Name | Class | Rarity | Useful? | Notes |
---|---|---|---|---|
AR-57 |
Submachine Gun | ★★★★ | Weird multipurpose SMG that can buff allies | She looks like a discount STAR-chan, although it's hard to describe anything that uses a stupidly expensive round like the 5.7 as a discount anything. She has a three second long cooldown and the skill lasts for two seconds. Her big thing is that she can also buff SMGs. She can be used either a mild firepower buff or an actually not awful evasion buff, the downside of which being that getting her evasion buff to work requires moving your dolls around. |
AUG Para |
Submachine Gun | ★★★★★ | Quirky multi-mode sub-tank | Another one of those attack/defense mode sub-tanks. Weirdly cheerful unlike her somewhat gloomy sister, though she's probably even weirder in the head. The stat changes and adjustments are applied every 0.1 seconds, so it takes a few seconds for it to take full effect. The big quirk is she gains a flat amount of stats rather than a percentage which applies after all other buffs, but ALSO after the night time accuracy penalty, which means she's about as accurate as a PEQ-equipped AR at night while she's in attack mode. It also happens after Fairy debuffs are resolved, so you can also use her to dodge or attack even while under Parachute Fairy debuffs. |
PP-19 Mod |
Submachine Gun | ★★★★★ | Passable, but expensive | The main feature of this mod is her multi-shot AoE grenades. Think FAL, basically. Also some buffs. Acceptable performance, but expensive for what she is. |
Jashin-Chan |
Submachine Gun | Special | Off-tank with more focus on DPS | Kinda lewd. Her side DPS actually isn't awful, but her ability to tank sucks. Also it's called Jashin-chan Dropkick because she... dropkicks things. |
SUB2000 |
Submachine Gun | ★★★ | Meme login doll | Her skill is kinda neat, but ultimately, you're not going to get much mileage out of making 2~3* dolls better. Cool tiles though, I guess. |
Beretta M38 Mod |
Submachine Gun | ★★★★ | Did you run out of other Mods to work on? Honestly even then | For the massive expense of bothering to Mod her and get the second skill to lvl10, you get... a weaker molotov skill than Skorpion's at lvl1. Great? On one hand, it has the same range as the flashbang grenade. On the other hand you paid the data, exp, and core costs for a Mod. Also, the firebomb goes off the same time as a flashbang, so it's slower than normal molotovs. Yeah, honestly I forget she even existed. |
Lusa |
Submachine Gun | ★★★★★ | Has some funny niche uses, taunt can be useful. | Honestly the part you care about is the damage reduction and taunt, which can be useful depending on the type of enemy you're fighting. She wants very much to be the off-tank, in a classic ARSMG formation, and actually has decent tiles for it. She is NOT for normal use due to her awful DPS, but the taunt can be useful vs certain enemies in the distance to keep them from interfering with the fight (for example, the new model Army tanks). The taunt can also affect random-target type enemy attacks. |
SAF |
Submachine Gun | ★★★★ | Failed Experiment | As a grenadier, she's fucking awful. It has less power than most grenades do, which is not helped by her shitty FP stat, and she doesn't even aim at enemies (she aims at points on the ground based on her location). This may or may not have value depending on what weird niche content might come up, but she's definitely not general use material. |
CF05 |
Submachine Gun | ★★★★ | Surprisingly useful "Armored" SMG | For once, an SMG that does something different. Her skill at max reduces her damage taken per hit by 15, except since it ISNT armour, it cannot be penetrated by armour-ignoring effects (like explosions) or enemy AP. So, massive multi-hit effects kinda just get shrugged off. Also, unlike shotguns, as an SMG she can dodge, so you don't mind taking ticks of 5 damage here and there. What makes her useful while shield SMGs exist is mainly the much faster ICD. |
MAS-38 |
Submachine Gun | ★★★ | Forgotten Weapons Star | Is your name Ian McCollum? If not, you probably don't care. She's Honeybadger, but 3 star, and the tiles are kinda upside down. She's surprisingly alright for a 3 star, but she's not going to wow you. Insert bad joke about 7mm French Long here. |
Pistolet-Mitrailleur de 9 mm modèle 1949 (MAT-49) |
Submachine Gun | ★★★★ | She Does It For Free | 4* version of JS 9 with slightly different stat spread (worse eva, basically) and awkward tiles. Can be used similarly to her, if you don't mind kiting her more to make up for the goofy positioning. Her biggest advantage is that you will be farming 12-4E enough to get sufficient copies of her to x5 link her for free, but by the time you can reach 12-4E you should have better SMGs. So overall… meh. Does the job, but so will others. |
Agent Vector |
Submachine Gun | Special | Must have all her special gear or she's basically useless | She's not the worst tank, but she's expensive to raise, and she needs her ability active to really tank. Unfortunately her base ability is meh, meaning she needs all three of her special gear equipped to be actually any fucking good. With her gear, she's acceptable, with alright uptime, but her barriers are inevitably going to fail and while the evasion boost is nice, the game has other tanks that are just as good. Still, if you must use her for some reason, there are worse tanks... provided you have the gear for her, anyway. So make sure you have her gear equipped and leveled, or don't even bother. |
FB Glauberyt PM-06 |
Submachine Gun | ★★★★★ | Occasionally | Very handy if you need an evasive SMG at night, kinda crap at day. |
Schmeisser Maschinenpistole 41 (MP41) |
Submachine Gun | ★★★ | The smuggest cores you'll ever feed to better dolls | Combine an MP40 with an MP28 lower and you get a gun that's more expensive to build than an MP40 without being any better. Thanks Schmeisser, real good use of limited wartime production capacity. …in-game, she's a 3* smoke grenade main tank and at best a sidegrade to MAC-10 with worse tiles and roughly equal tanking capabilities (less evasion, more HP). Both are worse than UMP45, and Ingram is cheaper to raise, so there's no point in bothering with MP41. |
UMP45 Mod |
Submachine Gun | ★★★★★ | Mod1 is an insane bang for your buck The others YMMV. | So if it hasn't been said enough, absolutely get the Mod1 the very second you can. It's 200 fragments and some cores for a fair boost in performance. Extra stats, a bit more FP buff on her tiles, a little extra HP, and an improvement to the slowdown effect on the smoke. The real problem is her 2nd skill is janky and not extremely practical. It's a little bit of a bonus, but not likely to make or break a fight. So yeah, the Mod2 isn't great. The mod 3 however, gives her a unique equipment that goes in the suppressor slot and is basically a suppressor with better stats (+5 EVA over normal) which helps her tanking ability somewhat. Whether this is worth it up to you, but definitely get the Mod1 at least. The rest of this is basically the same song and dance where she has top class offensive buffs that continue to remain unmatched among SMGs, so you WILL likely continue to use her. |
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