Name | Class | Rarity ↓ | Useful? | Notes |
---|---|---|---|---|
Nambu Type 100 Submachine Gun |
Submachine Gun | ★★★★★ | Carried by her mod | Aka Hyaku Shiki if you're a fucking weeb. Originally pox upon the 5 star SMG drop pool. The reserve girl holding the current record for "longest time from production to actual release" at over 2 years from being mentioned to being worked on to finally seeing light of day (SCAR doesn't count, as she was only rumours). I think she forgot how to be a t-doll with how long she was left there. She's... pretty I guess. But for the most part, her performance makes you go "Ah, that's why they lost the war." Possibly utterly shit due to being designed by the same dude that designed possibly the least safe service pistol ever issued in the history of humans shooting each other, but this was 1 of his actually decent guns dammit. Thankfully she got a mod that made her actually good (although RO existing means you wont use it too much). The base version however suffers from long startup and poor numbers that take way too long to get going. |
Saab Bofors CBJ-MS (C-MS) |
Submachine Gun | ★★★★★ | Good |
UPDATE: This is fixed everywhere now so you can ignore that bit. That out of the way, she's a pretty decent SMG with your choice of permanent passive buff. She renders most of the long-duration-but-average-buff Evade type SMGs completely pointless, having more HP than most, and basically infinite duration buffs you can choose. Your choice of permanent 65% Evade buff (default), 85% Firepower Buff (2nd choice) or 200% Acc buff (3rd choice). Using her skill cycles between all 3 of them (if you cant tell, they're color coded. Evade is blue, FP is red, hit is orange. If you're colorblind... sucks to be you I guess.) Noone actually uses the Acc buff though. Also if you leave her autoskill on, it constantly cycles between these 3 and it gets annoying. In a friend echelon, you cant turn it off ever so it forever spams it and annoys people. Oh, and she can load AP ammo, if you for some reason need an SMG that can do that. This does come up sometimes. Honestly, she's not bad, but there's just...nicer SMGs now. |
Desert Tech Micro-Dynamic Rifle (MDR) |
Assault Rifle | ★★★★★ | Good | Selfie Queen. Troll. Probably If she doesn't have an ally in front of her, she self-buffs for both firepower and RoF, with a net increase of 76.9% DPS (over G41's 75%, and she has more base firepower, so she will provide generally superior damage except vs armor). This alone makes her usable, but her unique brand of cheese is when you have friends in front of her. On skilluse, she scans for an ally directly ahead and if one is found, gives them a 40hp shield that increases their evade by 80%, stacking multiplicatively with all other buffs. Has very good synergy with units like C-MS, MP7, and the like. Due to the way area scan skills work, with the move command and a sense of timing, you can actually protect the whole echelon this way via shenanigans (or at least just all your frontal tank units). Oh by the way, this also works on the taunt fairy target drone. Flexible unit that can be used 2 ways, and is actually handy in both of them. Her problem is really less how good she is as much as the game has actively been dumbed down to the point there's basically almost zero need to move units around anymore outside of a few boss mechanics. Or some gigabrain strats that if you know...why are you here? |
DSR-Precision DSR-50 |
Rifle | ★★★★★ | Niche uses | AKA… I'm sure you can come up with a few backronyms for DSR, given her artwork. She's a big bamboo with decent stats (higher firepower than M99, lower than NTW-20), but a variable multiplier on her skill damage. 6x (at full charges) against unarmoured enemies is extremely unattractive – Mosin with her chip manages the same damage output, with much lower cooldown –, but 10x (again, assuming full charge) against armoured enemies is very attractive on paper, since a lot of bosses you want to smack with bamboos are armoured. …except, of course, MICA does it weirdly: DSR's skill doesn't look at the armour stat, but at a separate, hidden "has armour" tag that some armoured enemies do not have set, and the way tags work in the game means it can be buggy whether it works or not, further making her less useful. Additionally, bamboo Rifles got a rework that makes them a pain in the ass to use at full power in exchange for being technically more flexible. If you know what you're doing, you can delete an enemy target in short order. If you don't... you might be better off doing some research before deciding if this is the doll for you. Additionally, bamboo Rifles got a rework that makes them a pain in the ass to use at full power in exchange for being technically more flexible. This however did fairly little to keep them relevant. |
