Name | Class | Rarity | Useful? | Notes |
---|---|---|---|---|
PP-19 Mod |
Submachine Gun | ★★★★★ | Passable, but expensive | The main feature of this mod is her multi-shot AoE grenades. Think FAL, basically. Also some buffs. Acceptable performance, but expensive for what she is. |
Beretta M38 Mod |
Submachine Gun | ★★★★ | Did you run out of other Mods to work on? Honestly even then | For the massive expense of bothering to Mod her and get the second skill to lvl10, you get... a weaker molotov skill than Skorpion's at lvl1. Great? On one hand, it has the same range as the flashbang grenade. On the other hand you paid the data, exp, and core costs for a Mod. Also, the firebomb goes off the same time as a flashbang, so it's slower than normal molotovs. Yeah, honestly I forget she even existed. |
SAF |
Submachine Gun | ★★★★ | Failed Experiment | As a grenadier, she's fucking awful. It has less power than most grenades do, which is not helped by her shitty FP stat, and she doesn't even aim at enemies (she aims at points on the ground based on her location). This may or may not have value depending on what weird niche content might come up, but she's definitely not general use material. |
Haenel Sturmgewehr 44 Mod |
Assault Rifle | ★★★★ | Doesn't actually solve any of her problems | Aka StG44… Mod. Behold, the power of a mod that tries to power her up but leaves her suffering from the exact same problems she did to begin with. Her firepower isn't boosted enough, even with the special equipment. Her skill's initial cooldown is still eight seconds, and you still don't get much bang for your buck. Base version has a separate entry if you're not depressed enough yet. |
Sten Mark II Mod |
Submachine Gun | ★★★★ | Has no idea wtf she's doing | She's not sure if she wants to be offensive or defensive, and kinda sucks at both. Her only real purpose for existing is "the story is kinda cute." |
Agent 416 |
Assault Rifle | Special | KindamaybesortaIguess (Niche Use) | Proof that the universe contractually requires 416 to be a bitch, given trying to fix her shitty personality is what caused the problem in the first place. More hilarious is she's not even an HK416, but the Patriot Arms clone. Instead of being a grenadier, she's basically a mine layer, planting mines that seem grenade-like, but the big thing is that THEY DO NOT IGNORE ARMOR. They do still do full damage to all units caught in the blast though. She is however, pretty fast, taking only four seconds to use her skill for the first time, and having all three of her special gear means you start the battle with some mines in place already. This is potentially useful for something. |
Heckler & Koch HK416 Mod |
Assault Rifle | ★★★★★★ | She's still insufferable but she's actually good now | It's a shame she has voice lines now, since the best part about her mod was shutting up her annoying voice. But alas, you'll probably be hearing it, because unlike her basically not-worth-the-effort base form, this one is actually decent. The big change is the six second ICD, which lets her fire grenades within the lifetime of many fights in a meaningful way, unlike most other grenadiers. This ironically makes her useless for Chapter 11 farming, but thankfully she's good for Chapter 12 farming. The grenade itself is buffed somewhat, and the ICD also makes her a bit more stable than SOP for some fights (SOP retains the problem of "You need the enemy to still be worth hitting with grenades 8 seconds in"). Overall, decent grenadier that you'll likely use a fair bit for farming and events, helped by 416 playing a big role in a lot of event maps and thus getting stat buffed. Oh, and get her equip when you can. it isn't stellar, but it beats the hell out of a frame that doesn't contribute to DPS. i can't believe her fucking name is clukay Her previous iteration can be found at this page |
Micro Uzi Mod |
Submachine Gun | ★★★★ | THE IDIOT ASCENDED (actually good) | Uh.... we came upon a weird timeline wherein frankly, if she had a +FP special item? She'd beat out Vector in a lot of cases. Now she only beats her in many cases and honestly might have more utility. She learned to be less dumb with her tiles and actually they go BACKWARDS now. Wow. The buff percentages still aren't super impressive but she's no longer a dead slot for buffs. The damage she causes with that second skill? Surprisingly really high, especially in clusters. If lots of enemies are on fire next to each other, then they all affect each other with the burn, which can be really nasty vs some of the later ultra-dense enemy packs. Aside from that, she's just a Molotov off-tank with an extra nice skill. She doesn't bring anything super new to the table as much as she's the pretty nice version of a dish you thought you'd never like. |
