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BEER FAIRY
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Name Class Rarity ↑ Useful? Notes

M1895 Nagant Revolver Mod

M1895 Nagant Revolver Mod
Handgun ★★★★ Those who disagree with her get shot. (Funny specialist, but good)

Babushka says not one step backward. Every seventh shot, she gives a damage bonus! Also, the thing starts active, making her one of very few buffers with a start-of-battle skill activation. Her first skill is still defensive in nature, and the percentages got bigger. She's actually useful in a number of situations, either for reducing enemy firepower in specific fights (usually Gundam or tank related) or just the straight DPS boost from the get-go. You only really need her up to Mod 2, but the Mod 3 art is cute.

Her pre mod form is here

MP446 Mod

MP446 Mod
Handgun ★★★★ Another funny buffing handgun

Passively, she's Mk23 with better tiles. Regarding her active abilities, she isn't as nice as Mk23's straight damage upgrade for some, but better for others (such as fights with Grape that require her to shoot faster). They're similar but not interchangeable so you'll need to use the space between your ears.

Also she's kind of boring and has no easy jokes besides the Viking name, which doesn't suit her at all, so blah.

Rex Zero 1

Rex Zero 1
Handgun ★★★★ P22 but 4 star and with opposite side tiles.

Another of those HGs that buff based on leadership position, with the Squad Lead getting an alright shield and everyone else getting an FP boost (as opposed to P22 which is positional based). Sometimes you might need that mix. If you do, there you go. Else, she's basically a slightly off-brand P22.

Supernova

Supernova
Shotgun ★★★★ Good to have

Supernova is a shotgun pretending to be a handgun to go along with her shipmate GSh-18. She’s one of the most supportive shotguns available and she enables some real dumb stuff. You want to use MGs at night? Well, her skill allows for that. Do you need a little more defensive capability for your shotguns? She brings that too, all in a kancolle-flavoured package. Honestly, she’s not an automatic pick on every team. You’re likely going to have to drop a MG in your formation to make use of her fully, which can be an issue.

Her two main draws are her movement speed and her MG buffs. Her roller skates allow her to go almost as fast as a handgun, but not quite. Not much else to say about that, but main reason to take her is the MG buffs she provides.

While crit rate is nice, the accuracy buff she provides to MGs is fixed. This means that MGs are entirely usable at night. It bypasses the accuracy penalty that you would normally have with no PEQ. While not the most relevant thing currently, you definitely want to have Supernova in your back pocket for the future.

CZ100

CZ100
Handgun ★★★★ Unreliable Jank

Not even a solution in search of a problem, she's a bunch of solutions to a bunch of problems implemented extremely badly. A victim of Mica's experimental phase, as one of those dolls that don't fucking work. Instead of an infinite duration toggle, she has actual skill durations and alternating effects, making it increasingly unlikely you'll get the effect you want in the time you want, since you need to wait for cool downs to use them.

To top it off, her %s aren't even very good and are even more garbo during the day. There are better options if you need 1 or the other, like Mk23 or TEC9.

LAR Grizzly MkV

LAR Grizzly MkV
Handgun ★★★★★ Decent buffer

Decent overall damage buffer with bonus evade for the tank. If you have her exclusive equipment, her buff is a bit more valuable. Nothing super standout though.

Thompson/Center Contender

Thompson/Center Contender
Handgun ★★★★★ Recommended

She has some of the highest damage and crit buffs in the game, with the best possible tiles ("All around her"), and her skill allows her to override the targeting logic of most other dolls¹, making them focus their fire some, very unlucky fucker (boss if present, otherwise furthest/highest HP/nearest enemy, depending on whether Contender is back/middle/front row). Oh and the skill doesn't wait until impact - the bonuses kicks in as soon as the shot leaves the muzzle. She also can equip AP ammo, which doesn't come up much, but there's a few fights later where this is immensely valuable and if you're using a HG vs armour at night, well... you know. Did I mention she has 40% base crit? She does.

Norinco NZ75

Norinco NZ75
Handgun ★★★★★ Core fodder

Another fucking CZ-75 clone, this time from China. Unfortunately for her, her buffs and skill are all over the place, and most of the time you're better off with a more focused HG – Type-92 gives you a lot more dodge and not significantly lower DPS, Grizzly gives you a whole fucking lot more DPS, Welrod is a better debuffer, etc.

