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Name Class ↓ Rarity Useful? Notes

HS.50

HS.50
Rifle ★★★★★ Hates Armor. Has use but YMMV

A pastiche of fetishes that the game somehow didn't cover before. Behold, armor-destroying big gun brown eyepatch girl. Fixed fire rate that's slightly jank due to how the game handles frame count (shouldn't matter though), and absolutely hates armor. Her skill is passive and her basically permanent 400% damage vs armored enemies lets her shred armored units fairly early on.

Her five second reload time may or may not matter very much, depending on circumstances.

Notably used in data sim setups.

General Dynamics LWMMG Mod

General Dynamics LWMMG Mod
Machine Gun ★★★★ She's a better LWMMG, but now with more utility.

She actually gets some fairly hefty stat increases in her mod, with Mod 2 hitting as much FP as M2HB. The issues that 2 stars normally face (low skill values compared to higher ones, etc.) are pretty solved thanks to being upgraded to a 4 star, and it also gives her extra base ammo which helps out a lot. Overall a cheap mod to get, and honestly you get a fair bit of value off even just Mod 1.

She's pretty much an all-rounder MG, and with the Mod 2 skill, technically you're not limited to just SGs, but uh... the shield values are so low otherwise that it only really helps armored things, though I guess some people might find a use for that anyway. MATH BIT: Her Special Equip actually isn't awful, but tbh you're better off with an EOTech in most cases.

Her original form can be found here.

RPK-16

RPK-16
Machine Gun ★★★★★ An MG without the main downside (But has a bunch of new ones)

The mightiest Alpaca to ever wield a machine gun. Don't ask. I don't want to have to explain KR server memes.

With all of the newer MGs she's just okay. Not bad. Just okay. May find a use for her, but eh. Maybe if she ever gets a mod...

Given the skill, one might be tempted to treat her like a normal AR with hilarious early burst damage, but you'd be dumb to do so, because she doesn't get buffs from SMGs and other sources that buff ARs. Also her crit rate is the usual garbage 5% MGs usually get instead of the much better AR rates, and she can't equip PEQs.

That said, she can be a fun mix if you, say, happen to need AR formations to punch through armour (because she can use the absolutely bonkers MG unique ammo types)

Yurine

Yurine
Machine Gun Special Better than nothing, but if you have better MGs, use those

Suffers from not only being an MG, but an inconsistent one due to her passive. Her stats are alright, but her passive skill is unreliable, not that it matters much since it only activates on reload. The active suffers from the problem of activating slowly enough that you'd expect MGs to have already killed most of what you'd want to stun anyway.

RPK-203

RPK-203
Machine Gun ★★★★★ An actually excellent multipurpose MG

Between her two modes AND a passive that helps keep shotguns alive, I don't think there's much more to say other than "she's great, you will probably find a use for her."

AN-94

AN-94
Assault Rifle ★★★★★ The Power of Russian Space Magic Is Real

There are not enough ways to say "use her if you have her." I want to make a joke, but its hard to overeemphasize just how good she is. Besides her immensely good uptime (5/8 type), it's raised even HIGHER by her passive, which triggers it everytime she switches targets. In most cases, she will pretty much outperform G11 handily.

Basically the best of the best among daylight ARs, and powerful even at night vs up to light armour. She wants the #7 position on your formation, and there's little reason not to give it. Also she has enough of an Acc Buff that everyone who used to do stupid shit to prop up SR3 can be quiet now, it's all the buff you need to run her.

ADS (Avtomat Dvukhsredny Spetsial'ny)

ADS (Avtomat Dvukhsredny Spetsial'ny)
Assault Rifle ★★★★★ Specialist. Potentially Hilarious for Red Golyats.

Another weird Russian specialist gun, meant to fire both above and below the water, which is why the doll has weird underwater parts replacing her left leg.

Her skill is as annoying to explain as she is boring. Basically whenever she fires, she has a chance to apply debuffs (that reduce target RoF and move speed) on her target, which at 5 stacks, explodes in a grenade-like effect that deals damage and stuns the target. That's the passive. The active fires a debuff grenade that applies 3 debuff stacks (+2 for the primary target) and briefly increases her debuff proc chance to 100%.

Honestly it's really weird, but it has use for things like Golyats, which, coupled with things like shotgun knockback and some RoF buffs, can help deal with some of the more annoying enemies in the game (for certain patterns.)

Also has potential synergy with ACR kinda (though resetting debuff stacks when she triggers explosions makes it a little awkward)

Angelica

Angelica
Assault Rifle Special Basically AUG but less random

She's basically AUG, but without the random fire mechanic. Which makes sense because she has an AUG. This logic doesn't work for any of the other girls, but shush.

If you'd like an evaluation of AUG to get an idea of how good Angelica is, here's AUG's article.

AK-Alfa

AK-Alfa
Assault Rifle ★★★★★ Acceptable if you still need more ARs for bog knows why

She has a very weird and complicated set of skill interactions for a role that really just wants good, consistent dakka. Has a funny combo skill with M82 (the bullpup AR, not the RF). In terms of performance she's actually not awful, but she doesn't stand out, and there are enough good ARs to use other than her.

AK-15

AK-15
Assault Rifle ★★★★★ Do you feel lucky? (RNG-based DPS)

Meet Milo, Miley's (AK-12) tomboy sister, who has literally no chill (you'll see why as soon as you meet her in story).

She is literally the most RNG-based DEFY member, with a chance to deal extra damage. If you'e lucky, she does good damage from the get-go. If you're super lucky, she keeps activating it while her active is going and you annihilate everything.

Because of how her active works, she's not as good at dealing with trash mobs, which can literally cut down her DPS. Be careful when using her, basically. She's REALLY RNG-dependent though.

Also, Abs. Did I mention abs? Yeah. Abs.

Steyr ACR

Steyr ACR
Assault Rifle ★★★★★ Overly finnicky to use

The Steyr ACR is the gun the Pallet Rifles in EVA are based off of, and this one is about as useful. On one hand, it seems like she'd be good for para fairy and its debuffs (you get +25% final damage with that), except it isn't enough to make up for the debuffs still. It's also not very easy to get debuffed. Evaluation may change based on future enemies, but really it's not worth it when you have so many good ARs to choose from.

AK-74M

AK-74M
Assault Rifle ★★★★ Ambulatory Special Equipment. KALASHNIKOV WILL RISE AGAIN

A fan doll that got so much traction that MICA brought her in. Do you REALLY like the AKs? Do AKs make you feel all tingly inside?

Her own buffs to herself count herself as an AK, so no matter what you get at least a 5% boost if you send her by herself. But frankly if you're not using at least two other AKs, why the fuck are you even using her? If you have AK47's best special equipment, she becomes a proper lord of war with very high DPS. Likewise, she makes AK-15's janky skill work (pre mod, post mod she doesn't really need AK-74M she's just busted), boosts AK-12's DPS a considerable amount, and amazingly, solves AK-74U's problems with uptime.

While the percentages don't seem impressive for her self-buff, it's a passive, so you get a 44% boost from the very first shot no matter what in a four AK echelon (74SU + pick 2 other AK dolls you like), which gives her a decent start.

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