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Name Class Rarity Useful? Notes

S&T Daewoo K11

S&T Daewoo K11
Assault Rifle ★★★★★ Good

Totally not Architect in disguise. We think. Probably. A grenadier that's actually pretty ok at general use simple because she fires the grenades within a time frame where everything isn't fucking dead yet, and she fires a huge volley (1 per link) that finishes off targets if the first grenade doesn't kill them. On the flipside, firing 1 grenade per link ALSO means she doesn't reach full power until 5x linked, and also means every dummy lost is a loss in grenade power, unlike literally every other grenadier.

Her main problem is literally random targeting, so the grenades may or may not land in the ideal pattern, but they're at least hitting things and you get lots of grenades, so at worst the spread is not ideal rather than wasted


Extra Notes Available

Heckler & Koch XM8

Heckler & Koch XM8
Assault Rifle ★★★★ Core fodder

Like her real life counterpoint, ultimately disappointment despite being not quite entirely worse than many competitors.

She's not the worst grenadier out there, but in the end, both 416 and SOPMOD are better than her, and you don't need more than a few grenadiers.


Extra Notes Available

MP40

MP40
Submachine Gun ★★ Usable

If for some reason you absolutely must have a 2 star Molotov. You get Skorpion for free really early so she doesn't see much use (though she does slightly outdamage skorpion). Has not great dodge and okay HP. She does however come with an adorable as hell Children's day skin so I wont entirely fault you for wanting to bring it.

Zastava M21

Zastava M21
Assault Rifle ★★★★★ Good

Another grenadier that's not useless. Her grenade fires after just 4 seconds, making it actually matter, and either makes hit enemies take 115% damage for 3 seconds (3 or more hits) or buff her own damage by 60% for 8 seconds.

The self-buff is not too useful, giving her damage output comparable to G41/FNC, but since she hits with a wide blanket, it's fairly likely she will instead trigger the debuff which, while not particularly useful on EN RIGHT NOW (due to weaker enemies), becomes increasingly valuable later on when enemies gain ever more health, and letting your other units deal bonus damage ends up being really useful.

Additionally she shines at corpse dragging, allowing you to corpse drag four units for the cost of supplying one unlinked(!) AR on certain maps. For that alone, you'll want to keep two of them with lvl60 stats, preferably at 1 link.


Extra Notes Available

Haenel Sturmgewehr 44

Haenel Sturmgewehr 44
Assault Rifle ★★★ Core fodder

AKA StG44

Before: The source of the name Assault Rifle

Now: A source of cores


Extra Notes Available

FN Herstal FAL

FN Herstal FAL
Assault Rifle ★★★★★ Good

The Right Arm of the Free World

The most grenade focused of the 3 grenadiers. 6s to drop 3 intermediate grenades (ironically making her closer to the AR of the grenadier world, in a sense) which can cover a nice hefty area. Kind of shitty in day battles because frankly, shit won't (or shouldn't) live long enough to even fire a grenade, and she's meh as an actual AR.

At night however, the wide area, and the fact grenades ignore armor and evade make her a decent supplement for nuking scouts and the like, with limited anti-armor capability if you need it. Shines especially in floors 95-99 of Defence Drill for those reasons.


Extra Notes Available

Type 56-1

Type 56-1
Assault Rifle ★★★★ Core fodder

Grenadiers in this game suffer from being garbage unless they bring something special to the table. 416 has damage, SOPMOD has being a good AR, Zas has raw speed and area, and FAL has a triple blast. This pile of junk is a bad AK copy with a too-slow to do anything grenade. Cores.

United States Carbine, Caliber 5.56 mm, M4, SOPMOD II

United States Carbine, Caliber 5.56 mm, M4, SOPMOD II
Assault Rifle ★★★★ Good

If it's not clear by now, AR team is pretty good. has the weakest grenade of the 3 major grenadier ARs (FAL/416/Herself), except she's the best actual AR and will outDPS FAL and 416 in direct fire due to good stats and having the same accessory/stat layout as AR15. Less desirable now that G11 and such are out, but still definitely not terrible as far as grenadiers go. Will not perform to the level of a proper direct fire AR though.


Extra Notes Available

Z-62

Z-62
Submachine Gun ★★★ Good

Like a hybrid taking only the good parts of various SMGs, and has a nice molotov (the best 3 star one honestly). Quite good for a 3 star. TOO BAD SHE'S LSC AND EVENT ONLY.

Sten Mk2

Sten Mk2
Submachine Gun ★★★ Usable

Ablative armor and a grenade. Has a lot of HP for her rarity with a not so terrible evade, though YMMV between her and M38. Her main virtue is that she's the first 3 star you get from the story and they give you a pile of her so it's easy to stock up bodies. Only useful for logistics and cores once you have real tanks. If you happen across free PPS-43s, they're somewhat better.


Extra Notes Available
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