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Dolls
BEER FAIRY
Fairies
Glasses optional
HOCs
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GUIDES

Combat
Sim
madcore
Comics

Singularity Prep Guide


Author: Kazuki

Singularity is where this game starts turning from raifu collector into something that could be called a pretty nice strategy game. As such, prepping for this is pretty key if you're not already a strong player. 

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Cube+ Prep Guide


Author: Kazuki

Were you able to clear chapter 3 of Deep Dive? If so, congrats! You can actually clear cube+. 

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Singularity – Overview


Author: Chiaki Matsuda

Singularity is the first "modern" style event, and introduces branching chapter maps. This gives an overview so you can figure what is what.

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DD Ranking Overview


Author: Chiaki Matsuda

DD's ranking map is, as always, unlocked by clearing out all the story maps. It's a 15 turn long map where you get points for meeting various objectives, and your highest scoring run is counted for ranking purposes.

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Roles, Buffs and Classes


Author: Chiaki Matsuda

Which classes are available in the game, and what you use them on with what buffs.

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"Optimal" gear and handguns for MG echelons


Author: Chiaki Matsuda

Since this comes up far too often and people apparently don't like doing complicated math like "aim for enemy evasion x3 as your accuracy stat" themselves, NUMBERWANG!

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Operation Deep Dive 3-4


Author: Kazuki

Last map, not as much of a clusterfuck as 2-4, thankfully. The only thing that's remotely difficult is Gaia, the boss of this chapter, but even then she's not too bad to fight.

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Operation Deep Dive 3-3


Author: Kazuki

This map is simpler and less of a huge hot mess than 3-2, hoo fucking rah.

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Operation Deep Dive 3-2


Author: Kazuki

No echelon changes. I did use a dummy echelon here, though. Keep in mind, this is one of the insanely large maps, so you want as many echelons as possible for this one.

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Operation Deep Dive 3-1


Author: Kazuki

With the mess of 2-4 out of the way, we're back in maps that don't make me want to die. Unfortunately, things do just keep getting harder going into chapter 3. At least 3-1 eases you into it, enemy CE isn't quite up into super difficult territories. However, you're starting to be pressed to deploy more and more echelons. Best be ready to field around 4 echelons for 3-2! Also be ready to do even more night battles with those echelons as well, since chapter 3 is mixed between night and day battles.

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