Name ↓ | Class | Rarity | Useful? | Notes |
---|---|---|---|---|
LTLX7000 |
Shotgun | ★★★★★ | Competes with SAT8 for the best shotgun to use your True Core Mask on | OBEY. Made from a less-lethal shotgun meant to give police forces more options to put down people without killing them. In G&K's case, however, she certainly helps with takedowns. Incredibly good stats for a shotgun, good formation buffs, and her skill has the unique ability to cancel enemy buffs. These buffs include ENEMY SHIELDS (including Patroller shields) and stat buffs (including bullshit enemy evasion buffs). Her mechanics are unique, so she actually ignores normal knockback immunity. Oh, and her armor buff stacks are multiplicative. Unfortunately, the Minotaur's damage reduction is a weird thing that can't be removed, but regardless, you get so much utility from her. Even if you don't need her skill, her stats are just that good. If you don't have her, get her from a True Core Mask or something. She's just too useful in things like later Theater events. |
Kel-Tec RFB |
Assault Rifle | ★★★★★ | Good | Her skill consists of two parts:
Overall solid. If you need her gimmick, she's amazing. If not...well, AR powercreep is real. |
KS-23 |
Shotgun | ★★★ | Usable | AKA, SHARK-CHAN. Shitty aura shape, workable buff. Has surprisingly high HP for a 3 star shotty, and surprisingly ok damage, otherwise average tanking ability. With the release of better SGs, you'll want better if you can, but all shotguns are at least usable if you lack anything better. Her unique makes her slightly better offensively, but still far away from being actually good at it, and 90% of the time you want your shotguns to tank. |
KAC-PDW |
Submachine Gun | ★★★★ | Janky and niche | I'm not sure what's more impressive, how fuckin' badly her skill is coded, or how she manages to not wear clothes in any of her outfits despite technically wearing clothes. So the funny thing is, she doesn't get rid of all debuffs in the traditional sense of purging all debuffs. Instead, there is a list of skill effects the game considers debuffs and she removes THOSE. So, if the debuff isn't on her list? Sucks. Also, if a skill causes multiple debuffs but some aren't on the list, she won't remove the ones not on the list. So, she actually removes MOST of the Parachute Fairy debuffs but not the critical rate debuff because that isn't on the list, lmao. The only good news is as an SMG, her critical rate is shit anyway, so you shouldn't care. She also doesn't stop some boss debuffs, though at the moment the only one I recall off-hand she doesn't is Fail's. Yeah, she's janky. Hope MICA updates her as bosses get more debuff attacks. Besides that, the one-second shield can be handy for, say, stopping an unavoidable attack under manual control or for tanking enemies under Parachute Fairy debuffs. |
Jill Stingray |
Handgun | Special | Mixing Drinks, Changing Metas | It's time to mix drinks and change formations. As a bartender, one might wonder exactly WHAT Jill can possibly do on a battlefield, and I'm sure she's asking the same thing. Jill has a lot of firsts. She's the first unit in the game a player can use that doesn't shoot at all. She's the first one to have 8 different unique gears, and she's the first one to have a skill whose effects vary based on equipment. She's also the first one to have such an annoyingly complicated skill. The skill is everything. Her tile buffs are great, but they HAVE to be, because she doesn't contribute damage on her own. What her FP stat does is make her skill CD go down faster (except initial. Also caps at 30%, but this is INDEPENDENT of the reduction from rifle tilebuffs so yes, THOSE stack. Multiplicatively.). Unfortunately this means while she's good, how good she is depends almost entirely on how much you can use her ability to mix drinks, which btw, she can't do properly until lvl80. Drinks are discussed in more detail in the detail page, because this is gonna be a long one. |
JSL Spitfire |
Handgun | ★★★★ | Niche uses | A Britbong copy of Cz-75! ...And kinda weird. She's sort of setup for the 2MG 2SG 1HG thing that doesn't come up much and is defensively oriented, but sometimes it comes up. Just... not on any content currently. Does occasionally see actual use as a result, but she's not going to be your first pick for most jobs. The problem is that RoF reduction is kinda meh, as while it does reduce enemy DPS, it merely slows down the rate of being shot, as opposed to making shots worse (good for SGs as their armour can more readily absorb it) or less accurate (which helps Eva tanks just not be damaged entirely), making it the weakest of the enemy attack stat debuffs. |
Izhmash PP-19-01 Vityaz |
Submachine Gun | ★★★★ | Usable | Not to be confused with PP-19. Like all smoke grenade SMGs not named UMP45, she suffers from the fact that UMP45 exists. Or more pertinently, now that RO mod exists. Basically a cross between UMP45 and UMP9, she uses the same smoke grenade stats and having slightly less evasion and slightly more HP she's about as good at tanking, but her buff tiles are awful compared to UMP45's. In older times she was an alright choice back when there weren't as many SMGs, but these days you should have more choices and if you REALLY need a smoke, Ingram (especially now that you get a free one) can probably tide you over until you get UMP45. |
IWI X95 Micro Tavor |
