wa2k
Dolls
BEER FAIRY
Fairies
Glasses optional
HOCs
desu
Coalition
Units
grizzly
GUIDES
madcore
Comics

For general information, check the overview.

Name Starting Rarity Useful? Notes

Intruder

Intruder
★★★ Crazy Dog Lady. YMMV. Niche uses vs. some specific encounters.

AKA Dogmom. The Crazy Dinergate lady. The weirdo. The Ringleader who gets her head blown off in the mango version of the game before she actually gets to do anything.

Her skills are focused on throwing wave after wave after wave of dinergates at people and somehow making it stick. Good for mass warfare, or overwhelming things that cant shoot very much and have no AoE attacks.

TBH I'm not convinced she is really worth the effort to train, but there's a certain boss in Mirror Stage EX that she trivializes, so if you're into raising an entire unit just to kill one specific enemy...

Destroyer

Destroyer
★★★ Anti-Area Specialist. Please don't expect her to do well vs. bosses.

SF's AoE specialist. Her skillset is simple: Shit explodes. Because explosions ignore armor, she does well vs clustered enemies, whether or not they're armored. What matters is if they're clustered together and don't move fast enough to get out of her attack range and smack her face before she can fire. Because of how explosions work, with each link tanking damage from a blast, she has immense firepower vs. anything with more than one link.

Pairs well with Manticores and Nemeums. You can argue Jaguars too, but YMMV.

Do note that she also has a use as a dragging unit if you use her via friend echelon due to her HOC mode.

Ouroboros

Ouroboros
★★★ Combat buffer with some map utility

She has map utility and can buff allies, rather than simply being overwhelmingly strong on her own. However, unlike the map utility things used by Agent or Scarecrow, she isn't so much going to let you control a map as much as let you buy time in case of nasties you can't deal with or something needs to be delayed (perhaps on a ranking map).

Alchemist

Alchemist
★★★ Can basically AFK most real bosses

Kind of a meme. A melee unit who, unlike executioner, is actually good at it. Basically, she has infinite shield that keeps stacking as long as she attacks. Most bosses are not meant to fight this sort of thing, so she basically can destroy Yegor with no player input outside of telling her to go attack him. She isn't invincible or invulnerable, and is particularly vulnerable to burst damage enemies (Hydras come to mind, or SWAP Jaegers), but basic enemy fire wont even phase her.

Another issue is that friendly SF aren't invulnerable to stun, and some enemies can stun her. When that happens, she goes down pretty hard because she can't replenish her defenses. Otherwise, her overwhelming defensive ability lets you faceroll most encounters.

Architect

Architect
★★★ Literally your only choice to break distortion barriers without a Heavy Helipad

If we had to capture her, who the fuck have we had in our holding cell all this time?

Anyway, she's an alright boss whose big thing is being a HOC that can defend itself. Unlike Destroyer, she can actually break distortion barriers, and she lets you do it without needing to capture a Heavy Helipad. Not the best choice compared to an ATW, but better than nothing and she's actually usable at the role.

She also has decent buffs for units that use explosives, but isn't really your first choice as a normal front-line combatant ringleader.

Brute

Brute
★★ Kernels

So remember how when you first met brutes, they mostly kinda just died unless you had a shotgun front row? Yeah they basically do that.

Striker

Striker
Generic Good DPS with no extras.

Her skill is hit or miss (+damage early in the fight, though its a BIG number so it can be worth it) but her big thing is just continuous DPS. Unlike G&K MGs, she never runs out of ammo. Otherwise, quite similar to G&K MGs with basic AP loads. Surprisingly low cost too.

1 downside is she mostly gets replaced by her SWAP version.

Tarantula

Tarantula
★★ Tougher than it looks

The armor helps it a bit, even if its Evasion is lower compared to the unarmored Dinnergates. Its low HP is an issue, but it's surprisingly decent as a tank, and its damage is actually not bad. Also, its extra swarms are actually not bad either. The really big issue is it's a 2-star unit, so have fun getting finished ones done.

