Name | Class | Rarity ↓ | Useful? | Notes |
---|---|---|---|---|
F1 Mod |
Submachine Gun | ★★★★ | Pretends to be a more Useful T-doll | Tries to have a gimmick similar to Calico, except Calico has actual useful features to go with it. She isn't the worst SMG, and her mod skill makes it slightly easier to move dolls around, but frankly you could have just put a better doll there. |
Federov Avtomat |
Assault Rifle | ★★★★ | Unique and Interesting Gimmick, mediocre Performance | Where the hell is G&K digging these up? She starts off eh (though a zero second initial cooldown means she has a better opener than many ARs at least), and gets stronger as the battle goes on longer. 33% Damage up and 15% RoF up by about nine seconds in isn't too bad, but for the most part, ARs are the one gun type you probably already have enough of. Oh right and Fairies proc her as well. |
Derringer |
Handgun | ★★★★ | Attack Handgun (A lot stronger than she looks) | An absolutely nonsensical DPS handgun that actually can match or exceed Degle vs unshielded enemies thanks to percentage-based damage boosting. Especially good at whittling down damaged enemies and culling the weak, especially with her active letting her just never miss vs. heavily weakened enemies. |
Zip .22 |
Handgun | ★★★★ | Usable for MG Comps, has a sorta-busted combo | Has a bright side, unlike her real life counterpart which managed to kill a gun company. Initially pretty meh, though her bonuses are useful to MG/SG comps because the downsides don't matter to them very much depending on how it's set up. She does have a strong combo with PPQ now. You set PPQ as leader, zip.22 will initially debuff the enemies, then PPQ will continue the debuffs, making RO mod functionally immortal. |
Vigneron M2 |
Submachine Gun | ★★★★ | Betrayed by skill | TBH, I forgot she existed, because while her skill's effects are nice, she has a 20 second cooldown and 4 second uptime so...lmao have fun with that. Potentially has uses for some enemies, but uh, you usually have better choices. |
MPL/MPK |
Submachine Gun | ★★★★ | Neat but not worth it | (Not a Xecty review, take with a grain of salt) These two units are generally considered to come as a pair due to their synergy skill that isn’t mentioned in their introduction post. The synergy skill prevents the debuffs from affecting your team. To add to that, if they are positioned horizontally adjacent to each other, for example with MPK on 6 and MPL on 5, the range of their skill radius is increased by 2 tiles. So that’s why this entry is going to be combined into one. That being said, you don’t ACTUALLY need to use them together, but I don’t really recommend it. While very neat, they’re not very good. They have some very large issues that prevent them from doing what their skill suggests. The main problem is that they offer very little damage mitigation to help them survive. SMGs typically being tanks aside, they’re required to sit on the field for a fairly long time to get mileage out of their skill. Their paltry amount of defense means that most modern enemies will shred them in seconds. The second problem is that you’re committing two slots (typically) to run these SMGs. Two full slots of commitment is a large ask when that’s approaching the majority of your echelon slots. They don’t do enough to warrant that investment. |
Mondragon |
Rifle | ★★★★ | Alright if no-duping, otherwise it probably wont come up | She's hot, and that's about all you can say for the most part. If you have a chronic shortage of HGs, she can buff your rifles. If you have lots of dupes, you won't care. |
APC556 |
Assault Rifle | ★★★★ | Useful for some bigbrain setups. Else literally one of the worst ARs in the game. | APC is kinda one of those things that could work, but if you can make it work, you really don't need this website. |
FARA83 |
Assault Rifle | ★★★★ | She exists I guess | She suffers from a deceptively long initial cooldown, since not only does it need to pass, but she also has a delay before it pops. Makes her very hard to use for most people. There are options that enable her to pop off, but if you can make use of these options, why are you here? |
RMB-93 Mod |
Shotgun | ★★★★ | She has actual movement speed (So, good) | A passable shotgun with an actual move speed, so she can actually move around for kiting and mechanics. If you need a shotgun to move a lot, she's basically your only real choice. If your shotgun doesn't need to move, she's OK I guess? Also she works with Colt Defender, because Colt Defender shoots all her ammo at once. |
Makarov Mod |
Handgun | ★★★★ | She lost her hat, but is a good helper for SGs now. Probably best of her batch. | Her new skill lets her make shotguns actually able to evade. Hell, she can give evasion to taunt dummies. Do I really have to say how potentially useful this is for setups where you need your frontline to last longer? This won't help for general content much, but it's a niche that starts coming up a lot for harder event stages because Mica hates you. |
LS26 |
Machine Gun | ★★★★ | Weird Niche Combo with M26 MASS | OK, so she can give ammo to other MGs in same echelon and decreases enemy stats while she's reloading. The actual interesting part is that any ally on her buff tiles gets a special buff that makes enemy hits deal 5 damage. Not "capped at 5 damage", every hit does 5 damage, period, whether it does 1 damage or 1000 damage. They take 5. M26 MASS ignores damage of 5 or less (or 8 or less with flash ammo), effectively making her skill a "Give MASS invulnerability" skill. |
PPSh-41 Mod |
Submachine Gun | ★★★★ | Didn't help | There are enough good SMGs that she really doesn't bring anything to the table for what she costs, and frankly her performance still isn't amazing either. |
Norinco QSZ-92 |
Handgun | ★★★ | Niche uses | AKA Type-92. High coverage (basically every tile around her) and has a really high evade buff. I'm not sure what you'd use her for these days, but that's really the only thing she has going for her anymore, even if it's no longer used |
United States Pistol, Semiautomatic, 9mm, M9 |
Handgun | ★★★ | Niche uses | AKA Beretta 92FS. Stun Grenade Option in HG, low priority but still good to have an option of stun grenade. Not actually important to keep since lolsupercommon, but sometimes, you just need a handgun and a stun grenade and only have 1 free spot open. Her exclusive doesn't change this, she's still in the same utility spot. Also sends you to jail. |
Class:
Misc:
Role:
Skill:
Ar Bamboo
Big Bamboo
Broken As Shit
Buff Acc
Buff Armour
Buff Crit
Buff Dr
Buff Eva
Buff Fp
Buff Fucking Everything
Buff Movement Speed
Buff Rof
Buffs Anti Rain Mod
Bullshit Hax Bamboo
Cdr
Damage Amplification
Damage Reduction
Debuff Acc
Debuff Armour
Debuff Dmg
Debuff Eva
Debuff Fp
Debuff Movespeed
Debuff Rof
Double Edged Sword
Forceshield
Garbage
Grenade
Hand Grenade
Has A Passive
Hg Bamboo
Hp Damage
Hp Shield
Hunting Impulse
Increase Rounds
Infinite Ammo
Knockback
Molotov
Multishot
Perfect Accuracy
Pierce
Self Debuff Acc
Self Debuff Eva
Self Debuff Fp
Self Debuff Msd
Self Debuff Rof
Selfbuff Acc
Selfbuff Armour
Selfbuff Crit
Selfbuff Crit Damage
Selfbuff Damage
Selfbuff Eva
Selfbuff Fp
Selfbuff Fucking Everything
Selfbuff Movement Speed
Selfbuff Rof
Small Bamboo
Smoke
Stun Grenade
Stun Not A Grenade
Taunt
Terminating Barrage
Unique