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BEER FAIRY
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Comics
Name Class Rarity Useful? Notes

RPK-203

RPK-203
Machine Gun ★★★★★ An actually excellent multipurpose MG

Between her two modes AND a passive that helps keep shotguns alive, I don't think there's much more to say other than "she's great, you will probably find a use for her."

PM1910

PM1910
Machine Gun ★★★★ Another Entry to the "First Belt or Die" Club

Comparable to the Browning Potato Digger. There must be something about early model machine guns. Her skill gives her an extra long belt that activates three seconds in, and unlike Potato Digger, who sacrifices accuracy and gains firepower, she instead sacrifices reload time while gaining accuracy. While the extra reload time is a pain, she does buff other dolls while reloading instead of being useless. The accuracy boost is nice, but not a game-changer. It may help vs. enemies with a moderate amount of evasion though, given typical MG accuracy is kind of mediocre.

Colt Defender

Colt Defender
Shotgun ★★★★ Funny Burst Damage Shotgun. Has funny comp use.

An absolute weirdo muscle girl, because Shotguns didn't have that fetish covered. Somehow despite her muscles, nobody bothered to ask her to carry any real armor, because her Armor value is bottom-tier for a shotgun at 18, and she is also mildly annoying to get.

Her skill basically unloads every barrel at once, and at max level her reload time is fixed to two seconds instead of the expected five, and she does extra damage based on how close the enemy is. This gives her surprisingly good DPS for a shotgun and in some cases she can burst harder than an MG. She's also currently the best option for fast times on Intermediate data sim.

Two big things to remember though: 1. DO NOT TRY TO BUILD AN EXODIA SETUP AROUND HER, seriously, and 2. Make sure you have something to defend her. RMB-93 mod actually pairs well with her.

Supernova

Supernova
Shotgun ★★★★ Good to have

Supernova is a shotgun pretending to be a handgun to go along with her shipmate GSh-18. She’s one of the most supportive shotguns available and she enables some real dumb stuff. You want to use MGs at night? Well, her skill allows for that. Do you need a little more defensive capability for your shotguns? She brings that too, all in a kancolle-flavoured package. Honestly, she’s not an automatic pick on every team. You’re likely going to have to drop a MG in your formation to make use of her fully, which can be an issue.

Her two main draws are her movement speed and her MG buffs. Her roller skates allow her to go almost as fast as a handgun, but not quite. Not much else to say about that, but main reason to take her is the MG buffs she provides.

While crit rate is nice, the accuracy buff she provides to MGs is fixed. This means that MGs are entirely usable at night. It bypasses the accuracy penalty that you would normally have with no PEQ. While not the most relevant thing currently, you definitely want to have Supernova in your back pocket for the future.

Yurine

Yurine
Machine Gun Special Better than nothing, but if you have better MGs, use those

Suffers from not only being an MG, but an inconsistent one due to her passive. Her stats are alright, but her passive skill is unreliable, not that it matters much since it only activates on reload. The active suffers from the problem of activating slowly enough that you'd expect MGs to have already killed most of what you'd want to stun anyway.

HK512

HK512
Shotgun ★★★★ Can buff other shotguns, but isn't great herself

OK, your mileage may vary a lot for this one. Her Armor isn't great and she herself isn't exactly super tanky without her skill up. On the other hand, her skill might buff your other shotgun(s), so it may be useful for that.

RPK-16

RPK-16
Machine Gun ★★★★★ An MG without the main downside (But has a bunch of new ones)

The mightiest Alpaca to ever wield a machine gun. Don't ask. I don't want to have to explain KR server memes.

With all of the newer MGs she's just okay. Not bad. Just okay. May find a use for her, but eh. Maybe if she ever gets a mod...

Given the skill, one might be tempted to treat her like a normal AR with hilarious early burst damage, but you'd be dumb to do so, because she doesn't get buffs from SMGs and other sources that buff ARs. Also her crit rate is the usual garbage 5% MGs usually get instead of the much better AR rates, and she can't equip PEQs.

That said, she can be a fun mix if you, say, happen to need AR formations to punch through armour (because she can use the absolutely bonkers MG unique ammo types)

ZB-26

ZB-26
Machine Gun ★★★★★ Useful Support MG

Quite useful, but not great on her own. Her own DPS isn't especially impressive for an MG, but she can give a decent amount of extra ammo to other MGs, which can be worth it or not depending on who you pair her with, in addition to giving shotguns extra armor.

