Name ↑ | Class | Rarity | Useful? | Notes |
---|---|---|---|---|
CAWS |
Shotgun | ★★★★★ | Gimmicky; base stats are cool. | G&K's equal opportunity things means even penguins are accepted, I guess. She has a finnicky, slow, and generally not reliable shield. On the other hand, her gimmick relies on having shields. She relies quite heavily on outside shields if you want to use her gimmick, so stuff like SAT8 and LWMMG mod will come in handy if you want to do so. However, while she has good armour, her HP is the worst of the 5 star shotguns, and she doesn't have particularly good tanking gimmicks. She's usable, but probably wont be your first choice unless you want to use her gimmick that badly for whatever fucking reason |
Claes |
Machine Gun | Special | Extremely accurate to the anime and manga (which is not a good thing) | Props for accuracy. She spends the animoo's story just living in the dorms and only coming out for tests or really weird situations where they cant spare bodies, and she's basically the same in the game - she'll be in your dorms a whole lot. She also has three unique items that affect her passive but otherwise all do the exact same thing. She isn't completely useless, but there's not much reason to pick her over other MGs that don't have finnicky mechanics, because you frankly will not need that many MGs anymore. |
DP-12 |
Shotgun | ★★★★★ | Pretty good defensive/utility shotgun | Even if she sucked, most of you degens would go after her anyway. Thankfully, she's actually pretty good. Not quite in the same vein as SAT8, as she only shields herself, but the damage reduction effect allows her and allies to tank a bit harder against shots that exceed her armour value, and yes, that applies to shots that ignore armour outright. So basically if she's on the forward center, then positions 4, 5, and 6 benefit from the DR, and so on. Because of her passive and the 3 second ICD on her skill, she actually has really good uptime overall (similar to but slightly worse than SAT8), and yes, she can be made to pop her shield more often via shooting faster and going into reload faster (though this can produce an odd gap in uptime past the 13s mark). |
FABARM SAT-8 |
Shotgun | ★★★★★ | Usable | She's still usable and good enough to deal with older content just fine, but the new shotguns currently available just blow her out of the water so hard. Sad day to be a pizzalion. That skill happens to be giving your entire front row a 35HP shield, that takes armour into account first. It also has 5/8 uptime. Basically, if your SGs took scratch damage before? They should take literally nil now, unless its a really major fight or you were silly enough to go fight anti-armour enemies. |
General Dynamics LWMMG Mod |
Machine Gun | ★★★★ | She's a better LWMMG, but now with more utility. | She actually gets some fairly hefty stat increases in her mod, with Mod 2 hitting as much FP as M2HB. The issues that 2 stars normally face (low skill values compared to higher ones, etc.) are pretty solved thanks to being upgraded to a 4 star, and it also gives her extra base ammo which helps out a lot. Overall a cheap mod to get, and honestly you get a fair bit of value off even just Mod 1. She's pretty much an all-rounder MG, and with the Mod 2 skill, technically you're not limited to just SGs, but uh... the shield values are so low otherwise that it only really helps armored things, though I guess some people might find a use for that anyway. MATH BIT: Her Special Equip actually isn't awful, but tbh you're better off with an EOTech in most cases. Her original form can be found here. |
Gsh-18 Mod |
Handgun | ★★★★ | Okay-ish, but expensive for what you get | Her Mod 3 unique equip is alright. It lets her punch through lighter armors, and otherwise is excellent at finishing off weakened enemies, rather than wasting full-power shots on them. This is usually a thing with rifles that don't quite instantly giblet their foes. Her tile buffs are pretty okay. She's alright but not a priority. |
HS2000 |
Handgun | ★★★★★ | Shields are nice. She gives shields. | The weirdo, mildly creepy sweet potato. Honestly one of Waterkuma's better designs too. All sorts of adorable and frankly, the best shields you can get. Full party, 42-point shields, with stat buffs if the shield survives. The big thing is she can shield the whole echelon unconditionally, which helps massively for certain attacks like Doppel missile swarms, and can even negate them entirely with a bit of luck, or if you're using FP debuffers. As a result, she's a vital component of many weird teams purpose-built to kill some cheese enemies. Farm your damned boxes and get her. |
Heckler & Koch UMP9 Mod |
