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Comics

DD Ranking Overview


Author: Chiaki Matsuda

DD's ranking map is, as always, unlocked by clearing out all the story maps. It's a 15 turn long map where you get points for meeting various objectives, and your highest scoring run is counted for ranking purposes.

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Roles, Buffs and Classes


Author: Chiaki Matsuda

Which classes are available in the game, and what you use them on with what buffs.

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"Optimal" gear and handguns for MG echelons


Author: Chiaki Matsuda

Since this comes up far too often and people apparently don't like doing complicated math like "aim for enemy evasion x3 as your accuracy stat" themselves, NUMBERWANG!

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Operation Deep Dive 3-4


Author: Kazuki

Last map, not as much of a clusterfuck as 2-4, thankfully. The only thing that's remotely difficult is Gaia, the boss of this chapter, but even then she's not too bad to fight.

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Operation Deep Dive 3-3


Author: Kazuki

This map is simpler and less of a huge hot mess than 3-2, hoo fucking rah.

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Operation Deep Dive 3-2


Author: Kazuki

No echelon changes. I did use a dummy echelon here, though. Keep in mind, this is one of the insanely large maps, so you want as many echelons as possible for this one.

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Operation Deep Dive 3-1


Author: Kazuki

With the mess of 2-4 out of the way, we're back in maps that don't make me want to die. Unfortunately, things do just keep getting harder going into chapter 3. At least 3-1 eases you into it, enemy CE isn't quite up into super difficult territories. However, you're starting to be pressed to deploy more and more echelons. Best be ready to field around 4 echelons for 3-2! Also be ready to do even more night battles with those echelons as well, since chapter 3 is mixed between night and day battles.

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Operation Deep Dive 2-4


Author: Kazuki

Okay, so we have the absolute worst map in this game. Yeah, I hate this map. A lot. It's a pile of RNG garbage due to red golyats roaming around the map blocking your way if you're not prepared to cut through them. To top it off, you have absolutely nowhere to resupply, so you can actually completely run out of resources before getting to the ending heliports. However, smart play and careful movement can let you deal with those. Just to make it extra clear: RNG can affect you, but it will never be the sole reason you screw up the map. What it does it make it so you cannot just mindlessly go through the map and have to actually think about your actions, which is annoying.

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Operation Deep Dive 2-3


Author: Kazuki

No changes. I do use a dummy echelon for this though.

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Operation Deep Dive 2-2


Author: Kazuki

Nothing changed. You can do this with a dummy echelon instead of a second real echelon. 

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