Submachine Gun | ★★★★★ | Good stats. Has funky specialist targeting that can be good or bad. | From the same artist that brought you Negev and IWS 2000. She's a funny SR-3MP with arguably better tiles and, more importantly, has funny targeting mechanics when her skill is active. She weeds out the weak, taking out the trash in enemy lineups. This is actually useful as fuck in boss fights with infinite trash spawns (you'll see an especially annoying case she can help with in Shattered Connexion), or if you specifically need the trash taken out for some reason. Aside from that, she's a normal direct fire DPS off-tank. |
IWI Jericho 941 |
Handgun | ★★★★ | Niche uses | Another CZ-75 clone, this time an Israeli one! The doll that Negev got her funny ideas from. Also Spike Spiegel's gun. If you don't know who Spike Spiegel is, you really should. Look it up, watch the show, I'll wait. Her passive boosts dolls when they reload which... basically gives other MGs and SGs Negev-like buffs, except weaker. Unfortunately this is not helpful at all for general use because you don't want to be reloading in the first place. She also sucks for judge because judge also hits the back row and so she also eats damage. Does much better for other multimag fights but YMMV with that. The active is ok but the %s are lower than other 4 star dolls are more 3 star territory, and require being in her tiles, which makes your formation kind of cramped, unlike what you can do with K5. It also doesn't help MGs much because... well, the startup CD. |
IMI Galil |
Assault Rifle | ★★ | Enhancement fodder | Actually has more DPS than G3. Still not great. |
Heckler and Koch MP7 |
Submachine Gun | ★★★★★ | Very Good High-uptime Dodge Tank | She calls you a zookeeper. Basically packs a better version of Suomi's self-buff. Higher multpliers, lets her run faster on top, same good uptime, better base evade. HP is lower, but still really high at 198 per dummy (990 at 5 links at 100 - a pretty hefty amount still). Skill kills offensive stats but you dont care. If you need a doll to dodge a lot for a long time, she's easily in the running for the job. (Competing with her nemesis, the P90.) |
Heckler & Koch UMP9 |
Submachine Gun | ★★★★ | Good early | Thot Twin #2 Almost as good as her sister. More dodge, slightly less hp, and a flashbang instead of a smoke grenade. Largely interchangeable with UMP45 for most things, but bosses aren't stunned by flashbangs. Slightly worse aura. Her mod can be found here |
Heckler & Koch P30 |
Handgun | ★★★★ | The perfect answer to a question noone asked | A doll that suffered from looking really cool in the previews up until people saw her face and went "wtf is this." Her skill is unique, and answers a question nobody asked. While not completely useless, there's nowhere really where it's actually required. The RoF boost is.... kind of paltry and borderline useless, so all she has going for her is the movespeed boost. If you really REALLY hate dealing with dreamer and otherwise suck at micro, this might come in handy. Other fights like typhons however, are more reliant on observation and dealing with the early onrush of mobs, since HGs like Python and Contender, or SMGs like CMS, are fast enough on their own. Oh right, if you do plan to use her, do note that as usual, you cant do shit while moving. Be wary. |
Heckler & Koch MP5 Mod |
Submachine Gun | ★★★★★ | The Milk Tin's power grows | With the advent of her mod, she goes from being Thompson's kouhai to one of the strongest force shielders available. Too bad G36c mod exists now, but let's not talk about her. Through the power of milk, when she lowers her force shield, she gains a decent evasion buff to turn her into a mixed force shield and evasion tank. While the buff requires there to be multiple enemy packs, any amount of evasion to go along with the force shield is welcomed. Oh, did I mention she also buffs rifles with her tiles now? That's a thing. The buffs she does provide aren't particularly useful for rifles, but it may come in handy. She DOES require her unique equipment from the night map to function effectively, for the milk tin is all powerful. The mod equipment, however, is pretty garbage. Her previous iteration can be found here |
Heckler & Koch MP5 |
Submachine Gun | ★★★★ | Needs special equip | ...You will get her a lot. Most common 4 star SMG. Terror of LSC and master of milk tins. With her unique gear, she's a good dodge tank with a slightly worse invul skill than Thompson or G36C. Without it, she's instead kinda-sorta able to dodge. Which is not bad, but also not great. Has an awkward to use aura unless she's the main tank, which you'd rather have the UMP sisters for. Still better than nothing though. Also gets you into jail. Do not give her protein shakes. Her mod article can be found here |
Misc:
Role:
Skill:
Broken As Shit
Buff Acc
Buff Crit
Buff Dr
Buff Eva
Buff Fp
Buff Fucking Everything
Buff Movement Speed
Buff Rof
Damage Amplification
Damage Reduction
Debuff Acc
Debuff Dmg
Debuff Eva
Debuff Fp
Debuff Movespeed
Debuff Rof
Double Edged Sword
Forceshield
Garbage
Grenade
Hand Grenade
Has A Passive
Hp Shield
Hunting Impulse
Increase Rounds
Infinite Ammo
Knockback
Molotov
Multishot
Perfect Accuracy
Self Debuff Acc
Self Debuff Fp
Self Debuff Rof
Selfbuff Acc
Selfbuff Armour
Selfbuff Crit
Selfbuff Crit Damage
Selfbuff Damage
Selfbuff Eva
Selfbuff Fp
Selfbuff Fucking Everything
Selfbuff Movement Speed
Selfbuff Rof
Smoke
Stun Grenade
Stun Not A Grenade
Taunt
Unique