Beretta Px4 Storm

Beretta Px4 Storm
Handgun ★★★★★ Ridiculously Strong Buffer

A ridiculously overpowered handgun in the right hands. If you know what you're doing, she is absolutely bonkers. Led to a meme on older servers where "the practical number of RF teams you could field was equal to your sets of Px4 and Five-seveN."

Strictly speaking it isn't true, but it gives you an idea of how valued she is. What she does with her active skill (at lvl10) is reduce crit rate by 20%, but increase your crit damage multiplier by 50% for all dolls in her tiles. Considering that crit damage STARTS at 150%, and that its tile based, which means you can engage in tile fuckery (which makes these effects stack MULTIPLICATIVELY), and there you go. For RFs, with a +10 Gold Scope and 5-7, they maintain 100% crit rate through all this. For ARs, you need to worry about the math a bit more, but it is generally an overall increase unless your critscopes suck.

Works with TAC-50, which is part of why she was so hideously overpowered.

Colt Single Action Army Mod

Colt Single Action Army Mod
Handgun ★★★★★ You're pretty good! *fingergun*

"Yay, we can all clear singularity now!" Oh wait... :V Fucking Ceia, I swear...

Yeah, she's a little over-hyped, but she's actually a fairly solid unit. A stacking buff every few seconds? Not bad at all. This allows her to buff firepower, accuracy and rate of fire all at once. Her main issue is it takes a few seconds for her skills to REALLY kick in, but she's great for the longer fights that start creeping up here and there, and for things like backing up M4 in her railgun mode. Not super necessary compared to before now that we have lots of buffing HGs, but she's handy for things like ranking maps.

Another fun thing about this mod you might not know is that the passive 2nd skill automatically activates on a cooldown that you can't see, so rifle tile buffs (which speed up handgun cooldowns) make this activate faster.

Her Mod 3 equipment is kinda pointless for her role, though, so unless you like the art or have bad OCD, she's fine at Mod 2.

Walther P22

Walther P22
Handgun ★★★★★ Nobody actually likes her, but everyone wants her

One of the more maligned, design-wise, of the Infukun rangers. As a character, she's OK I guess. As a design, she's not as good as the rest of the stuff Infukun made before he left Mica (G11 is peak Infukun). As a unit... she's actually kinda crazy, with a buff for every occasion that makes her one of the best and most flexible T-dolls in the game. Shields for the front, Damage for the back, Acc and Eva for the middle row in case you need that. If you could only get one doll from Isomer from farming, farm this one. Seriously.

If she offends your senses that much, stick a paper bag on her head.

Avtomaticheskiy Pistolet Stechkina Mod

Avtomaticheskiy Pistolet Stechkina Mod
Handgun ★★★★★ Slight improvement, but not an especially large one

Stechkin's base version already got a pass for being usable.

Her mod gives a slight increase in her capabilities buff-wise. Her passive basically tries to turn her into a sorta-DPS to go with her buffs to allies, but TBH you'd be fine leaving it at the slight increase in power Mod 1 gives.

Webley Revolver

Webley Revolver
Handgun ★★★★★ Good Utility HG

At some point, G&K started running out of real guns and broke out more of the early 20th century guns.

Surprisingly, the dolls with them are actually not godawful.

If she's the leader, she gives a general buff, but whatever, most HGs do that. What makes her interesting is that if she's NOT the squad lead, she buffs the hell out of them, thus making her useful in any formation where you want to pack as much as possible into one doll's ability. Lookin' at you, M4, IWS. (And a few others)

HP-35

HP-35
Handgun ★★★★★ John Browning's greatest creation. Good with the right synergies. Also KSVK mod's spotter.

After the Lord Browning made the 1911, he decided he could do better still. This is that better pistol. Suck it, fudds.

She has good performance at night, making enemies take more damage as long as they're debuffed (has good synergies with units that debuff) and she herself will inflict debuffs on enemies. She works nicely with KSVK mod, due to how KSVK mod's target priority works.

Even if you don't have her active going, her passive keeps at least some damage up at all times as long as you can keep debuffs up.

Claes

Claes
Machine Gun Special Extremely accurate to the anime and manga (which is not a good thing)

Props for accuracy. She spends the animoo's story just living in the dorms and only coming out for tests or really weird situations where they cant spare bodies, and she's basically the same in the game - she'll be in your dorms a whole lot. She also has three unique items that affect her passive but otherwise all do the exact same thing. She isn't completely useless, but there's not much reason to pick her over other MGs that don't have finnicky mechanics, because you frankly will not need that many MGs anymore.

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