McMillan TAC-50 |
Rifle | ★★★★★ | Niche uses | Welp this is it. The big mamma of all bamboo rifles. I was trying very hard to make a Canadian joke except she beat me to the punch on all of them. She is OFFENSIVELY Canadian (despite being a US product, the rifle is more famous for Canadian use). As far as Bamboo rifles go, she is THE big stick, delivering sweet, maple syrup flavoured death to all comers. Initial startup similar to small bamboo, but with damage equivalent to multiple big bamboo rifles combined when used properly. Don't let the lower multiplier fool you - what sets her apart is the fact she can crit. This is massive, as it opens up extra layers of multipliers simply not available to any other bamboo rifle. How much damage? With her full posse and a maxed out command fairy, she can spike vs 320k HP bosses, so yeah. Although...in current year, MICA has decided to give bosses a gorillion HP. Put bluntly, Narciss in FP has 3 million HP. So uh...doing over 300k is at least some amount of her HP bar? While a bit of hyperbole, the point remains the same. You're not going to really be sniping bosses for one shot kills anymore. Either they kill you or they have way more HP than you can cut through in one shot. An (kind of) unfortunate trait is that due to her funny timings, it is not possible to efficiently use her with other bamboo rifles, as she has different aim times from any other one (she's faster than small bamboos). Yes bamboo is niche, but if you really cbf to "fight" a boss and would rather just skip the fact they exist, here you go. |
Daewoo Precision Industries K2 |
Assault Rifle | ★★★★★ | Good | Standard issue rifle of the ROKAF and only non-main-Heroine doll to get her own fully animated PV. Also a tribute to Anmi's ability to make some of the game's lewdest art and have people not notice because of how innocent the faces are. Almost every adult Korean male is very intimately familiar with her, whether they wanted to be or not. Imagine base G11 started up her skill right at the start of the fight. Imagine she was completely useless against armour (more so than she already is). That's K2 in a nutshell. High DPS for the first 6 seconds vs trash, but cannot fight armor to save her life and is absolutely awful against bosses. However, her ability to kill unarmored trash is quite good, which has plenty of uses since bosses are not actually the most common enemy type. What her skill does is reduce her damage but fire off 3 round bursts, and builds up a heat counter which, when capped out, uh... fucks up her stats. The other part of her skill (stronger single shot damage but slows her down and makes every shot cool down instead of heat up) generally doesn't come up. Some actually recommend not giving her too many RoF buffs or she'll overheat. Also, she's an awful Korean, being unable to tolerate spicy food (but she tries anyway) |
S&T Daewoo K11 |
Assault Rifle | ★★★★★ | Good | Totally not Architect in disguise. We think. Probably. A grenadier that's actually pretty ok at general use simple because she fires the grenades within a time frame where everything isn't fucking dead yet, and she fires a huge volley (1 per link) that finishes off targets if the first grenade doesn't kill them. On the flipside, firing 1 grenade per link ALSO means she doesn't reach full power until 5x linked, and also means every dummy lost is a loss in grenade power, unlike literally every other grenadier. Her main problem is literally random targeting, so the grenades may or may not land in the ideal pattern, but they're at least hitting things and you get lots of grenades, so at worst the spread is not ideal rather than wasted |
Howa Type-64 Battle Rifle |
