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Name Class Rarity Useful? Notes

SR-2

SR-2
Submachine Gun ★★★★★ Anti-Elite SMG. Usable.

Off-tank DPS that hates Elite units and provides various benefits. Her damage increase isn't stellar, but she has enough rider effects that you can probably find some use for her. Like C-MS, she can equip AP rounds. YMMV with regard to how useful that is.

AK-74M

AK-74M
Assault Rifle ★★★★ Ambulatory Special Equipment. KALASHNIKOV WILL RISE AGAIN

A fan doll that got so much traction that MICA brought her in. Do you REALLY like the AKs? Do AKs make you feel all tingly inside?

Her own buffs to herself count herself as an AK, so no matter what you get at least a 5% boost if you send her by herself. But frankly if you're not using at least two other AKs, why the fuck are you even using her? If you have AK47's best special equipment, she becomes a proper lord of war with very high DPS. Likewise, she makes AK-15's janky skill work (and this is before the Mod 3 made Ak15 busted as all fuck), boosts AK-12's DPS a considerable amount, and amazingly, solves AK-74U's problems with uptime.

While the percentages don't seem impressive for her self-buff, it's a passive, so you get a 44% boost from the very first shot no matter what in a four AK echelon (74SU + pick 2 other AK dolls you like), which gives her a decent start.

FO-12

FO-12
Shotgun ★★★★★ Niche

Oh hey. DPS shotgun. Like every other DPS shotgun, she has the issue of “when would this even be relevant?” So, I’m not going to focus on that.

The main eye-catching bit of her skill is the instant kill shot once she hits 100 stacks. While useful, it only happens once per battle, so you can’t rely on it. Her real strength comes from her having perfect accuracy, higher knockback chance, and no need to reload. This can make her an absolute monster when knockback is desired.

The problem with this comes with the constraints that you need to follow to really get her going. First, you need another shotgun with her, which isn’t terribly difficult. Next, you need to have her hit 100 stacks. You get one per hit on an enemy, which may sound like a lot, but it isn’t. This takes into account dummy links, as well as the fact that shotguns hit multiple enemies, so you can get up to 25 stacks per shot. (Assuming you’re using bird shot, which you should be using) It’s entirely feasible to get 100 stacks in one of her mags. However, this can be an issue in battles with lower enemy count, which will hamper her stack gains.

SUB2000

SUB2000
Submachine Gun ★★★ Meme login doll

Her skill is kinda neat, but ultimately, you're not going to get much mileage out of making 2~3* dolls better. Cool tiles though, I guess.

Lusa

Lusa
Submachine Gun ★★★★★ Has some funny niche uses, taunt can be useful.

Honestly the part you care about is the damage reduction and taunt, which can be useful depending on the type of enemy you're fighting. She wants very much to be the off-tank, in a classic ARSMG formation, and actually has decent tiles for it.

She is NOT for normal use due to her awful DPS, but the taunt can be useful vs certain enemies in the distance to keep them from interfering with the fight (for example, the new model Army tanks). The taunt can also affect random-target type enemy attacks.

MAS-38

MAS-38
Submachine Gun ★★★ Forgotten Weapons Star

Is your name Ian McCollum? If not, you probably don't care.

She's Honeybadger, but 3 star, and the tiles are kinda upside down.

She's surprisingly alright for a 3 star, but she's not going to wow you.

Insert bad joke about 7mm French Long here.

Pistolet-Mitrailleur de 9 mm modèle 1949 (MAT-49)

Pistolet-Mitrailleur de 9 mm modèle 1949 (MAT-49)
Submachine Gun ★★★★ She Does It For Free

4* version of JS 9 with slightly different stat spread (worse eva, basically) and awkward tiles. Can be used similarly to her, if you don't mind kiting her more to make up for the goofy positioning.

Her biggest advantage is that you will be farming 12-4E enough to get sufficient copies of her to x5 link her for free, but by the time you can reach 12-4E you should have better SMGs.

So overall… meh. Does the job, but so will others.

Heckler & Koch MP5 Mod

Heckler & Koch MP5 Mod
Submachine Gun ★★★★★ The Milk Tin's power grows

With the advent of her mod, she goes from being Thompson's kouhai to the strongest force shielder available. Through the power of milk, when she lowers her force shield, she gains a decent evasion buff to turn her into a mixed force shield and evasion tank. While the buff requires there to be multiple enemy packs, any amount of evasion to go along with the force shield is welcomed. Oh, did I mention she also buffs rifles with her tiles now? That's a thing. The buffs she does provide aren't particularly useful for rifles, but it may come in handy.

She DOES require her unique equipment from the night map to function effectively, for the milk tin is all powerful. The mod equipment, however, is pretty garbage.

Her previous iteration can be found here

Desert Eagle

Desert Eagle
Handgun ★★★★★ The Most Powerful Anmiface

She's an Anmiface, which some people are conflicted over. Unlike the other Anmifaces, she didn't get disowned by her mom (unlike a certain Goat). Stat-wise, remember how much I gushed about Python? She's the more selfish version, with a skill that would have really been nice the stage AFTER you get her.

There's not much to say besides "there's a reason there were so many videos of her beating shit up in 5 HG groups." She makes things with shields cry. She does all sorts of shenanigans that ups her rate of fire and also makes anything with HP type shields cry (she can actually utterly CRUSH bosses like Ares with 5HG formations because of this) and can get an effective 531% DPS increase if her skill is going full tilt on 1 target (like a boss), putting her DPS well over most T-dolls.