Submachine Gun | ★★★★★ | Not bad, but also really expensive for what she does | On one hand, she's actually not bad, being a flashbang unit with a solid backup skill (If it's vs. a boss, she becomes a shielder tank instead with some minor evasion buffs) that also helps kill mooks faster. On the other hand, she has a mod3's price tag and opportunity cost, at a time when there's lots of nice mods running around. If you already have a nice set of mod3 dolls, go ahead. If not, consider saving it for later. ...Oh, and you can save yourself the trouble of getting her mod equip. It's kinda pointless on a tank. Her previous iteration can be found here |
Henrietta |
Submachine Gun | Special | Decent SMG that is also very memeable | The meme potential of a girl with a camera and a smiling face is good enough reason to have her (now that we have multiple secretaries), but she's also not half bad as a combat unit. She gets a shield, and having the shield gives her FP buffs, while losing the shield means she's getting EVA buffs. The uptime is quite good, so she's not a bad side DPS (she has a 69% damage buff at 2 stacks and 119.7% at three stacks) that can sub-in for off-tanking and can even work as a main tank (44% eva at two stacks and 72.8% at 3). The problem is the optimal timing can be a little iffy, but she's alright for AFK fighting since it'll generally be good enough, just not fully optimized. The tradeoff between her and SR-3MP is just uptime vs power. As expected of the main girl I guess. Oh, and her tiles are weirdly shaped, but this is not uncommon for off-tank dolls anyway. |
Howa Type-64 Battle Rifle |
Assault Rifle | ★★★★★ | Weird niche uses | Aka 64 Shiki if you're a weeb. She's a bit of a complicated unit in that certain enemy thresholds alter what her skill does, thus making her work better vs bosses (with her colossal 90% FP boost for a few seconds) than for regular encounters. However, the timings are awkwardly short for the big boost, and the 2nd half reduces her firepower a bunch but also buffs the hell out of the stuff in front (which, if it's SR3, means more damage for her.) Note that the skill is less awkward than it seems, as it counts doll groups, rather than individuals, so 5x 5-linked enemies is totally fine, and so on. Unfortunately, they removed cool tile buff tricks so her potential of giving insane buffs is a lot more limited than before |
Lusa |
Submachine Gun | ★★★★★ | Has some funny niche uses, taunt can be useful. | Honestly the part you care about is the damage reduction and taunt, which can be useful depending on the type of enemy you're fighting. She wants very much to be the off-tank, in a classic ARSMG formation, and actually has decent tiles for it. She is NOT for normal use due to her awful DPS, but the taunt can be useful vs certain enemies in the distance to keep them from interfering with the fight (for example, the new model Army tanks). The taunt can also affect random-target type enemy attacks. |
M6 ASW |
Shotgun | ★★★★★ | A damage dealing shotgun that's actually not a complete meme (YMMV still) | Another one of those funny two-mode dolls. She's actually not an awful damage dealer, but her damage is still less than other dolls that are pure damage dealers. Also, despite having a rifle mode, she can't equip AP rounds so you're stuck with only the AP stats you get from her skill. She might have use in some formations (mostly shenanigans), but most people probably won't use her. |
Minos |
Shotgun | Special | Overly slow with her shield, sadly, but the shield value is high | The beef-loving cowgirl from a very weird show. She has a shield, but it takes way too long to pop up before it's useful in most cases, as it only pops up with her reload cycle. On the other hand, it's a huge shield, but in many cases you're better off with other shield SGs. She's not the worst SG though I guess, so run her if you don't have anything better. |
Mossberg M500 Mod |
Shotgun | ★★★★ | For if you want shields very badly and SAT8 isn't enough | She has Python-like activation requirements to pop open free shields, which can be useful for some situations. YMMV overall. |
Pekola |
Rifle | Special | Actually really good if you meet her skill's conditions | Yes, Pekola, as opposed to a certain dumb rabbit. The eternally-starving once-most-powerful angel. She actually won't attack at all until you meet her conditions of getting enough buffs. Thankfully, stuff like Python's FP buff stacks count as individual buffs. More hilariously, the fairy talent Fervor also counts as three buffs. This makes satisfying the conditions for her skill actually pretty easy. What you get for doing so is a ridiculous RF that completely ignores enemy armor and shields. A major downside to this though is she wont deal as much damage as another RF if you don't need such capabilities, since she isn't affected by very many damage buffs due to how she works. This should be obvious, but you should pick up her unique gear if you plan on using her. |
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