Assault Rifle | ★★★★★ | Weird niche uses | Aka 64 Shiki if you're a weeb. She's a bit of a complicated unit in that certain enemy thresholds alter what her skill does, thus making her work better vs bosses (with her colossal 90% FP boost for a few seconds) than for regular encounters. However, the timings are awkwardly short for the big boost, and the 2nd half reduces her firepower a bunch but also buffs the hell out of the stuff in front (which, if it's SR3, means more damage for her.) Note that the skill is less awkward than it seems, as it counts doll groups, rather than individuals, so 5x 5-linked enemies is totally fine, and so on. Unfortunately, they removed cool tile buff tricks so her potential of giving insane buffs is a lot more limited than before |
Desert Tech Stealth Recon Scout (SRS) |
Rifle | ★★★★★ | Usable | Another piece of Jarv bait. Kind of. Also a vegetarian who dislikes the smell of meat... which of course other servers produced fanart of that has... interesting explanations that involve "does not love the spell of napalm in the morning.". Statwise, the FP-buffing counterpart to T-5000; stats wise she's mostly between G28 and Lee-Enfield, and so a reasonable alternative for either if you need another another FP selfbuffer for some reason. Like T-5000, she had fairly meh ratings on other servers since while you basically had other options and she kinda isn't as good as Lee Enfield during AND is more expensive an option than G28. Her schtick is done way better by M200 and newer rifles can just straight out muscle her even in her niche. |
NORINCO QJY-88 (Type-88 Machine Gun) |
Machine Gun | ★★★★★ | Usable | Because we need more things named Type-88 clearly. Has both active and passive bits to their skill. Her active mode is basically an FP up - you've seen this before. Her passive mode is based on moving around. By default, she's in LMG mode and fires from the shoulder, and has increased movespeed. Her accuracy however, suffers a debuff while in LMG mode (although thankfully her acc stat isn't awful). Once she sits still for 6 seconds though, she sets up her bipod and goes into HMG mode, which gives her an acc BUFF and extends her belt by 2 shots. She switches back to LMG mode if made to move. Equivalent to Alma. Alma will win early volleys (first 2 mags) but Type-88 will deal more for extended (3+ belts) fights. |
Beretta Px4 Storm |
Handgun | ★★★★★ | Ridiculously Strong Buffer | A ridiculously overpowered handgun in the right hands. If you know what you're doing, she is absolutely bonkers. Led to a meme on older servers where "the practical number of RF teams you could field was equal to your sets of Px4 and Five-seveN." Strictly speaking it isn't true, but it gives you an idea of how valued she is. What she does with her active skill (at lvl10) is reduce crit rate by 20%, but increase your crit damage multiplier by 50% for all dolls in her tiles. Considering that crit damage STARTS at 150%, and that its tile based, which means you can engage in tile fuckery (which makes these effects stack MULTIPLICATIVELY), and there you go. For RFs, with a +10 Gold Scope and 5-7, they maintain 100% crit rate through all this. For ARs, you need to worry about the math a bit more, but it is generally an overall increase unless your critscopes suck. Works with TAC-50, which is part of why she was so hideously overpowered. |
FN Herstal P90 |
Submachine Gun | ★★★★★ | Strong Main Tank | Everyone knows the joke by now. If not, you've been living in a hole for the past 20 years. Now more associated with Russia (who people the gun was specifically meant to shoot at, as it was part of a PDW project that worried about armoured Russian soldiers) than with Belgium (which many people dont seem to realize is a country). Mostly noted on older servers for an utterly ABYSMAL rate which led to drama that resulted in Mica integrating official recipes into the client + promising more common true core masks. Also, surprised people by being drawn by LM7 instead of Suisai, despite being an FN product. For performance, she's a fairly powerful dodger with a bonus offensive function, and her tiles aren't bad. In terms of sheer survival potential, she's 1 of the best, although occasionally stuff acts weird due to her shadow clones (which btw, interact WEIRDLY with the game). Of note, the shadow clones only copy the number of active remaining links, so you do want to keep as many links intact as possible for that (or not, see detailed notes). Overall, a very strong main tank candidate that is really good at her survival job. |
