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Dolls
BEER FAIRY
Fairies
Glasses optional
HOCs
desu
Coalition
Units
grizzly
GUIDES
madcore
Comics
Name Class Rarity Useful? Notes

IMI Galil

IMI Galil
Assault Rifle ★★ Enhancement fodder

Actually has more DPS than G3. Still not great.

Daewoo Precision Industries K5

Daewoo Precision Industries K5
Handgun ★★★★ Recommended

Her basic tile buff is excellent, which instantly makes her the best handgun to use with MG echelons at day. It's also good for AR echelons at night, if you don't have 5* PEQs on your ARs, similar to SAA. The combination of a significant HG evasive buff plus very decent rifle damage buff also makes her a solid alternative to Grizzly for RFHG echelons. So far, so good.

…and then you notice that her skill is tile based. With proper setup, this means she gives an 174% evasion buff to HG/SMG, 81% damage buff to AR/RF, and/or 483% accuracy buff to MGs. This can a bit finnicky to pull off, but the results are hilarious enough to make it worth the effort.

Desert Tech Micro-Dynamic Rifle (MDR)

Desert Tech Micro-Dynamic Rifle (MDR)
Assault Rifle ★★★★★ Good

Selfie Queen. Troll. Probably Jarv's waifu Jarv in disguise. Claims bullpups are scientifically the best thing ever.

If she doesn't have an ally in front of her, she self-buffs for both firepower and RoF, with a net increase of 76.9% DPS (over G41's 75%, and she has more base firepower, so she will provide generally superior damage except vs armor). This alone makes her usable, but her unique brand of cheese is when you have friends in front of her.

On skilluse, she scans for an ally directly ahead and if one is found, gives them a 40hp shield that increases their evade by 80%, stacking multiplicatively with all other buffs. Has very good synergy with units like C-MS, MP7, and the like. Due to the way area scan skills work, with the move command and a sense of timing, you can actually protect the whole echelon this way via shenanigans (or at least just all your frontal tank units). Oh by the way, this also works on the taunt fairy target drone.

Flexible unit that can be used 2 ways, and is actually handy in both of them.

Nambu Type 100 Submachine Gun

Nambu Type 100 Submachine Gun
Submachine Gun ★★★★★ As useful as sunscreen on August 6, 1945

Aka 100 Shiki if you're a fucking weeb.

A pox upon the 5 star SMG drop pool. The reserve girl holding the current record for "longest time from production to actual release" at over 2 years from being mentioned to being worked on to finally seeing light of day. I think she forgot how to be a t-doll with how long she was left there. She's... pretty I guess. But for the most part, her performance makes you go "Ah, thats why they lost the war."

Possibly utterly shit due to being designed by the same dude that designed possibly the least safe service pistol ever issued in the history of humans shooting each other, but this was 1 of his actually decent guns dammit.

Shield power seems good compared to MDR or SAT8, but MDR increases evade Significantly and SAT8 is a shotgun so she basically takes minimal damage. This has... kinda nothing going for it. It has +firepower if the shield survives and +evade if it breaks, but the delays are so long (8s startup!) that the evade doesnt help much and the FP increase is basically nothing compared to actual damage SMGs who btw, would have popped off way earlier in the fight (even if it was a useful number, its 13 seconds before it kicks in. Not even shotguns take this long to get going.)

Sumitomo Type 62 GPMG

Sumitomo Type 62 GPMG
Machine Gun ★★★ Trophy Raifu

Aka 62 Shiki if you're a fucking weeb.

Awful stats, worse skill, and her tiles are nothing impressive either – their shape is good, but a measly 8% armour buff isn't worth bothering with.

MP40

MP40
Submachine Gun ★★ Usable

If for some reason you absolutely must have a 2 star Molotov. You get Skorpion for free really early so she doesn't see much use (though she does slightly outdamage skorpion). Has not great dodge and okay HP. She does however come with an adorable as hell Children's day skin so I wont entirely fault you for wanting to bring it.

Izhmash PP-19-01 Vityaz

Izhmash PP-19-01 Vityaz
Submachine Gun ★★★★ Usable

Not to be confused with PP-19. Like all smoke grenade SMGs not named UMP45, she suffers from the fact that UMP45 exists. Basically a cross between UMP45 and UMP9, she uses the same smoke grenade stats and having slightly less evasion and slightly more HP she's about as good at tanking, but her buff tiles are awful compared to UMP45's.

In older times she was an alright choice back when there weren't as many SMGs, but these days you should have more choices and if you REALLY need a smoke, Ingram (especially now that you get a free one) can probably tide you over until you get UMP45.

