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BEER FAIRY
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grizzly
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Name ↓ Class Rarity Useful? Notes

M1928 Thompson Submachine Gun

M1928 Thompson Submachine Gun
Submachine Gun ★★★★★ Usable

The Chicago typewriter, the classic mobster gun (ignoring the fact mobsters actually used M1918 BARs most of the time for actual hits), and TaneRisa-chan proving that even as a gun, she protects us. Highest HP among SMGs but conversely has abysmal evade. Has a very good invul skill though, and is a solid tank overall, though she'll need a lot of repairs after every mission.

LAR Grizzly MkV

LAR Grizzly MkV
Handgun ★★★★★ Decent buffer

Decent overall damage buffer with bonus evade for the tank. If you have her exclusive equipment, her buff is a bit more valuable. Nothing super standout though.

KBP PP-90

KBP PP-90
Submachine Gun ★★★★ Usable

Actually has one of the highest evade ratings among the SMGs and posseses a skill with really good uptime (15/16!), but kinda eh tile buffs. So why just "usable?"... Because other SMGs exists, and does it better in every way. In addition to having other features that make it better like being able to increase damage or accuracy or evade passively, permanently, and it is very hard to recommend her knowing that something superior in every way is kinda... you know, there.

Jashin-Chan

Jashin-Chan
Submachine Gun Special Off-tank with more focus on DPS

Kinda lewd. Her side DPS actually isn't awful, but her ability to tank sucks. Also it's called Jashin-chan Dropkick because she... dropkicks things.

INSAS

INSAS
Assault Rifle ★★★ Cores!

She's every bit as good as the real thing. By which I mean India went back to using AKs shortly after.

Howa Type89

Howa Type89
Assault Rifle ★★★★★ Tries very hard to cater to the Japanese market. Actually isn't bad.

Ok, so she isn't actually bad. She does, however, have a stupidly long skill like a JK cramming for an entrance exam, most of which is largely irrelevant because all you care about is her damage output.

Which I guess is kind of alright.

Her skill has a good initial cooldown, and she's actually better than most ARs, but she won't usurp the position of the top ARs. A good pick for your B-team.

Howa Type-64 Battle Rifle

Howa Type-64 Battle Rifle
Assault Rifle ★★★★★ Weird niche uses

Aka 64 Shiki if you're a weeb.

She's a bit of a complicated unit in that certain enemy thresholds alter what her skill does, thus making her work better vs bosses (with her colossal 90% FP boost for a few seconds) than for regular encounters. However, the timings are awkwardly short for the big boost, and the 2nd half reduces her firepower a bunch but also buffs the hell out of the stuff in front (which, if it's SR3, means more damage for her.) Note that the skill is less awkward than it seems, as it counts doll groups, rather than individuals, so 5x 5-linked enemies is totally fine, and so on.

Unfortunately, they removed cool tile buff tricks so her potential of giving insane buffs is a lot more limited than before

Heckler & Koch XM8

Heckler & Koch XM8
Assault Rifle ★★★★ Core fodder

Like her real life counterpoint, ultimately disappointment despite being not quite entirely worse than many competitors.

She's not the worst grenadier out there, but in the end, both 416 and SOPMOD are better than her, and you don't need more than a few grenadiers. She DOES have a mod now. Shame that outside of a few very niche scenarios, the above statement still applies.

Heckler & Koch HK33

Heckler & Koch HK33
Assault Rifle ★★★ Core

Actually hits RoF cap at SL10 without external buffs, but she's a 3* and we're drowning in 4 and 5* RoF-selfbuffing ARs that do the same much better (AR-15 even unmodded and all the 5* ones) or just bypass RoF cap altogether (SAR-21, AUG).

FWIW, better than OTs-12 even if the latter has her unique equip, but we have so many RoF ARs that even nodupers shouldn't have to bother with either.

Heckler & Koch G11

Heckler & Koch G11
Assault Rifle ★★★★★ Good, but has godlike mod

The most German unit in the game, in that she is both exceptionally lazy and surprisingly good at her job whenever she can be bothered. The source of 90% of HK416's misfortune. Zombie movie afficionado, and owns all 26 seasons of The Flying Dead (Im not making this up.) Originally one of the most broken ARs in the game until digimind evolution and team DEFY showed up. First member of Club "MGs who pretend to be ARs." Max out her skill, point and laugh as she destroys everything. Skill has poor uptime which makes her worse than AN94 in 90% of situations (and arguably worse than STAR Mod3), but still pretty good.

Her skill is completely useless against armoured enemies, which will become an issue later, when more and more armoured enemies appear.

And then her mod comes and she is a fucking god because it solves basically everything.

HP-35

HP-35
Handgun ★★★★★ John Browning's greatest creation. Good with the right synergies. Also KSVK mod's spotter.

After the Lord Browning made the 1911, he decided he could do better still. This is that better pistol. Suck it, fudds.

She has good performance at night, making enemies take more damage as long as they're debuffed (has good synergies with units that debuff) and she herself will inflict debuffs on enemies. She works nicely with KSVK mod, due to how KSVK mod's target priority works.

Even if you don't have her active going, her passive keeps at least some damage up at all times as long as you can keep debuffs up.

G11 Mod

G11 Mod
Assault Rifle ★★★★★★ Red Bull gives you buffs.

Finally adjusted so she can stop being perpetually narcoleptic (sort of) through the power of energy drinks. She was already a decent AR whose weakness was that she couldn't hurt armor. Well, they solved the armor problem by doing percentage-based damage. Her damage is still affected by armor, but often she'll just do enough damage that you won't care anyway and can contribute to the fight regardless. She still has the issue of the poor uptime due to her long skill cooldown, but you should be smart enough to deal with that.

FN Herstal F2000

FN Herstal F2000
Assault Rifle ★★ If you need to use a 2* AR, what the are you doing?

The famed Tactical Tuna. Will do as well as OTs-12 if you're extremely hard up on resources and need another AR immediately for whatever reason. You won't likely need it since you get the AR team early but if you absolutely must have something or it must be 2 star...

FMG-9

FMG-9
Submachine Gun ★★★ Collector Piece

Still has OK dodge for a 3-star, but time has not been kind to her since she has no other gimmick and is limited by factors inherent to being a 3-star as well as being hard to obtain, since she only drops from a boss. You literally get better stuff for free now.

Cz-52

Cz-52
Handgun ★★★ Budget FP buff if you ran out somehow

Not much to say. If you somehow dont have enough FP buffing handguns (unlikely unless you're noduping handguns and deploying lots of units in ranking) then she's a budget pick. Not bad for a 3 star HG but she won't see use very often simply because you're likely to have better ones lying around.

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