Assault Rifles And You
Author: Chiaki Matsuda
Assault rifle/SMG formations aren't just your bread and butter, but also half the toppings. You're going to use them a lot.
Fairy Guide
Author: Kazuki
Fairies are a type of equipment only made through heavy equipment production. Like equipment, they can enhance your T-Doll's performance, but they also have unique skills and benefits depending on the fairy you're using.
Chapter 5 Night
Author: Kazuki
Chapter 5 is where things start picking up in difficulty for night battles. In light of EN getting this soon, I thought it'd be a good idea to go over the maps quickly to give people an idea of what they'll be facing.
Machine Guns And You
Author: Chiaki Matsuda
Unlike rifle echelons, which come in many forms, MG echelons are relatively straightforward: They mow down enemies. Ideally really quickly, because they have limited magazine sizes and are sitting ducks while they reload.
Operation Arctic 3-4
Author: Kazuki
The final map of Arctic's story. The difficulty from 3-3 gets ramped up even more with numerous bosses guarding Architect. Like 3-3, you'll want to bring multiple echelons for this. The main issue is that your Command Center is likely to be taken if you leave it alone. It's entirely possible that you could get lucky and take the heliport spawning enemies before you lose it, but it's definitely not a consistant strategy. Because of this, two echelons is the minimum I'd recommend taking. To speed things up, ideally you'd take three echelons. One to guard your Command Center, the other to guard the heliport you start with, and one to take out Architect.
Operation Arctic 3-3
Author: Kazuki
This is the first day battle in chapter 3, and oh boy, it's a fun one. The real difficulty spike in chapter 3 starts here. This is where the MG echelon I had listed in 3-1 comes into use. You really want three or more echelons for this, since you have to defend your base as well as take two seperate nodes to capture the enemy Command Center.
Operation Arctic 3-2
Author: Kazuki
I ended up doing a little bit of grinding between 3-1 and 3-2. I wanted to get UMP45 to mod 2 since she was sitting at level 110, and didn't want to waste any exp. Her skill 2 doesn't change too much overall.
Distance and Movement
Author: Katyusha
Most of this information is taken from 프로성능충 from Ruliweb's GFL forum. Again, if you speak Korean, you're best off reading their sources rather than ours, but the benefit we provide is that we're giving this information in English.
Leveling Guide
Author: Kazuki
Due to popular demand, here's a leveling guide. Starting with the normal leveling process, then onto other special methods of leveling.
Operation Arctic 3-1
Author: Kazuki
As mentioned in chapter 1's intro, chapter 3 is meant for higher end players to complete. Difficulty wise, the first two maps of chapter 3 are about the same as chapter 2, however at 3-3, you'll have a large spike in difficulty. The upside is, 3-3 and 3-4 are both day maps, so you won't need to worry about night vision.