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Operation Arctic 3-3


Author: Kazuki

This is the first day battle in chapter 3, and oh boy, it's a fun one. The real difficulty spike in chapter 3 starts here. This is where the MG echelon I had listed in 3-1 comes into use. You really want three or more echelons for this, since you have to defend your base as well as take two seperate nodes to capture the enemy Command Center. 

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Operation Arctic 3-2


Author: Kazuki

I ended up doing a little bit of grinding between 3-1 and 3-2. I wanted to get UMP45 to mod 2 since she was sitting at level 110, and didn't want to waste any exp. Her skill 2 doesn't change too much overall.

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Distance and Movement


Author: Katyusha

Most of this information is taken from 프로성능충 from Ruliweb's GFL forum. Again, if you speak Korean, you're best off reading their sources rather than ours, but the benefit we provide is that we're giving this information in English.

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Leveling Guide


Author: Kazuki

Due to popular demand, here's a leveling guide. Starting with the normal leveling process, then onto other special methods of leveling. 

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Operation Arctic 3-1


Author: Kazuki

As mentioned in chapter 1's intro, chapter 3 is meant for higher end players to complete. Difficulty wise, the first two maps of chapter 3 are about the same  as chapter 2, however at 3-3, you'll have a large spike in difficulty. The upside is, 3-3 and 3-4 are both day maps, so you won't need to worry about night vision. 

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Operation Arctic 2-4


Author: Kazuki

No changes from 2-3 and earlier going into this stage. 

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Logistics Great Success Chances


Author: Katyusha

Base chance of great success is (Average Echelon level * 0.45)+15

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Operation Arctic 2-3


Author: Kazuki

As with 2-2, nothing's changed from 2-1's post about my echelons.

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Operation Arctic 2-2


Author: Kazuki

 

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Operation Arctic 2-1


Author: Kazuki


So, as with chapter one of arctic, a significant amount of time has passed since I wrote anything for a guide. Since the KR/CN event Continuum Turbulance came out, I had to do some significant upgrading to what I had available. Because of this, I'm significantly stronger now, so it's a little hard to get a more objective look at the content's actual difficulty.

Since I can't delevel T-Dolls, I'm forced to limit myself to accomplish this. The limits I'm placing are: Unenhanced green gear only, no modded T-Dolls (Namely STAR-15 and M4A1), and no fairies. This should be enough to give some idea of how strong some things are going to be for the typical EN player. 

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