Name | Class | Rarity ↓ | Useful? | Notes |
---|---|---|---|---|
CAWS |
Shotgun | ★★★★★ | Gimmicky; base stats are cool. | G&K's equal opportunity things means even penguins are accepted, I guess. She has a finnicky, slow, and generally not reliable shield. On the other hand, her gimmick relies on having shields. She relies quite heavily on outside shields if you want to use her gimmick, so stuff like SAT8 and LWMMG mod will come in handy if you want to do so. However, while she has good armour, her HP is the worst of the 5 star shotguns, and she doesn't have particularly good tanking gimmicks. She's usable, but probably wont be your first choice unless you want to use her gimmick that badly for whatever fucking reason |
Avtomaticheskiy Pistolet Stechkina Mod |
Handgun | ★★★★★ | Slight improvement, but not an especially large one | Stechkin's base version already got a pass for being usable. Her mod gives a slight increase in her capabilities buff-wise. Her passive basically tries to turn her into a sorta-DPS to go with her buffs to allies, but TBH you'd be fine leaving it at the slight increase in power Mod 1 gives. |
AK-Alfa |
Assault Rifle | ★★★★★ | Acceptable if you still need more ARs for bog knows why | She has a very weird and complicated set of skill interactions for a role that really just wants good, consistent dakka. Has a funny combo skill with M82 (the bullpup AR, not the RF). In terms of performance she's actually not awful, but she doesn't stand out, and there are enough good ARs to use other than her. |
AK-15 |
Assault Rifle | ★★★★★ | Do you feel lucky? (RNG-based DPS) | Meet Milo, Miley's (AK-12) tomboy sister, who has literally no chill (you'll see why as soon as you meet her in story). She is literally the most RNG-based DEFY member, with a chance to deal extra damage. If you'e lucky, she does good damage from the get-go. If you're super lucky, she keeps activating it while her active is going and you annihilate everything. Because of how her active works, she's not as good at dealing with trash mobs, which can literally cut down her DPS. Be careful when using her, basically. She's REALLY RNG-dependent though. Also, Abs. Did I mention abs? Yeah. Abs. |
RPK-16 |
Machine Gun | ★★★★★ | An MG without the main downside (But has a bunch of new ones) | The mightiest Alpaca to ever wield a machine gun. Don't ask. I don't want to have to explain KR server memes. With all of the newer MGs she's just okay. Not bad. Just okay. May find a use for her, but eh. Maybe if she ever gets a mod... Given the skill, one might be tempted to treat her like a normal AR with hilarious early burst damage, but you'd be dumb to do so, because she doesn't get buffs from SMGs and other sources that buff ARs. Also her crit rate is the usual garbage 5% MGs usually get instead of the much better AR rates, and she can't equip PEQs. That said, she can be a fun mix if you, say, happen to need AR formations to punch through armour (because she can use the absolutely bonkers MG unique ammo types) |
Webley Revolver |
Handgun | ★★★★★ | Good Utility HG | At some point, G&K started running out of real guns and broke out more of the early 20th century guns. Surprisingly, the dolls with them are actually not godawful. If she's the leader, she gives a general buff, but whatever, most HGs do that. What makes her interesting is that if she's NOT the squad lead, she buffs the hell out of them, thus making her useful in any formation where you want to pack as much as possible into one doll's ability. Lookin' at you, M4, IWS. (And a few others) |
SL8 |
Rifle | ★★★★★ | Good RoF rifle. Demands more representation for other dolls. | Why does she have Shark teeth? Dammit Imoookoooo Despite the teeth, she's somehow the nice HK girl. And somehow, she's the smart one. Look, HK is weird ok? Anyway, she packs as much as 84% damage increase with her skill going at full power, but you're more likely to get a 76% boost in a typical RF/HG formation. Still, she's not bad. In practice she's slightly worse than R93 in most cases, but not usually enough to matter. Note her buff tiles are funny and affect everything, so this makes her secondary ability a little easier to use. That said, she does NOT give HGs the usual cooldown boost most other RFs do. |
Lusa |
Submachine Gun | ★★★★★ | Has some funny niche uses, taunt can be useful. | Honestly the part you care about is the damage reduction and taunt, which can be useful depending on the type of enemy you're fighting. She wants very much to be the off-tank, in a classic ARSMG formation, and actually has decent tiles for it. She is NOT for normal use due to her awful DPS, but the taunt can be useful vs certain enemies in the distance to keep them from interfering with the fight (for example, the new model Army tanks). The taunt can also affect random-target type enemy attacks. |
