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Comics

Butterfly In a Cocoon


Author: Kazuki

 

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Combat Simulators


Author: Chiaki Matsuda

Not to be confused with the ingame combat simulator, except maybe

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A "Basic" Guide to SF Capture


Author: Kazuki

SF units have so much shit that comes with them, but here's an overview of it all.

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Polarized Light


Author: Chiaki Matsuda

Welcome to the worst GFL event. Nobody wanted to write guides, plus too many things broke and/or were changed without notice so a lot of the prepped guides just don't work anyway. Good luck. We do have some clearing vids that should work. Mostly.

Go bully Gamepress or GFC if you have more questions.

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The Division Collab


Author: Kazuki

 

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Shattered Connexion


Author: Chiaki Matsuda

Or Connection. WHATEVER.

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Collaboration: Gunslinger Girl


Author: Kazuki

 

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Chapter 10 Night


Author: Kazuki

After the horror show that's Chapter 9 Night, what could 10 Night be? Even more Manticore death stacks? Infinitely harder maps with a puzzle attached to them? Judge fight featuring Red Golyats? Nah, none of that. 10 Night is actually a lot easier than 9 Night, thankfully. The maps are a lot simpler, but have some of the puzzle-like mechanics that require some thinking to get through. 

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Isomer Overview


Author: Chiaki Matsuda

Good news! There's an easy mode now! Bad news! EX mode is tougher than ever!

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Isomer Prep


Author: Kazuki

Hey. Hey, wake up. It's time. Isomer's here, and knock knock, it's also time for the game's difficulty to actually start going up a fair bit. Well, in the case of EX (hard mode), anyway. Thankfully, they learned from CT that maybe ramping the difficulty up a lot causes people to not clear events. For Isomer, they decided to make a higher difficulty that gives players extra rewards, while having a normal difficulty for less masochistic players who would just like to see the story without too much effort. Doesn't mean it'll roll over and die, it's not journalist mode. So, let's cover the new stuff featured in Isomer!

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