Agent

Agent
★★★ At long last, the maid is here. She can stick to serving you tea.

Agent is going to have some use for your team just because she's a para drop unit. She uses movement instead of fairy points, but for SF-only type missions she's basically going to be your only choice. For mixed-faction missions, she can supplement a lack of parachute fairies or be used if you have more free AP than fairy commands for some reason or other.

Her passives also help out allies, and the numbers look quite good when you plot it out on paper.

She seems great, but unfortunately she has a lot of problems that reduce her combat effectiveness. First, while SF units have higher stats than G&K dolls, they rely more heavily on these stats, so a massive stat reduction hurts them a lot if they have to fight more than token resistance. Unlike G&K dolls, they don't have a lot of things that let them offset this, and it's especially problematic for things like accuracy. She's good for taking down helipads and then bringing in more combat-capable units after, but if you need her to fight directly, this really limits your unit options to things that can work despite the huge debuffs like SWAP Rippers and Manticores.

As of this writing, there was an issue with her attack animation being janky because skills are part of all her attacks and she has wonky coding that means she attacks slower than she should (it's basically 22 frames, rather than what her RoF says it should be). This is most noticeable when you see her clones that SHOULD be attacking slower than her, but both take 0.667sec to finish their attack animations. This kills her DPS a lot, but at least this also affects enemies with equally janky animations. Enemy dragoons, for example, also attack slower than their RoF stat would indicate (weirdly, player Dragoons do NOT suffer from this).

Adeline

Adeline
★★★ Decent if combo'd with White Nyto. Meh otherwise. Awful Fire Support.

Basically an RF type boss. Slow firing, big damage, not great. With the support of White Nyto, she's actually decent, with Alina providing good fire support and then the explosions causing a decent chunk of damage. Unfortunately this is a lot of resources to invest in attacking when you could just attack the enemy with better bosses.

Alina

Alina
★★★ Excellent Fire Support. Average direct combat

Despite being the melee of the pair, somehow the White Nyto is the actually good fire support one. Figures.

Her direct combat ability is average for a boss, with good DPS and survivability, and excellent buffs to melee units (which suffers a bit from the fact this is a game about guns) and an alright tanking skill. What she really brings to the table however, is surprisingly fire support capability with terrible range (basically 1 node away). Like, it's really good, with high damage every 2 seconds that contributes significantly to a fight, and is excellent in Theater where her range doesn't matter. She has combos with her sister, except Black Nyto sucks at providing support so it will likely not come up

SWAP Prowler

SWAP Prowler
★★ Weirdly usable if you don't mind the conditions

The buffs are actually quite usable and it costs about as much as a 1 star prowler. Will you actually use these? Who knows, but they can help melee units a fair bit. The thing about SF units is that half the time, you can braindead your way through 99% of encounters using Manticores.

SWAP Guard

SWAP Guard
★★ Basically the normal Guard, but more annoying to finish and has higher stats

Yeah, she's not the worst unit, but she's a 2-star (so good luck finishing her), and she's not exactly exceptional. Most pros and criticisms of the Guard still apply. The most common use for her is stacking her shields to tank AoE shots (like Typhon lasers), but otherwise, ehhh.

SWAP Dragoon

SWAP Dragoon
★★ No longer awful, but Rippers are broken and usually better. YMMV.

Unlike the basic Dragoon, this one has an infinite (until shot at) duration shield that replenishes itself at regular intervals. She also has higher stats than the basic version, and the 2nd skill reduces enemy stats.

Basically, if your enemies ignore Armor making AEGIS unsuitable for your frontline, these might work out better. SWAP Rippers are broken, but sometimes these will last longer depending on the specific fight you're gearing up for.

SWAP Striker

SWAP Striker
★★ Mostly a straight upgrade to Strikers

The SWAP Striker has higher offensive stats, better multipliers, and notably higher accuracy than the base version, so it can actually hit things. The main downside to this is it costs 6 instead of 4 to put into your echelon.

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