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BEER FAIRY
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Coalition
Units
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GUIDES
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For general information, check the overview.

Name Starting Rarity ↑ Useful? Notes

Tarantula

Tarantula
★★ Tougher than it looks

The armor helps it a bit, even if its Evasion is lower compared to the unarmored Dinnergates. Its low HP is an issue, but it's surprisingly decent as a tank, and its damage is actually not bad. Also, its extra swarms are actually not bad either. The really big issue is it's a 2-star unit, so have fun getting finished ones done.

SWAP Guard

SWAP Guard
★★ Basically the normal Guard, but more annoying to finish and has higher stats

Yeah, she's not the worst unit, but she's a 2-star (so good luck finishing her), and she's not exactly exceptional. Most pros and criticisms of the Guard still apply. The most common use for her is stacking her shields to tank AoE shots (like Typhon lasers), but otherwise, ehhh.

SWAP Ripper

SWAP Ripper
★★ Do you want to tank that? Yeah, she will.

The most ridiculous SF tank in the game. She doesn't have Armor, but she has high Evasion, and her second skill works off your echelon setting. In defense mode, every time she loses a link OR her main skill activates, she gets a 9999 power distortion barrier that lasts for a few seconds, meaning that no matter what, she's going to buy you some time. In other modes, it becomes an attack buff that contributes a bit to DPS. And that's her passive. For her active, it triggers her passive and defense mode gives her a considerable 120% Evasion boost, on top of the barrier. In other modes she gets an attack boost that stacks multiplicatively with her passive.

If an SF team needs something ridiculous tanked and you absolutely need to buy time, she is currently the last word in.

SWAP Vespid

SWAP Vespid
★★ Uh... I guess it's better than a Vespid?

Almost across the board, it's an improvement for the Vespid. However, its a pain to get a full formation of them because its a 2 star base unit, and as a DPS unit you want it at full stacks. Also, it's not really significantly better than stuff like Jaegers and Strikers. They're not useless, but there are just much better SF units to spend effort and slot points on.

SWAP Dragoon

SWAP Dragoon
★★ No longer awful, but Rippers are broken and usually better. YMMV.

Unlike the basic Dragoon, this one has an infinite (until shot at) duration shield that replenishes itself at regular intervals. She also has higher stats than the basic version, and the 2nd skill reduces enemy stats.

Basically, if your enemies ignore Armor making AEGIS unsuitable for your frontline, these might work out better. SWAP Rippers are broken, but sometimes these will last longer depending on the specific fight you're gearing up for.

SWAP Prowler

SWAP Prowler
★★ Weirdly usable if you don't mind the conditions

The buffs are actually quite usable and it costs about as much as a 1 star prowler. Will you actually use these? Who knows, but they can help melee units a fair bit. The thing about SF units is that half the time, you can braindead your way through 99% of encounters using Manticores.

SWAP Aegis

SWAP Aegis
★★ Better tank than the basic Aegis, worse DPS

Same skill 1, way better skill 2. The really big thing is the shields will absolutely stop the hit that breaks them, so they can take a Goliath to the face and be absolutely fine as long as their shields were up at the time. Also, you get damage reduction for having more units left. The main thing to note about them is they lose their offensive stats (considerably worse RoF, slightly worse Firepower) in exchange for this tankiness, so you'd better have the rest of your echelon be tanky.

SWAP Striker

SWAP Striker
★★ Mostly a straight upgrade to Strikers

The SWAP Striker has higher offensive stats, better multipliers, and notably higher accuracy than the base version, so it can actually hit things. The main downside to this is it costs 6 instead of 4 to put into your echelon.

Scarecrow

Scarecrow
★★★ She's free. Also she's kinda insane utility wise for what you get.

You get her just for unlocking SF Capture, which is good because you need a ringleader to make an effective SF echelon. Also makes her the only one you can get off her normal season. This is still good, because she's actually fuckin good for utility + has good combat stats, and because Executioner fucking sucks. Far from the strongest ringleader for combat, but she's serviceable enough to handle most enemies.

Overall: Surprisingly really good for general use. Synergizes well with chips that drive her into enemy territory and lets her capture areas there with Shadow Predator without having to bring a second echelon. Overall super good utility if you can get creative.

Executioner

Executioner
★★★ Not awful but easily outshined by later SF releases

Strictly speaking she isnt completely awful, but you should be glad Scarecrow is the free SF Ringleader.

Her skills are oriented towards damage, damage, and more damage, and dealing it in different ways. Unfortunately she gets the short end of the stick by being a melee unit with a -range skill, meaning it is entirely possible for some enemies to walk past her and she can't do anything about it (hope you have a good backline I guess).

Her real problem is Alchemist exists, and when she comes out, basically does her job but better, mostly by tanking almost anything (she can solo Yegor without player input just by outlasting him, which Executioner cant do). Also Hunter comes right after her, and hunter is legitimately a very good unit, which discourages rolling for her on her last weeks.

There's a joke her role is to run in and die, and.... yeah it's not entirely innaccurate. She will deal damage before she explodes though. Probably. As long as enemies dont walk around her instead.

Hunter

Hunter
★★★ Boss Killer Extraordinaire. Weak on fights with many enemies.

The strongest single-enemy killer in SF, get her if you can. If you want a boss dead, she can probably AFK solo it. Yes, she can 1v1 Yegor while you're jacking off to something else entirely. For this reason, her best buddies are Manticores - both for taking down pesky minor mobs with their powerful AoE attacks, and because of their skill synergy with her - their debuff works for her skills.

Intruder

Intruder
★★★ Crazy Dog Lady. YMMV. Niche uses vs. some specific encounters.

AKA Dogmom. The Crazy Dinergate lady. The weirdo. The Ringleader who gets her head blown off in the mango version of the game before she actually gets to do anything.

Her skills are focused on throwing wave after wave after wave of dinergates at people and somehow making it stick. Good for mass warfare, or overwhelming things that cant shoot very much and have no AoE attacks.

TBH I'm not convinced she is really worth the effort to train, but there's a certain boss in Mirror Stage EX that she trivializes, so if you're into raising an entire unit just to kill one specific enemy...

Destroyer

Destroyer
★★★ Anti-Area Specialist. Please don't expect her to do well vs. bosses.

SF's AoE specialist. Her skillset is simple: Shit explodes. Because explosions ignore armor, she does well vs clustered enemies, whether or not they're armored. What matters is if they're clustered together and don't move fast enough to get out of her attack range and smack her face before she can fire. Because of how explosions work, with each link tanking damage from a blast, she has immense firepower vs. anything with more than one link.

Pairs well with Manticores and Nemeums. You can argue Jaguars too, but YMMV.

Do note that she also has a use as a dragging unit if you use her via friend echelon due to her HOC mode.

Architect

Architect
★★★ Literally your only choice to break distortion barriers without a Heavy Helipad

If we had to capture her, who the fuck have we had in our holding cell all this time?

Anyway, she's an alright boss whose big thing is being a HOC that can defend itself. Unlike Destroyer, she can actually break distortion barriers, and she lets you do it without needing to capture a Heavy Helipad. Not the best choice compared to an ATW, but better than nothing and she's actually usable at the role.

She also has decent buffs for units that use explosives, but isn't really your first choice as a normal front-line combatant ringleader.

Ouroboros

Ouroboros
★★★ Combat buffer with some map utility

She has map utility and can buff allies, rather than simply being overwhelmingly strong on her own. However, unlike the map utility things used by Agent or Scarecrow, she isn't so much going to let you control a map as much as let you buy time in case of nasties you can't deal with or something needs to be delayed (perhaps on a ranking map).

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