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Name Class Rarity Useful? Notes

MP446 Mod

MP446 Mod
Handgun ★★★★ Another funny buffing handgun

Passively, she's Mk23 with better tiles. Regarding her active abilities, she isn't as nice as Mk23's straight damage upgrade for some, but better for others (such as fights with Grape that require her to shoot faster). They're similar but not interchangeable so you'll need to use the space between your ears.

Also she's kind of boring and has no easy jokes besides the Viking name, which doesn't suit her at all, so blah.

M1895 Nagant Revolver Mod

M1895 Nagant Revolver Mod
Handgun ★★★★ Those who disagree with her get shot. (Funny specialist, but good)

Babushka says not one step backward. Every seventh shot, she gives a damage bonus! Also, the thing starts active, making her one of very few buffers with a start-of-battle skill activation. Her first skill is still defensive in nature, and the percentages got bigger. She's actually useful in a number of situations, either for reducing enemy firepower in specific fights (usually Gundam or tank related) or just the straight DPS boost from the get-go. You only really need her up to Mod 2, but the Mod 3 art is cute.

M1918 BAR Mod

M1918 BAR Mod
Machine Gun ★★★★★ She's alright, but she's really showing her age and also costs a lot for what you get

There was a two-year span where BAR Mod was unquestionably one of the best MGs in the game between her great skill and super good early reload cancel frames, that even resulted in debates over whether or not to use an ammo box for maximum early burst. EN skipped that period entirely and introduces her alongside one of her replacements.

Now, she's still decent at first mag fire, but she's really expensive for this, essentially making you pay for a full 4-star Mod for slightly better performance than M2HB. In the long term, she's outperformed by Lewis, who is introduced in Isomer.

So yeah... she's been replaced at half her job and she's really expensive to build up for the other. If you like her a lot though, she's not the worst Mod to spend on.

Mosin Nagant Mod

Mosin Nagant Mod
Rifle ★★★★★ Weirdly decent specialist

Let's get this out of the way now, I hate the Mosin and think of it as a garbage thing. Most of the people who love the thing are weirdos or idiots who have never tried comparing the Mosin to an actual well-built modern gun, which does almost anything it does but better. Hayha used it because he had nothing else to use, not because he wanted one. And now that I've told all the Zaytsev fanboys to get fucked, the Mod is actually surprisingly useful for some specific circumstances that require exactly some high shot firepower and also the occassional small bamboo removal service. This is rare (mostly weird event and ranking stuff, or some strats for some enemies you're not meant to fight), but she's there for when you need it. Aside from that, her main use is that at Mod 3, with all her special gear and oath bonuses, she is more powerful in terms of damage than NTW-20, and thus is good for cheesing data sim ranking.

Micro Uzi Mod

Micro Uzi Mod
Submachine Gun ★★★★ THE IDIOT ASCENDED (actually good)

Uh.... we came upon a weird timeline wherein frankly, if she had a +FP special item? She'd beat out Vector in a lot of cases. Now she only beats her in many cases and honestly might have more utility.

She learned to be less dumb with her tiles and actually they go BACKWARDS now. Wow. The buff percentages still aren't super impressive but she's no longer a dead slot for buffs. The damage she causes with that second skill? Surprisingly really high, especially in clusters. If lots of enemies are on fire next to each other, then they all affect each other with the burn, which can be really nasty vs some of the later ultra-dense enemy packs.

Aside from that, she's just a Molotov off-tank with an extra nice skill. She doesn't bring anything super new to the table as much as she's the pretty nice version of a dish you thought you'd never like.

BREN Light Machine Gun Mod

BREN Light Machine Gun Mod
Machine Gun ★★★★ As sad as the real one was good. And the real one was 1 of the best LMGs of WW2.

There is nothing I can say about Bren Mod that would compare to the sadness of her existence. The most I can say is "Well, I guess she's got better DPS than Ameli and MG4", which is not a very high bar. Her stats go up a lot after the mod, but not enough to be worth investing your limited supply of memory fragments into. She doesn't give an armor buff, so she doesn't fit in with machine guns that give those, and she doesn't have the sheer firepower of the other first-belt machine guns, so she doesn't fit in with those either.

