Glasses optional
Name Class Rarity Useful? Notes

Heckler & Koch HK416 Mod

Heckler & Koch HK416 Mod
Assault Rifle ★★★★★★ She's still insufferable but she's actually good now

It's a shame she has voice lines now, since the best part about her mod was shutting up her annoying voice. But alas, you'll probably be hearing it, because unlike her basically not-worth-the-effort base form, this one is actually decent. The big change is the six second ICD, which lets her fire grenades within the lifetime of many fights in a meaningful way, unlike most other grenadiers.

This ironically makes her useless for Chapter 11 farming, but thankfully she's good for Chapter 12 farming.

The grenade itself is buffed somewhat, and the ICD also makes her a bit more stable than SOP for some fights (SOP retains the problem of "You need the enemy to still be worth hitting with grenades 8 seconds in"). Overall, decent grenadier that you'll likely use a fair bit for farming and events, helped by 416 playing a big role in a lot of event maps and thus getting stat buffed.

Oh, and get her equip when you can. it isn't stellar, but it beats the hell out of a frame that doesn't contribute to DPS.

Her previous iteration can be found at this page

UMP45 Mod

UMP45 Mod
Submachine Gun ★★★★★ Mod1 is an insane bang for your buck The others YMMV.

So if it hasn't been said enough, absolutely get the Mod1 the very second you can. It's 200 fragments and some cores for a fair boost in performance. Extra stats, a bit more FP buff on her tiles, a little extra HP, and an improvement to the slowdown effect on the smoke.

The real problem is her 2nd skill is janky and not extremely practical. It's a little bit of a bonus, but not likely to make or break a fight. So yeah, the Mod2 isn't great. The mod 3 however, gives her a unique equipment that goes in the suppressor slot and is basically a suppressor with better stats (+5 EVA over normal) which helps her tanking ability somewhat. Whether this is worth it up to you, but definitely get the Mod1 at least.

The rest of this is basically the same song and dance where she has top class offensive buffs that continue to remain unmatched among SMGs, so you WILL likely continue to use her.

Heckler & Koch G11

Heckler & Koch G11
Assault Rifle ★★★★★ Not as recommended as before but still really good during the day

The most German unit in the game, in that she is both exceptionally lazy and surprisingly good at her job whenever she can be bothered. The source of 90% of HK416's misfortune. Zombie movie afficionado, and owns all 26 seasons of The Flying Dead (Im not making this up.) Originally one of the most broken ARs in the game until digimind evolution and team DEFY showed up. First member of Club "MGs who pretend to be ARs." Max out her skill, point and laugh as she destroys everything. Skill has poor uptime which makes her worse than AN94 in 90% of situations (and arguably worse than STAR Mod3), but still pretty good.

Do note that her skill is completely useless against armoured enemies, which will become an issue later, when more and more armoured enemies appear.

Heckler & Koch HK416

Heckler & Koch HK416
Assault Rifle ★★★★★ Usable

Has daddy issues with M16 and the grump of Squad 404. Also the most common 5* AR statistically and hailed by China and Korea as the 5* AR that you can 5x link without cores!

Her mod article can be found here

Heckler & Koch UMP45

Heckler & Koch UMP45
Submachine Gun ★★★★ Recommended

Thot Twin #1

Honestly, what you should be looking for in a beginning tank SMG. Decent HP pool, good dodge, a smoke grenade that slows enemies, good aura to support an AR squad, really the standard to which you'll hold tanks to. Overall, probably the best to have for general use until you need to use evasion tanks like C-MS and MP7.

If you want more info on her mod, look at her mod article.

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