Name | Class | Rarity | Useful? | Notes |
---|---|---|---|---|
CZ100 |
Handgun | ★★★★ | Unreliable Jank | Not even a solution in search of a problem, she's a bunch of solutions to a bunch of problems implemented extremely badly. A victim of Mica's experimental phase, as one of those dolls that don't fucking work. Instead of an infinite duration toggle, she has actual skill durations and alternating effects, making it increasingly unlikely you'll get the effect you want in the time you want, since you need to wait for cool downs to use them. To top it off, her %s aren't even very good and are even more garbo during the day. There are better options if you need 1 or the other, like Mk23 or TEC9. |
Rex Zero 1 |
Handgun | ★★★★ | P22 but 4 star and with opposite side tiles. | Another of those HGs that buff based on leadership position, with the Squad Lead getting an alright shield and everyone else getting an FP boost (as opposed to P22 which is positional based). Sometimes you might need that mix. If you do, there you go. Else, she's basically a slightly off-brand P22. |
HP-35 |
Handgun | ★★★★★ | John Browning's greatest creation. Good with the right synergies. Also KSVK mod's spotter. | After the Lord Browning made the 1911, he decided he could do better still. This is that better pistol. Suck it, fudds. She has good performance at night, making enemies take more damage as long as they're debuffed (has good synergies with units that debuff) and she herself will inflict debuffs on enemies. She works nicely with KSVK mod, due to how KSVK mod's target priority works. Even if you don't have her active going, her passive keeps at least some damage up at all times as long as you can keep debuffs up. |
Webley Revolver |
Handgun | ★★★★★ | Good Utility HG | At some point, G&K started running out of real guns and broke out more of the early 20th century guns. Surprisingly, the dolls with them are actually not godawful. If she's the leader, she gives a general buff, but whatever, most HGs do that. What makes her interesting is that if she's NOT the squad lead, she buffs the hell out of them, thus making her useful in any formation where you want to pack as much as possible into one doll's ability. Lookin' at you, M4, IWS. (And a few others) |
Avtomaticheskiy Pistolet Stechkina Mod |
Handgun | ★★★★★ | Slight improvement, but not an especially large one | Stechkin's base version already got a pass for being usable. Her mod gives a slight increase in her capabilities buff-wise. Her passive basically tries to turn her into a sorta-DPS to go with her buffs to allies, but TBH you'd be fine leaving it at the slight increase in power Mod 1 gives. |
Walther P22 |
Handgun | ★★★★★ | Nobody actually likes her, but everyone wants her | One of the more maligned, design-wise, of the Infukun rangers. As a character, she's OK I guess. As a design, she's not as good as the rest of the stuff Infukun made before he left Mica (G11 is peak Infukun). As a unit... she's actually kinda crazy, with a buff for every occasion that makes her one of the best and most flexible T-dolls in the game. Shields for the front, Damage for the back, Acc and Eva for the middle row in case you need that. If you could only get one doll from Isomer from farming, farm this one. Seriously. If she offends your senses that much, stick a paper bag on her head. |
MP446 Mod |
Handgun | ★★★★ | Another funny buffing handgun | Passively, she's Mk23 with better tiles. Regarding her active abilities, she isn't as nice as Mk23's straight damage upgrade for some, but better for others (such as fights with Grape that require her to shoot faster). They're similar but not interchangeable so you'll need to use the space between your ears. Also she's kind of boring and has no easy jokes besides the Viking name, which doesn't suit her at all, so blah. |
M1895 Nagant Revolver Mod |
Handgun | ★★★★ | Those who disagree with her get shot. (Funny specialist, but good) | Babushka says not one step backward. Every seventh shot, she gives a damage bonus! Also, the thing starts active, making her one of very few buffers with a start-of-battle skill activation. Her first skill is still defensive in nature, and the percentages got bigger. She's actually useful in a number of situations, either for reducing enemy firepower in specific fights (usually Gundam or tank related) or just the straight DPS boost from the get-go. You only really need her up to Mod 2, but the Mod 3 art is cute. Her pre mod form is here |
Colt Single Action Army Mod |