The even sadder part is her history. At one point, during the Reload Cancel Era, she was shitty because her reload timer did NOT cancel and she reloaded on the move, making her completely inferior to every other choice including MG4. When reload cancel was removed, there was a brief resurgence of interest because people thought "Aha, now a machine gun that can reload on the move is an interesting thing!"

...It turned out it was a bug and it was fixed, except they waited until it was an interesting feature to fix it...thanks, Mica.

Colt Single Action Army Mod

Colt Single Action Army Mod
Handgun ★★★★★ You're pretty good! *fingergun*

"Yay, we can all clear singularity now!" Oh wait... :V Fucking Ceia, I swear...

Yeah, she's a little over-hyped, but she's actually a fairly solid unit. A stacking buff every few seconds? Not bad at all. This allows her to buff firepower, accuracy and rate of fire all at once. Her main issue is it takes a few seconds for her skills to REALLY kick in, but she's great for the longer fights that start creeping up here and there, and for things like backing up M4 in her railgun mode. Not super necessary compared to before now that we have lots of buffing HGs, but she's handy for things like ranking maps.

Another fun thing about this mod you might not know is that the passive 2nd skill automatically activates on a cooldown that you can't see, so rifle tile buffs (which speed up handgun cooldowns) make this activate faster.

Her Mod 3 equipment is kinda pointless for her role, though, so unless you like the art or have bad OCD, she's fine at Mod 2.

Fabrique Nationale Model 1949 Mod

Fabrique Nationale Model 1949 Mod
Rifle ★★★★ ...Actually decent, just she requires you to spend memory fragments.

She's not bad. Actually, to be honest, she has better DPS than Lee-Enfield until Lee's special equipment is available, and is pretty reliable. However, she is releasing after other rifles have come out on EN like R93 and M14mod that supplanted her on other servers, so she might not be a priority for you depending on what you have.

Heckler & Koch G3 Mod

Heckler & Koch G3 Mod
Assault Rifle ★★★★ Technically better than HK416, but manages to be even MORE expensive.

Is it just me, or are her tits getting bigger with every new incarnation of her art?

There was a time when there was interest because her stun grenade was buggy as fuck and froze (not stunned, FROZE) bosses. This was a bug, and fixed. There was a time when there was interest because she had one of the strongest grenades between her new multipliers and equipment. SOPMOD3 came out on EN before she did, so this isn't relevant on the EN server.

Her stun is basically useless. Even at max level, it's shorter than the level 1 stun grenades of the flashbang smgs, but her grenade damage is fine. TOO BAD IT NEEDS THEM TO BE BELOW 50% HP, at which point you probably could have killed them with a different unit.

Basically she's a not-awful Grenadier if you need one for a specific task (like say, corpse dragging), but she's got that H&K price tag (too expensive for what she does) and SOPMOD3 exists as a much better choice to pour fragments into.

M4 SOPMOD MOD

M4 SOPMOD MOD
Assault Rifle ★★★★★ Pretty much the best straight Grenadier

If you're looking for an 8s Grenadier, well, she was always a very strong choice, and now she's pretty much almost the default one for most circumstances by sheer stats and having the 2 accessory slots. Improved Grenade performance (not that most enemies will notice) and bonus MIRVs on top of that. She does get bonuses with M4, but due to the fact M4's marks affect her targeting (and potentially are buggy with her MIRVs), using her with M4 is not always ideal.

Aside from that, it's the same old SOP, but with a unique equipment (thats pretty much just an improved Eotech) and bigger numbers.


Extra Notes Available

UMP45 Mod

UMP45 Mod
Submachine Gun ★★★★★ Mod1 is an insane bang for your buck The others YMMV.

So if it hasn't been said enough, absolutely get the Mod1 the very second you can. It's 200 fragments and some cores for a fair boost in performance. Extra stats, a bit more FP buff on her tiles, a little extra HP, and an improvement to the slowdown effect on the smoke.

The real problem is her 2nd skill is janky and not extremely practical. It's a little bit of a bonus, but not likely to make or break a fight. So yeah, the Mod2 isn't great. The mod 3 however, gives her a unique equipment that goes in the suppressor slot and is basically a suppressor with better stats (+5 EVA over normal) which helps her tanking ability somewhat. Whether this is worth it up to you, but definitely get the Mod1 at least.