Like all HGs, she does require you to have some idea of what you're doing, but the reward is basically a hand cannon that Agent Smith would be proud to use.

M1895 Nagant Revolver Mod

M1895 Nagant Revolver Mod
Handgun ★★★★ Those who disagree with her get shot. (Funny specialist, but good)

Babushka says not one step backward. Every seventh shot, she gives a damage bonus! Also, the thing starts active, making her one of very few buffers with a start-of-battle skill activation. Her first skill is still defensive in nature, and the percentages got bigger. She's actually useful in a number of situations, either for reducing enemy firepower in specific fights (usually Gundam or tank related) or just the straight DPS boost from the get-go. You only really need her up to Mod 2, but the Mod 3 art is cute.

Her pre mod form is here

JS 9

JS 9
Submachine Gun ★★★★★ Pretty good. DPS or Eva tank flex is nice

kazuki wrote this because xecty is a lazy fuck, it'll probably get rewritten

On skill activation, gain stacks of EVA or FP. The caveat for this is the amount of enemies on the field, the more enemies on the field, the less stacks of FP (base of 3) you get and in exchange, you get more stacks of EVA(max of 6). So what this means is, versus a boss she'll be a DPS SMG with her three stacks of FP, and versus swarms of enemies, she's an evade tank. So be sure to think about how you'll be deploying her.

One particular area she excels in, and probably the most useful, is during night battles. Her tiles allows for you to run her with Mk23 on 5 so you don't need to drop an AR for a HG.

Colt Python

Colt Python
Handgun ★★★★★ Ridiculous Force Multiplication Potential

Forget what Clint Eastwood said, THIS is the most powerful handgun in the world. Somehow packing a .357 Magnum cartridge that deals more damage than .50BMG or whatever the hell Contender is in. Python is a ridiculous handgun that with the right formations, does absolutely disgusting things to the game. She needs her skill at lvl10 to be reliable, but oh boy when it does.

Besides being a handgun with actual DPS (that can get really high), she also acts a buff booster, applying stacking buffs of her own whenever she receives a buff from almost any source, giving them to herself and anyone in her buff tiles. When she gets a RoF buff, she gives a RoF buff. When she gets an Acc buff, she gives an Acc buff. When she gives an FP buff, she too gives FP buffs. And that's just the passive. Her active gives her a stacking self FP buff and counts among "almost any other source", so yeah, triggering it ALSO gives FP buffs to everyone else.

This, on top of amazing buff tiles basically gives her ridiculous performance for a handgun. Just don't think she's some allmighty goddess of doom that wins on her own. What she is is an insane force multiplier when used right, and you need some force to multiply to begin with. Used wisely though, easily 1 of the best HGs in the game.

UMP45 Mod

UMP45 Mod
Submachine Gun ★★★★★ Mod1 is an insane bang for your buck The others YMMV.

So if it hasn't been said enough, absolutely get the Mod1 the very second you can. It's 200 fragments and some cores for a fair boost in performance. Extra stats, a bit more FP buff on her tiles, a little extra HP, and an improvement to the slowdown effect on the smoke.

The real problem is her 2nd skill is janky and not extremely practical. It's a little bit of a bonus, but not likely to make or break a fight. So yeah, the Mod2 isn't great. The mod 3 however, gives her a unique equipment that goes in the suppressor slot and is basically a suppressor with better stats (+5 EVA over normal) which helps her tanking ability somewhat. Whether this is worth it up to you, but definitely get the Mod1 at least.

The rest of this is basically the same song and dance where she has top class offensive buffs that continue to remain unmatched among SMGs, so you WILL likely continue to use her.

AAC Honey Badger

AAC Honey Badger
Submachine Gun ★★★★ Decent Enough

Yet another very small rifle that got classed as an SMG. Basically a 4 star SCW, but with much better tiles and less blah %s on the skill. Stats are ok, but not exceptional. Like SCW, trades some firepower for more +eva on the skill. Whether this is worth it... ehhh YMMV. Personally not, but maybe it'll help for some of you?The big thing is really the nice tiles with some extra shootiness. Not the most impressive offtank but there are worse ones and she'll get the job done for most basic applications.

She's sufficiently straight offtank that there isn't much to say

M4A1 Mod

M4A1 Mod
Assault Rifle ★★★★★ A WEAPON TO SURPASS METAL GEAR

After literally years, M4 demonstrates WHY SHE IS THE HEROINE and becomes METAL GEAR.

She keeps all her old benefits but has 5 star multipliers and better stats now. This gets even better when Mod3 when she gets a unique that ups her firepower and ALSO gives her armour, so she can kinda tank in a pinch. Her buff tiles are ALSO slightly improved. Her mod 2 skill also tags enemies and enhances the mod skills of other Anti-Rain units.

The big thing however is the desperation mode. At mod2 onward, when 3 or fewer allied dolls are in battle (you can retreat 2 units to force this, or simply deploy her with a partial strength echelon), she pulls out the portable cannon and proceeds to deal hilarious damage that makes grenadiers wet their pants, as huge AoE blasts firing from every dummy. The blasts are kinda 100% accurate (the main hit can never miss, even at night, but the splash damage can. Its weird), and can partly crit (its complicated), and is meant to be a last ditch thing to save a fight under dire circumstances (of course, we instead abuse it). This is however, a doubled edged sword, as her RoF also goes down, so its possible for some enemies to slip by if you havent taken this into account.

Basically, Mod her first. She's pretty much priority #1 for modding.

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