M1895 CB (Potato Digger)

M1895 CB (Potato Digger)
Machine Gun ★★★★ Good

With gear, she effectively has a 45 round mag, although shots after her "normal" ammo capacity decrease her acc while upping her FP. This may be good or bad depending on what you're shooting, but she's perfect for low or 0 def enemies that you normally throw MGs at. This is pretty good, but not particularly great compared to the more modern MGs.

A quirk though is if she moves after beginning to go into her reserve ammo, her gun will be considered "empty" and she will need to reload.

Kord

Kord
Machine Gun ★★★★★ Probably will be a primary for many tryhards

She has extremely high firepower that gets reduced by her skill, with the lowest accuracy of any 5 star MG, and a mere 9 round base capacity. What you get in exchange for this is an amazing two-part skill that provides piercing without any stupid strings or conditions to start. Yes, her AP values drop, yes her FP is reduced by the skill, but this won't matter in most contexts where you'd actually want her. You start the fight with piercing and have the option to go into a single target mode that ups her acc and firepower.

Now, her stats in single target mode don't seem exceptional, but they're more than enough for general work to get her to the battles where she would be good (assuming there are any for that map, this is still on you to get her to those), and also she has the benefit of it working from the get-go without any timing issues.

Like anything with piercing you need to position her properly, or else you waste everything. This is super important because piercing is basically the entire reason you use her to begin with, so make sure you look at what formations the enemy actually has first and position her based on that. Seriously. if you're tryhard enough to use her but not tryhard enough to figure out your enemy? You're probably retarded. Don't be that guy.

Basically you want her shooting through or across enemies, such that you get as many hitbox contacts as possible.

Claes

Claes
Machine Gun Special Extremely accurate to the anime and manga (which is not a good thing)

Props for accuracy. She spends the animoo's story just living in the dorms and only coming out for tests or really weird situations where they cant spare bodies, and she's basically the same in the game - she'll be in your dorms a whole lot. She also has three unique items that affect her passive but otherwise all do the exact same thing. She isn't completely useless, but there's not much reason to pick her over other MGs that don't have finnicky mechanics, because you frankly will not need that many MGs anymore.

Lewis Gun

Lewis Gun
Machine Gun ★★★★★ Whenever you need armour buffs and/or second mag performance

A gun so good Crozier doesn't want you to know about her! In-game and in real life, a straight upgrade from Chauchat.

Tiles like Negev and a skill that works somewhat similarly with better uptime make her useful in the same circumstances she is, and they work well together if you need ALL the armour stacking.

…Also the replacement cinnamon roll now that M4 turned full edgelord.

Heckler & Koch HK23

Heckler & Koch HK23
Machine Gun ★★★ She shares a skill with MG4, what do you think?

Yet another poor doll whose only notable trait is "lewd art." So forgotten that the most common reason she comes up is "mistaken for HK21."

Pretty much useless aside from her tilebuff, except even that is questionable since other MGs can fill that role. There's simply not much to say about her besides that not even most HK fanboys care about her very much.

HK21

HK21
Machine Gun ★★★★★ Yet another Armor Buffer

She used to be useful because she had more true RoF than other MGs (9 frames vs 10) and was 1 of the faster reload cancels (with BAR). That was then.

Now type-88 MG and a certain titty hacker exist and her quirks dont apply anymore, and guess which EN got first.

Her skill is interesting but not exceptionally helpful. Also it actually slows down her movespeed, making anything involving walking take longer.

Basically, obsolescent before she was even released, just like the real gun. You can raise her if you want, though the big reason to raise her was she was an advantage doll in theatre mode 3 times in a row rather than combat effectiveness.

NORINCO QJY-88 (Type-88 Machine Gun)

NORINCO QJY-88 (Type-88 Machine Gun)
Machine Gun ★★★★★ Usable

Because we need more things named Type-88 clearly.

Has both active and passive bits to their skill. Her active mode is basically an FP up - you've seen this before. Her passive mode is based on moving around. By default, she's in LMG mode and fires from the shoulder, and has increased movespeed. Her accuracy however, suffers a debuff while in LMG mode (although thankfully her acc stat isn't awful). Once she sits still for 6 seconds though, she sets up her bipod and goes into HMG mode, which gives her an acc BUFF and extends her belt by 2 shots. She switches back to LMG mode if made to move.

Equivalent to Alma. Alma will win early volleys (first 2 mags) but Type-88 will deal more for extended (3+ belts) fights.

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