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Name ↓ Class Rarity Useful? Notes

Micro Uzi Mod

Micro Uzi Mod
Submachine Gun ★★★★ THE IDIOT ASCENDED (actually good)

Uh.... we came upon a weird timeline wherein frankly, if she had a +FP special item? She'd beat out Vector in a lot of cases. Now she only beats her in many cases and honestly might have more utility.

She learned to be less dumb with her tiles and actually they go BACKWARDS now. Wow. The buff percentages still aren't super impressive but she's no longer a dead slot for buffs. The damage she causes with that second skill? Surprisingly really high, especially in clusters. If lots of enemies are on fire next to each other, then they all affect each other with the burn, which can be really nasty vs some of the later ultra-dense enemy packs.

Aside from that, she's just a Molotov off-tank with an extra nice skill. She doesn't bring anything super new to the table as much as she's the pretty nice version of a dish you thought you'd never like.

Micro Uzi

Micro Uzi
Submachine Gun ★★★ Her mod is good her base is not

An alright firebomber if you don't have Vector, but you won't get a shitton of free copies of her like you do with Skorpion. Slightly but not significantly better than Skorpion at actual firebombing, but has a much much shittier aura. Bullied by a lot of artists for being retarded.

Her mod makes her a lot better, rivaling if not surpassing Vector. Look at that article for more info.

MPL/MPK

MPL/MPK
Submachine Gun ★★★★ Neat but not worth it

(Not a Xecty review, take with a grain of salt)

These two units are generally considered to come as a pair due to their synergy skill that isn’t mentioned in their introduction post. The synergy skill prevents the debuffs from affecting your team. To add to that, if they are positioned horizontally adjacent to each other, for example with MPK on 6 and MPL on 5, the range of their skill radius is increased by 2 tiles. So that’s why this entry is going to be combined into one. That being said, you don’t ACTUALLY need to use them together, but I don’t really recommend it.

While very neat, they’re not very good. They have some very large issues that prevent them from doing what their skill suggests. The main problem is that they offer very little damage mitigation to help them survive. SMGs typically being tanks aside, they’re required to sit on the field for a fairly long time to get mileage out of their skill. Their paltry amount of defense means that most modern enemies will shred them in seconds. The second problem is that you’re committing two slots (typically) to run these SMGs. Two full slots of commitment is a large ask when that’s approaching the majority of your echelon slots. They don’t do enough to warrant that investment.

MP40

MP40
Submachine Gun ★★ Enhancement Fodder

If for some reason you absolutely must have a 2 star Molotov. You get Skorpion for free really early so she doesn't see much use (though she does slightly outdamage skorpion). Has not great dodge and okay HP. She does however come with an adorable as hell Children's day skin so I wont entirely fault you for wanting to bring it.

MAS-38

MAS-38
Submachine Gun ★★★ Forgotten Weapons Star

Is your name Ian McCollum? If not, you probably don't care.

She's Honeybadger, but 3 star, and the tiles are kinda upside down.

She's surprisingly alright for a 3 star, but she's not going to wow you.

Insert bad joke about 7mm French Long here.

M1928 Thompson Submachine Gun

M1928 Thompson Submachine Gun
Submachine Gun ★★★★★ Usable

The Chicago typewriter, the classic mobster gun (ignoring the fact mobsters actually used M1918 BARs most of the time for actual hits), and TaneRisa-chan proving that even as a gun, she protects us. Highest HP among SMGs but conversely has abysmal evade. Has a very good invul skill though, and is a solid tank overall, though she'll need a lot of repairs after every mission.

Lusa

Lusa
Submachine Gun ★★★★★ Has some funny niche uses, taunt can be useful.

Honestly the part you care about is the damage reduction and taunt, which can be useful depending on the type of enemy you're fighting. She wants very much to be the off-tank, in a classic ARSMG formation, and actually has decent tiles for it.

She is NOT for normal use due to her awful DPS, but the taunt can be useful vs certain enemies in the distance to keep them from interfering with the fight (for example, the new model Army tanks). The taunt can also affect random-target type enemy attacks.

