and HG dolls so it isn't full coverage (unless you're an all HG team anyway), but the ability to shield something like KSG is nice. Her shield actually scales based on how damaged a unit she's shielding is, but the exact formula remains a mystery (less HP = more shield though). |
Dorothy Haze |
Submachine Gun | Special | Versatile, especially in bed | Yes I know that's not really her name. And yes, you'd think the unit whose hands are actual guns would be a handgun, but nope, she's an SMG. MICAAAAAAAA. She has a pretty interesting skill that reminds some of C-MS. What it is is mildly more complicated, because it comes with good AND bad sides, and allows her to be both a main tank and an off tank. As an off tank, she provides decent firepower with 100% uptime, a debuff no one cares about (-acc) and a really nice buff (constant eva up!) for the main tank, while as a main tank she has permanent Eva up, buffs acc of the same column ("vertical row") but actually makes the off tanks (or just people in the same column) a little less survivable. Skill discussed in more detail in her entry, but its fun stuff. A problem she has though is the shape of the tiles. That lacking middle row really gets in the way, but she has enough other uses that this isn't too awful if you know what you're doing (For example, you want to buff the everloving bajeezus out of your main tank's dodge instead). Also she buffs Rifles with her tiles too too, but this doesn't seem to come up all that much. |
Dana Zane |
Shotgun | Special | Usable | It's the best boss! AND she has a rocket punch! ...She's actually really fuckin' weird for a shotgun. She has 22 armour which makes her decent at shotgun things, but the rest of her kit is pretty nonstandard. First she has a permanent slug effect of being single target but doing bonus damage. You'd think this would make her do less than slugs, but apparently between her raw firepower stats, buckshot increasing her firepower some more, and her unique gear ALSO increasing her firepower, she ends up with more damage than a typical shotgun with slugs. She does have a knockback skill but it's slow at 8s, and at having 1 ammo limit, it means her RoF is more limited. So if you want a purely tanky shotgun, she's worse at it than a typical one. She does however produce surprising damage from her rocket punches, and she has very good tile buffs for a shotgun. |
Stella Hoshii |
Rifle | Special | Trash Cleaner | She has very weird mechanics. I want to say something witty but that's really how it works. The most immediately noticeable thing is that her damage is actually cut in half and she fires twice. This seems odd but no, its not just a visual thing either, and both shots actually can end up on different targets. The first shot uses normal RF targeting, while the other has real time targeting to always shoot the farthest target. Vs heavily armoured (enough that AP rounds wont go all the way through) or high HP enemies, this can be bad. Or it can be excellent at trash clear. Also note that because she shoots twice, it only takes half as many firing cycles as it says on the skill to get stacks, as she gets 2 stacks per cycle (1 per shot). It also has interactions with Sei and Jill that are in the detailed page. |
Alma Armas |
Machine Gun | Special | Usable | And everyone's favourite "Security Consultant" apparently learned from the Barrack Obama school of physical security. "When in doubt, send drones to fuck it up." As far as MGs go, it works alright. Needs her special equipment, but she has decent stats and ok buffs, especially when you consider how high her stats actually are (95 firepower with her gear, before any other modifiers) compared to other MGs (the highest base is only 102). She also has 31 base hit, which means like PKP she can use mostly critscopes during the day and potentially gives her surprisingly competitive (actual winner depends on fairies, support, and enemy targets) DPS compared to even M2HB or PK during day battles. Surprisingly, she's still decent, but her weird niche bullshit pales in comparison to the weird niche bullshit of current day MGs. |
El Clear |
Handgun | Special | Yes | Actually a pretty strong buffer. Her skill is a lie, it isn't actually random: It actually buffs allies in order of Damage Done, skipping herself. This means the top damage contributor is buffed first, then the 2nd, and so on. Once she goes through the list, she starts again from the top. This makes her fairly reliable if your comp has reliable damage. She also gives a HUGE boost with her special equipment. MAKE SURE YOU GET HER SPECIAL EQUIPMENT. |
El Fail |