Heckler & Koch G3 Mod |
Assault Rifle | ★★★★ | Technically better than HK416, but manages to be even MORE expensive. | Is it just me, or are her tits getting bigger with every new incarnation of her art? There was a time when there was interest because her stun grenade was buggy as fuck and froze (not stunned, FROZE) bosses. This was a bug, and fixed. There was a time when there was interest because she had one of the strongest grenades between her new multipliers and equipment. SOPMOD3 came out on EN before she did, so this isn't relevant on the EN server. Her stun is basically useless. Even at max level, it's shorter than the level 1 stun grenades of the flashbang smgs, but her grenade damage is fine. TOO BAD IT NEEDS THEM TO BE BELOW 50% HP, at which point you probably could have killed them with a different unit. Basically she's a not-awful Grenadier if you need one for a specific task (like say, corpse dragging), but she's got that H&K price tag (too expensive for what she does) and SOPMOD3 exists as a much better choice to pour fragments into. |
M4 SOPMOD MOD |
Assault Rifle | ★★★★★ | Pretty much the best straight Grenadier | If you're looking for an 8s Grenadier, well, she was always a very strong choice, and now she's pretty much almost the default one for most circumstances by sheer stats and having the 2 accessory slots. Improved Grenade performance (not that most enemies will notice) and bonus MIRVs on top of that. She does get bonuses with M4, but due to the fact M4's marks affect her targeting (and potentially are buggy with her MIRVs), using her with M4 is not always ideal. Aside from that, it's the same old SOP, but with a unique equipment (thats pretty much just an improved Eotech) and bigger numbers. |
A-91 |
Assault Rifle | ★★★★ | Interesting, but not very likely to be used | The best dorm doll with how fucking out of it she is, and with some absolutely amazing dialogue both as general lines and in her appearance in the CT story, and a great design. Her damaged art being fuckin' bonkers is great. And that's where most of the praise is going because her performance is... well it's not dismal, but it suffers from the same 8-second ICD issue grenadiers have in general. Should that not be an issue though, her self buffs at night are actually alright, since it gives her more mileage than other grenadiers. You aren't very likely to use her though, simply because things like SOP still exist and will likely have better performance. |
S&T Daewoo K11 |
Assault Rifle | ★★★★★ | Good | Totally not Architect in disguise. We think. Probably. A grenadier that's actually pretty ok at general use simple because she fires the grenades within a time frame where everything isn't fucking dead yet, and she fires a huge volley (1 per link) that finishes off targets if the first grenade doesn't kill them. On the flipside, firing 1 grenade per link ALSO means she doesn't reach full power until 5x linked, and also means every dummy lost is a loss in grenade power, unlike literally every other grenadier. Her main problem is literally random targeting, so the grenades may or may not land in the ideal pattern, but they're at least hitting things and you get lots of grenades, so at worst the spread is not ideal rather than wasted |
Izhmash PP-19 Bizon |
Submachine Gun | ★★★★ | Usable | Not to be confused with PP-19-01. Decent stats, interesting buff tile, but like all grenade SMGs kinda superfluous. Between Zas (same area, more damage, enemy debuff), molotovs (a lot more damage and damage over time, smaller area), and airstrikes (all the area, more damage) there's plenty of better options to sacrifice your enemies on the altar of Megumin. Can be pressed into service if you're really lacking off tank options, I guess. Extra notes available. |
Izhmash PP-9 KLIN |
Submachine Gun | ★★★★ | Usable | Quite literally a 4* Vector. Marginally better evasion and HP, marginally worse firepower and molotov multiplier, identical buff tile. But like Vector, she...is unfortunately not particularly relevant anymore. |
Heckler & Koch XM8 |
Assault Rifle | ★★★★ | Core fodder | Like her real life counterpoint, ultimately disappointment despite being not quite entirely worse than many competitors. She's not the worst grenadier out there, but in the end, both 416 and SOPMOD are better than her, and you don't need more than a few grenadiers. She DOES have a mod now. Shame that outside of a few very niche scenarios, the above statement still applies. |
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