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Chapter 10 Night


Author: Kazuki

After the horror show that's Chapter 9 Night, what could 10 Night be? Even more Manticore death stacks? Infinitely harder maps with a puzzle attached to them? Judge fight featuring Red Golyats? Nah, none of that. 10 Night is actually a lot easier than 9 Night, thankfully. The maps are a lot simpler, but have some of the puzzle-like mechanics that require some thinking to get through. 

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Isomer Overview


Author: Chiaki Matsuda

Good news! There's an easy mode now! Bad news! EX mode is tougher than ever!

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Isomer Prep


Author: Kazuki

Hey. Hey, wake up. It's time. Isomer's here, and knock knock, it's also time for the game's difficulty to actually start going up a fair bit. Well, in the case of EX (hard mode), anyway. Thankfully, they learned from CT that maybe ramping the difficulty up a lot causes people to not clear events. For Isomer, they decided to make a higher difficulty that gives players extra rewards, while having a normal difficulty for less masochistic players who would just like to see the story without too much effort. Doesn't mean it'll roll over and die, it's not journalist mode. So, let's cover the new stuff featured in Isomer!

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Chapter 9 Night


Author: Kazuki

I hope you like using your brain, 'cause the night missions in chapter 9 will make you use it. This is content from Post-Isomer, and it really shows with the enemy compositions as well as the map objectives. 

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Summer Event Overview


Author: Kazuki
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Miyako's Mengxin Manual for Murdering Machines Methodically to Merit Many Medals


Author: Miyako

...Sorry for the abundant alliteration. Here you can find a directory of the guides I wrote for S ranking the maps in Chapter 11. The quality might be worse than you're used to, because I was too lazy to stitch together pictures of the actual game for every turn, so I drew it instead. If that isn't good enough, there's also a video for each one at the bottom. Anyway, here they are:

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Rifles And You (Revisited)


Author: Chiaki Matsuda

Rifle+Handgun (RFHG) echelons are mainly used to fight armoured enemies, especially at night. Additionally, they can deal with backline-heavy enemy formations much better than ARSMG echelons, thanks to their innate backline targeting. 

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White Day Overview


Author: Kazuki
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Chapter 8 Night


Author: Kazuki

It's the long-awaited night chapter! 8-1n's here and oh boy is it exp season. How 'bout the rest of the maps in the chapter? No? Don't 'care cause who cares about FAMAS? Well....play it for the story I guess. Anyway, Chapter 8's night section isn't too difficult. It has some interesting maps, but most of the others don't do much to make you think. So rejoice for the last "easy" night chapter, 'cause 9 night is gonna come knocking sooner or later...

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CT Prep


Author: Kazuki

Knock, knock, it's CT. Thought Singularity was hard? Well, CT's even harder, so I hope you're ready for a ride. We got the Military coming back, a whole new faction, and even more mechanics for maps. Let's get this rolling.

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