Handgun | Special | It's ok | Like an anti-Clear. Instead of buffing allies, she debuffs enemies. She strums five times, each time applying a three-second rate of fire and accuracy debuff to three enemies, meaning a set of five strums can debuff up to 15 enemies. The debuff prioritizes enemies with the highest HP that have not yet gotten a debuff. Once all enemies have been debuffed, she starts over again, debuffing the highest HP enemy that hasn't been debuffed on the current cycle of the enemy list until all strums are used, and they can be stacked on any given enemy up to twice. The debuffs are alright, but Clear is usually better. Still, she can help your tank survive if for some reason you require more tankiness over more dakka. Due to the short duration of the debuff, she tends to work better on bosses. Also take note that like Clear, if she's supposed to be playing when she has to move, SHE DOESN'T PLAY FOR THAT MOMENT. So, for best results, make sure she can sit still and play. Fortunately moving doesn't cancel the performance entirely, and just suspends it. This does make Jaguars and enemy mortars annoying as fuck though. Also Dmesse's waifu, buy her skin. (This is not a message paid by Dmesse to spread smug Waterkuma doll greatness) |
Rico |
Rifle | Special | What QBU-88 wishes she were | She has an SVD so she's... EXACTLY NOTHING LIKE SVD. She's closer to QBU-88, having an AoE effect, but she has self-buffs on top of that and, in some situations, can match and exceed such DPS staples as M14 Mod. Honestly if you're coming out of the event with only one of the girls (besides Henrietta who you get just for doing story), then it really should be Rico. Also remember that her tarot cards are used up BEFORE the active part goes off, so you don't get the passive benefit for the nukey bits. |
Angelica |
Assault Rifle | Special | Basically AUG but less random | She's basically AUG, but without the random fire mechanic. Which makes sense because she has an AUG. This logic doesn't work for any of the other girls, but shush. If you'd like an evaluation of AUG to get an idea of how good Angelica is, here's AUG's article. |
Claes |
Machine Gun | Special | Extremely accurate to the anime and manga (which is not a good thing) | Props for accuracy. She spends the animoo's story just living in the dorms and only coming out for tests or really weird situations where they cant spare bodies, and she's basically the same in the game - she'll be in your dorms a whole lot. She also has three unique items that affect her passive but otherwise all do the exact same thing. She isn't completely useless, but there's not much reason to pick her over other MGs that don't have finnicky mechanics, because you frankly will not need that many MGs anymore. |
Triela |
Shotgun | Special | Meme Shotgun Goes Stab | On one hand, she's actually not bad in melee. On the other, she suffers from dumb mechanics (like not being able to switch to melee while reloading, which WOULD HAVE BEEN REALLY NICE). She's not terrible at the role of "melee shotgun" (she's actually quite good at it), but the number of situations where you'd actually want a melee shotgun are quite limited. |
Henrietta |
Submachine Gun | Special | Decent SMG that is also very memeable | The meme potential of a girl with a camera and a smiling face is good enough reason to have her (now that we have multiple secretaries), but she's also not half bad as a combat unit. She gets a shield, and having the shield gives her FP buffs, while losing the shield means she's getting EVA buffs. The uptime is quite good, so she's not a bad side DPS (she has a 69% damage buff at 2 stacks and 119.7% at three stacks) that can sub-in for off-tanking and can even work as a main tank (44% eva at two stacks and 72.8% at 3). The problem is the optimal timing can be a little iffy, but she's alright for AFK fighting since it'll generally be good enough, just not fully optimized. The tradeoff between her and SR-3MP is just uptime vs power. As expected of the main girl I guess. Oh, and her tiles are weirdly shaped, but this is not uncommon for off-tank dolls anyway. |
Class:
Misc:
Role:
Skill:
Ar Bamboo
Big Bamboo
Broken As Shit
Buff Acc
Buff Armour
Buff Crit
Buff Dr
Buff Eva
Buff Fp
Buff Fucking Everything
Buff Movement Speed
Buff Rof
Buffs Anti Rain Mod
Bullshit Hax Bamboo
Cdr
Damage Amplification
Damage Reduction
Debuff Acc
Debuff Armour
Debuff Dmg
Debuff Eva
Debuff Fp
Debuff Movespeed
Debuff Rof
Double Edged Sword
Forceshield
Garbage
Grenade
Hand Grenade
Has A Passive
Hg Bamboo
Hp Damage
Hp Shield
Hunting Impulse
Increase Rounds
Infinite Ammo
Knockback
Molotov
Multishot
Perfect Accuracy
Pierce
Self Debuff Acc
Self Debuff Eva
Self Debuff Fp
Self Debuff Msd
Self Debuff Rof
Selfbuff Acc
Selfbuff Armour
Selfbuff Crit
Selfbuff Crit Damage
Selfbuff Damage
Selfbuff Eva
Selfbuff Fp
Selfbuff Fucking Everything
Selfbuff Movement Speed
Selfbuff Rof
Small Bamboo
Smoke
Stun Grenade
Stun Not A Grenade
Taunt
Terminating Barrage
Unique