Howa Type89 |
Assault Rifle | ★★★★★ | Tries very hard to cater to the Japanese market. Actually isn't bad. | Ok, so she isn't actually bad. She does, however, have a stupidly long skill like a JK cramming for an entrance exam, most of which is largely irrelevant because all you care about is her damage output. Which I guess is kind of alright. Her skill has a good initial cooldown, and she's actually better than most ARs, but she won't usurp the position of the top ARs. A good pick for your B-team. |
HP-35 |
Handgun | ★★★★★ | John Browning's greatest creation. Good with the right synergies. Also KSVK mod's spotter. | After the Lord Browning made the 1911, he decided he could do better still. This is that better pistol. Suck it, fudds. She has good performance at night, making enemies take more damage as long as they're debuffed (has good synergies with units that debuff) and she herself will inflict debuffs on enemies. She works nicely with KSVK mod, due to how KSVK mod's target priority works. Even if you don't have her active going, her passive keeps at least some damage up at all times as long as you can keep debuffs up. |
LTLX7000 |
Shotgun | ★★★★★ | Competes with SAT8 for the best shotgun to use your True Core Mask on | OBEY. Made from a less-lethal shotgun meant to give police forces more options to put down people without killing them. In G&K's case, however, she certainly helps with takedowns. Incredibly good stats for a shotgun, good formation buffs, and her skill has the unique ability to cancel enemy buffs. These buffs include ENEMY SHIELDS (including Patroller shields) and stat buffs (including bullshit enemy evasion buffs). Her mechanics are unique, so she actually ignores normal knockback immunity. Oh, and her armor buff stacks are multiplicative. Unfortunately, the Minotaur's damage reduction is a weird thing that can't be removed, but regardless, you get so much utility from her. Even if you don't need her skill, her stats are just that good. If you don't have her, get her from a True Core Mask or something. She's just too useful in things like later Theater events. |
M6 ASW |
Shotgun | ★★★★★ | A damage dealing shotgun that's actually not a complete meme (YMMV still) | Another one of those funny two-mode dolls. She's actually not an awful damage dealer, but her damage is still less than other dolls that are pure damage dealers. Also, despite having a rifle mode, she can't equip AP rounds so you're stuck with only the AP stats you get from her skill. She might have use in some formations (mostly shenanigans), but most people probably won't use her. |
TKB408 |
Assault Rifle | ★★★★★ | Night-Focused AR | Can she dethrone AS Val's ridiculously solidified position as a top-tier damage dealer? ...Not really. She suffers from wanting some base crit rate, but making use of her crit rate requires either targets with shit evasion to begin with, a ridiculously high hit rate modifier somehow, or some other means of hitting targets at night. She might have some uses, but she's harder to use than AS Val, and you don't get much in exchange for it. |
PP-19 Mod |
Submachine Gun | ★★★★★ | Passable, but expensive | The main feature of this mod is her multi-shot AoE grenades. Think FAL, basically. Also some buffs. Acceptable performance, but expensive for what she is. |
Steyr ACR |
Assault Rifle | ★★★★★ | Overly finnicky to use | The Steyr ACR is the gun the Pallet Rifles in EVA are based off of, and this one is about as useful. On one hand, it seems like she'd be good for para fairy and its debuffs (you get +25% final damage with that), except it isn't enough to make up for the debuffs still. It's also not very easy to get debuffed. Evaluation may change based on future enemies, but really it's not worth it when you have so many good ARs to choose from. |
Class:
Misc:
Role:
Skill:
Broken As Shit
Buff Acc
Buff Armour
Buff Crit
Buff Dr
Buff Eva
Buff Fp
Buff Fucking Everything
Buff Movement Speed
Buff Rof
Buffs Anti Rain Mod
Cdr
Damage Amplification
Damage Reduction
Debuff Acc
Debuff Dmg
Debuff Eva
Debuff Fp
Debuff Movespeed
Debuff Rof
Double Edged Sword
Forceshield
Garbage
Grenade
Hand Grenade
Has A Passive
Hg Bamboo
Hp Damage
Hp Shield
Hunting Impulse
Increase Rounds
Infinite Ammo
Knockback
Molotov
Multishot
Perfect Accuracy
Pierce
Self Debuff Acc
Self Debuff Eva
Self Debuff Msd
Self Debuff Rof
Selfbuff Acc
Selfbuff Armour
Selfbuff Crit
Selfbuff Crit Damage
Selfbuff Damage
Selfbuff Eva
Selfbuff Fp
Selfbuff Fucking Everything
Selfbuff Movement Speed
Selfbuff Rof
Small Bamboo
Smoke
Stun Grenade
Stun Not A Grenade
Taunt
Terminating Barrage
Unique