Lithgow F1 Submachine Gun

Lithgow F1 Submachine Gun
Submachine Gun ★★★ Trophy Raifu

She has a stupidly big HP pool, but otherwise her stats are more 2½ star than 3 star. Combine that with a decidedly average smoke grenade and terrible tiles, and you end up with a doll more bland than Foster's. Can be made work if you really want to (give her plenty of evasive buffs), but you're almost guaranteed to be better off with UMP45 if you want smokes.

KRISS Vector

KRISS Vector
Submachine Gun ★★★★★ Strong early, less relevant later.

The flame witch that destroys all with atomic molotovs. Between a 7x damage explosion and 15x more over 5s as a DoT, she's an acceptable tank but does best as an off-tank and dealing damage. Ideal for clearing scouts and other high-dodge targets in night battles, or eradicating swarms. Pump up her raw damage stat and watch the fun. Not great for direct fire, but the molotov is that strong when leveled.

Unfortunately, later in the game, molotovs fall off pretty hard outside of farming setups. Still pretty worth it if you need a molotov and don't want to pay for Micro Uzi's mod.

KBP PP-90

KBP PP-90
Submachine Gun ★★★★ Usable

Actually has one of the highest evade ratings among the SMGs and posseses a skill with really good uptime (15/16!), but kinda eh tile buffs. So why just "usable?"... Because other SMGs exists, and does it better in every way. In addition to having other features that make it better like being able to increase damage or accuracy or evade passively, permanently, and it is very hard to recommend her knowing that something superior in every way is kinda... you know, there.

Jashin-Chan

Jashin-Chan
Submachine Gun Special Off-tank with more focus on DPS

Kinda lewd. Her side DPS actually isn't awful, but her ability to tank sucks. Also it's called Jashin-chan Dropkick because she... dropkicks things.

JS 9

JS 9
Submachine Gun ★★★★★ Pretty good. DPS or Eva tank flex is nice

kazuki wrote this because xecty is a lazy fuck, it'll probably get rewritten

On skill activation, gain stacks of EVA or FP. The caveat for this is the amount of enemies on the field, the more enemies on the field, the less stacks of FP (base of 3) you get and in exchange, you get more stacks of EVA(max of 6). So what this means is, versus a boss she'll be a DPS SMG with her three stacks of FP, and versus swarms of enemies, she's an evade tank. So be sure to think about how you'll be deploying her.

One particular area she excels in, and probably the most useful, is during night battles. Her tiles allows for you to run her with Mk23 on 5 so you don't need to drop an AR for a HG.

Izhmash PP-9 KLIN

Izhmash PP-9 KLIN
Submachine Gun ★★★★ Usable

Quite literally a 4* Vector. Marginally better evasion and HP, marginally worse firepower and molotov multiplier, identical buff tile. But like Vector, she...is unfortunately not particularly relevant anymore.

Izhmash PP-19-01 Vityaz

Izhmash PP-19-01 Vityaz
Submachine Gun ★★★★ Usable

Not to be confused with PP-19. Like all smoke grenade SMGs not named UMP45, she suffers from the fact that UMP45 exists. Or more pertinently, now that RO mod exists. Basically a cross between UMP45 and UMP9, she uses the same smoke grenade stats and having slightly less evasion and slightly more HP she's about as good at tanking, but her buff tiles are awful compared to UMP45's.

In older times she was an alright choice back when there weren't as many SMGs, but these days you should have more choices and if you REALLY need a smoke, Ingram (especially now that you get a free one) can probably tide you over until you get UMP45.

Izhmash PP-19 Bizon

Izhmash PP-19 Bizon
Submachine Gun ★★★★ Usable

Not to be confused with PP-19-01. Decent stats, interesting buff tile, but like all grenade SMGs kinda superfluous.

Between Zas (same area, more damage, enemy debuff), molotovs (a lot more damage and damage over time, smaller area), and airstrikes (all the area, more damage) there's plenty of better options to sacrifice your enemies on the altar of Megumin. Can be pressed into service if you're really lacking off tank options, I guess.

Extra notes available.

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