Rheinmetall Fallschirmjägergewehr 42

Rheinmetall Fallschirmjägergewehr 42
Machine Gun ★★ Enhancement fodder

Aka FG42; worse than LWMMG, so kinda useless unless you're a strict no-duper and really need one more MG… in which case she's still better than MG4 on her first mag.

Steyr AUG

Steyr AUG
Assault Rifle ★★★★★ Recommended

Aka StG 77, the ARMEEUNIVERSALGEWEHR.

…another testament to Austrians being fucking crazy:

  • Her tiles give slightly weaker buffs than Ribey's or M4A1's, but since she buffs all types, she'll also boost your SMGs, helping both Shrimp and molotovs.
  • Her stats are excellent, and she's a damage dealer very close to G11's level.
  • Her skill sets her RoF to 150 and basically turns her into an MG (sounds included. Yes, it changes her firing sound to match an MG.), with goofy targeting that you CANNOT CONTROL BY ANY MEANS (Including Contender). At level 10, it will have no accuracy penalty either!

10/10, would suffer awful trigger pull again

Winchester Model 1887 Shotgun

Winchester Model 1887 Shotgun
Shotgun ★★★★★ Usable

Aka M1887. She's a shotgun, so she will do shotgun things shotgun-y (read: facetank with her armour), but is not particularly impressive at it. Her stats are okay (but worse than Elphelt's), her tile buffs are the weakest of all 5* shotties (and most 4*!)… and her skill is downright useless, because it has a ridiculously long 15 second cooldown, yet its strength depends on the amount of links still alive at that point (which won't be many).

As far as free SGs are concerned, a minor upgrade over 97S if you need armour over buff tiles.

Beretta AR70

Beretta AR70
Assault Rifle ★★★ Trophy Raifu

A product of old design from before the devs really understood what they had going. Mostly notable for her odd aura which gives colossal accuracy boost, but her stats are kinda eh and you end up with an overall DPS loss still. A fairly meh grenade and basically the sort of sort of thing that would be useful for an early player, except at 21 days in at least, you probably have better already (Hint; You do, you should have AR team by then).

Arsenal Shipka

Arsenal Shipka
Submachine Gun ★★★★ Core fodder

She's... not great. Basically a worse Suomi with slightly better base evade, a rather worse multiplier, and considerably worse HP. Her tiles aren't great either. Actually worse than MP5 once MP5's milk tin is taken into account. Buffs aren't anything to write home about either. Given you should be trying to get the UMP sisters early on anyway, you're better off with cheaper tanks until you get those.

Kel-Tec RFB

Kel-Tec RFB
Assault Rifle ★★★★★ Good

Her skill consists of two parts:

  • Make her use rifle targeting (backline priority): Not all that useful – if the backline really is dangerous, you want it killed now, not after six seconds, and better bring actual rifles or fairies to deal with it.
  • Buff herself: Her stats are good to begin with, and the buff is beefy – this makes her an excellent AR for all purposes.

She's stronger than most 5* ARs (including G41), but doesn't quite make the cut to AUG/AR-15/G11 levels of damage output; at night she's one of the more useful daylight ARs due to her high firepower and accuracy self-buff. (But, again, outclassed by the night royalty.)

Overall solid, but not amazing, with a mostly useless gimmick. Her biggest problem is AR power creep, she'll be outclassed further down the line, which makes her not much of a priority now.

Elphelt

Elphelt
Shotgun Special Recommended

She has good stats. Like... seriously, some of the best raw stats on an SG. Since most SGs get by on stats alone instead of their skill, this gives her a nice leg up.

On top of that she has a nuke skill that... honestly doesnt usually come up, but when it does, it's pretty much the biggest nuke on a shotgun you get (2 hits for 8x vs primary, 12x area around primary). As a bonus, if the first shot kills the primary, the secondary BOOM changes targets (uses standard grenade targeting). Note that due to her ammo and reload speeds, if you want to fire the first nuke immediately, you will likely need to reload cancel her.

JSL Spitfire

JSL Spitfire
Handgun ★★★★ Niche uses

A Britbong copy of Cz-75! ...And kinda weird. She's sort of setup for the 2MG 2SG 1HG thing that doesn't come up much and is defensively oriented, but sometimes it comes up. Just... not on any content currently on EN. Does occasionally see actual use as a result, but she's not going to be your first pick for most jobs.

The problem is that RoF reduction is kinda meh, as while it does reduce enemy DPS, it merely slows down the rate of being shot, as opposed to making shots worse (good for SGs as their armour can more readily absorb it) or less accurate (which helps Eva tanks just not be damaged entirely), making it the weakest of the enemy attack stat debuffs.

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