Heckler & Koch G36 Mod |
Assault Rifle | ★★★★★ | Good |
Distraught by the loss of her braid, she gets over it and discovers the TRUE maid was inside her all along. Or something like that. Her stats are boosted a fair bit and the %s on her skill get a boost to 5 star levels. At mod 2, she gets a rider on her skill that boosts the Evade of stuff in her tiles, and also boosts her own RoF by 10% for every unit standing in her tiles (Max 2, yes it stacks multiplicatively). Yes, tile fuckery applies. She does have the problem though that to fully make use of this skill, she needs units standing in the tiles, which weakens her flexibility a bit. Totally still fine for going gung ho and just blazing away in a static formation or if you can keep the formation such that stuff remains standing in the tiles though. Her performance is generally a bee's dick below that of AN94 (and makes a good match for AK12) in general use, but beats the Russians vs armored enemies. Like any good HK product though, she's pretty expensive, so make sure you're sure about the investment and you have nothing else more important to work on (like AR team). Still, if you like the maid, definitely a thing to look at. Technically has a combo thingy with Springfield, but it falls under "I guess it exists?" Yeah, I dunno what they were thinking. |
Spikes Tactical AR-15 Mod |
Assault Rifle | ★★★★★ | If you don't use her, you are wrong | The pinkhaired tryhard who is absolutely every bit as good as she says she is. 1 of the best sustained DPS ARs in the game, and can actually hit the RoF cap on her own. She can actually outDPS OTs-14 and 9A91 at night against up to moderately armoured opponents (moderate. Dont try to send her vs Hydras) As a bonus, her mod skill ups her DPS some more by making her pull out ANOTHER gun and throwing extra attacks that do a % of her main damage, with more damage if paired with M4Mod. Her mod skill however, does look absolutely retarded unless you're in her mod 3 form. Normally she's supposed to pull out another gun, but since her school skin and base sprite dont have that animation, she instead fires from her scope. |
M4A1 Mod |
Assault Rifle | ★★★★★ | A WEAPON TO SURPASS METAL GEAR | After literally years, M4 demonstrates WHY SHE IS THE HEROINE and becomes METAL GEAR. She keeps all her old benefits but has 5 star multipliers and better stats now. This gets even better when Mod3 when she gets a unique that ups her firepower and ALSO gives her armour, so she can kinda tank in a pinch. Her buff tiles are ALSO slightly improved. Her mod 2 skill also tags enemies and enhances the mod skills of other Anti-Rain units. The big thing however is the desperation mode. At mod2 onward, when 3 or fewer allied dolls are in battle (you can retreat 2 units to force this, or simply deploy her with a partial strength echelon), she pulls out the portable cannon and proceeds to deal hilarious damage that makes grenadiers wet their pants, as huge AoE blasts firing from every dummy. The blasts are kinda 100% accurate (the main hit can never miss, even at night, but the splash damage can. Its weird), and can partly crit (its complicated), and is meant to be a last ditch thing to save a fight under dire circumstances (of course, we instead abuse it). This is however, a doubled edged sword, as her RoF also goes down, so its possible for some enemies to slip by if you havent taken this into account. Basically, Mod her first. She's pretty much priority #1 for modding. |
Class:
Misc:
Role:
Skill:
Ar Bamboo
Big Bamboo
Broken As Shit
Buff Acc
Buff Armour
Buff Crit
Buff Dr
Buff Eva
Buff Fp
Buff Fucking Everything
Buff Movement Speed
Buff Rof
Buffs Anti Rain Mod
Bullshit Hax Bamboo
Cdr
Damage Amplification
Damage Reduction
Debuff Acc
Debuff Armour
Debuff Dmg
Debuff Eva
Debuff Fp
Debuff Movespeed
Debuff Rof
Double Edged Sword
Forceshield
Garbage
Grenade
Hand Grenade
Has A Passive
Hg Bamboo
Hp Damage
Hp Shield
Hunting Impulse
Increase Rounds
Infinite Ammo
Knockback
Molotov
Multishot
Perfect Accuracy
Pierce
Self Debuff Acc
Self Debuff Eva
Self Debuff Fp
Self Debuff Msd
Self Debuff Rof
Selfbuff Acc
Selfbuff Armour
Selfbuff Crit
Selfbuff Crit Damage
Selfbuff Damage
Selfbuff Eva
Selfbuff Fp
Selfbuff Fucking Everything
Selfbuff Movement Speed
Selfbuff Rof
Small Bamboo
Smoke
Stun Grenade
Stun Not A Grenade
Taunt
Terminating Barrage
Unique