The rest of this is basically the same song and dance where she has top class offensive buffs that continue to remain unmatched among SMGs, so you WILL likely continue to use her.


Extra Notes Available

M4A1 Mod

M4A1 Mod
Assault Rifle ★★★★★ A WEAPON TO SURPASS METAL GEAR

After literally years, M4 demonstrates WHY SHE IS THE HEROINE and becomes METAL GEAR.

She keeps all her old benefits but has 5 star multipliers and better stats now. This gets even better when Mod3 when she gets a unique that ups her firepower and ALSO gives her armour, so she can kinda tank in a pinch. Her buff tiles are ALSO slightly improved. Her mod 2 skill also tags enemies and enhances the mod skills of other Anti-Rain units.

The big thing however is the desperation mode. At mod2 onward, when 3 or fewer allied dolls are in battle (you can retreat 2 units to force this, or simply deploy her with a partial strength echelon), she pulls out the portable cannon and proceeds to deal hilarious damage that makes grenadiers wet their pants, as huge AoE blasts firing from every dummy. The blasts are kinda 100% accurate (the main hit can never miss, even at night, but the splash damage can. Its weird), and can partly crit (its complicated), and is meant to be a last ditch thing to save a fight under dire circumstances (of course, we instead abuse it). This is however, a doubled edged sword, as her RoF also goes down, so its possible for some enemies to slip by if you havent taken this into account.

Basically, Mod her first. She's pretty much priority #1 for modding.


Extra Notes Available

Spikes Tactical AR-15 Mod

Spikes Tactical AR-15 Mod
Assault Rifle ★★★★★ If you don't use her, you are wrong

The pinkhaired tryhard who is absolutely every bit as good as she says she is. 1 of the best sustained DPS ARs in the game, and can actually hit the RoF cap on her own. She can actually outDPS OTs-14 and 9A91 at night against up to moderately armoured opponents (moderate. Dont try to send her vs Hydras)

As a bonus, her mod skill ups her DPS some more by making her pull out ANOTHER gun and throwing extra attacks that do a % of her main damage, with more damage if paired with M4Mod.

Her mod skill however, does look absolutely retarded unless you're in her mod 3 form. Normally she's supposed to pull out another gun, but since her school skin and base sprite dont have that animation, she instead fires from her scope.


Extra Notes Available

United States Pistol, Caliber .45, M1911 MOD

United States Pistol, Caliber .45, M1911 MOD
Handgun ★★★★ Early Trash Cleaner

Modded version of M1911

A really expensive trash cleaner.

Basically when she pops smoke, she then goes Alvin York and blasts away 7 times for extra damage, hitting the farthest enemy and working her way closer to the front with every shot. If there are no closer enemies, she just keeps shooting that one until someone else has gotten closer (either because its dead and thus a new thing is closer, or something ran ahead of it).

Note that while the skill has an ICD of 1 second, she doesn't actually start blasting away until 3 seconds in due to the throw animation.


Extra Notes Available

Heckler & Koch G36 Mod

Heckler & Koch G36 Mod
Assault Rifle ★★★★★ Good

Modded version of G36

Distraught by the loss of her braid, she gets over it and discovers the TRUE maid was inside her all along. Or something like that.

Her stats are boosted a fair bit and the %s on her skill get a boost to 5 star levels. At mod 2, she gets a rider on her skill that boosts the Evade of stuff in her tiles, and also boosts her own RoF by 10% for every unit standing in her tiles (Max 2, yes it stacks multiplicatively). Yes, tile fuckery applies.

She does have the problem though that to fully make use of this skill, she needs units standing in the tiles, which weakens her flexibility a bit. Totally still fine for going gung ho and just blazing away in a static formation or if you can keep the formation such that stuff remains standing in the tiles though. Her performance is generally a bee's dick below that of AN94 (and makes a good match for AK12) in general use, but beats the Russians vs armored enemies.

Like any good HK product though, she's pretty expensive, so make sure you're sure about the investment and you have nothing else more important to work on (like AR team). Still, if you like the maid, definitely a thing to look at.


Extra Notes Available
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