Handgun | ★★★★★ | You're pretty good! *fingergun* | "Yay, we can all clear singularity now!" Oh wait... :V Fucking Ceia, I swear... Yeah, she's a little over-hyped, but she's actually a fairly solid unit. A stacking buff every few seconds? Not bad at all. This allows her to buff firepower, accuracy and rate of fire all at once. Her main issue is it takes a few seconds for her skills to REALLY kick in, but she's great for the longer fights that start creeping up here and there, and for things like backing up M4 in her railgun mode. Not super necessary compared to before now that we have lots of buffing HGs, but she's handy for things like ranking maps. Another fun thing about this mod you might not know is that the passive 2nd skill automatically activates on a cooldown that you can't see, so rifle tile buffs (which speed up handgun cooldowns) make this activate faster. Her Mod 3 equipment is kinda pointless for her role, though, so unless you like the art or have bad OCD, she's fine at Mod 2. |
Cz-52 |
Handgun | ★★★ | Budget FP buff if you ran out somehow | Not much to say. If you somehow dont have enough FP buffing handguns (unlikely unless you're noduping handguns and deploying lots of units in ranking) then she's a budget pick. Not bad for a 3 star HG but she won't see use very often simply because you're likely to have better ones lying around. |
Sig Sauer P226 |
Handgun | ★★★ | Basically a Worse Spitfire | The doll is basically Spitfire with slightly different buff tile layout/focus (less FP, more Acc). Frankly, she's really boring statwise and enemy RoF reduction is usually worse than FP reduction (which is good for armor/shield tanking) or acc reduction (Which is good for Eva tanking) and the Spitfire entry has the rest of my thoughts on that. She thinks of herself as an elite doll, due to the P226's previous adoption by the US Navy SEALs (hence the Seal she has with her) and has a bit of a rivalry with M9, claiming she should absolutely be the more popular one. More info on the notes. |
Beretta Px4 Storm |
Handgun | ★★★★★ | Ridiculously Strong Buffer | A ridiculously overpowered handgun in the right hands. If you know what you're doing, she is absolutely bonkers. Led to a meme on older servers where "the practical number of RF teams you could field was equal to your sets of Px4 and Five-seveN." Strictly speaking it isn't true, but it gives you an idea of how valued she is. What she does with her active skill (at lvl10) is reduce crit rate by 20%, but increase your crit damage multiplier by 50% for all dolls in her tiles. Considering that crit damage STARTS at 150%, and that its tile based, which means you can engage in tile fuckery (which makes these effects stack MULTIPLICATIVELY), and there you go. For RFs, with a +10 Gold Scope and 5-7, they maintain 100% crit rate through all this. For ARs, you need to worry about the math a bit more, but it is generally an overall increase unless your critscopes suck. Works with TAC-50, which is part of why she was so hideously overpowered. |
Serdyukov SPS |
Handgun | ★★★ | Usable | 3* equivalent of Colt SAA. Useful if you're short on REAL AMERICAN GUNS, but given that SAA is easier to get, probably more a trophy raifu. |
IWI Jericho 941 |
Handgun | ★★★★ | Niche uses | Another CZ-75 clone, this time an Israeli one! The doll that Negev got her funny ideas from. Also Spike Spiegel's gun. If you don't know who Spike Spiegel is, you really should. Look it up, watch the show, I'll wait. Her passive boosts dolls when they reload which... basically gives other MGs and SGs Negev-like buffs, except weaker. Unfortunately this is not helpful at all for general use because you don't want to be reloading in the first place. She also sucks for judge because judge also hits the back row and so she also eats damage. Does much better for other multimag fights but YMMV with that. The active is ok but the %s are lower than other 4 star dolls are more 3 star territory, and require being in her tiles, which makes your formation kind of cramped, unlike what you can do with K5. It also doesn't help MGs much because... well, the startup CD. |
Deutsche Waffen- und Munitionsfabriken AG Parabellumpistole 08 |
Handgun | ★★★ | Core fodder | Aka P08, the Luger, the... it has a lot of names. Also 1 of the world's most collectible pistols. One of the earliest automatic pistols ever adopted by anyone, and a whole bunch of other honours. It was however, not exactly a great battlefield weapon (in fairness, pistols in general were not), and the doll is... mostly that. Has FP and Acc tiles. Not as good as the Chinese Mak Clone or SPP1 for those. Unlike those, has a +eva skill instead of a +fp/acc/somethingoffensive skill. Unfortunately this makes her less consistent than defensive pistols like Nagant, but it has the odd meme use. It is definitely not a practical standard use gun though, and more something you pull out because you for some reason need its weird mix of features (not likely, but it might happen) or are somehow very desperate (much more likely). If you need a night pistol on the cheap though, you're probably better off with... Nagant, Bren Ten, or 1911. |
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